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Update BattleMainUI.cs
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@@ -1,9 +1,10 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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namespace GameLogic
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namespace GameLogic
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{
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{
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[Obfuz.ObfuzIgnore(Obfuz.ObfuzScope.TypeName)]
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[Window(UILayer.UI,location:"BattleMainUI")]
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[Window(UILayer.UI)]
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class BattleMainUI : UIWindow
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class BattleMainUI : UIWindow
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{
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{
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#region 脚本工具生成的代码
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#region 脚本工具生成的代码
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