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https://github.com/Alex-Rachel/TEngine.git
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[+] 接入ET8服务端
[+] 接入ET8服务端
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34
Assets/GameScripts/ThirdParty/ETTask/ETTaskCompleted.cs
vendored
Normal file
34
Assets/GameScripts/ThirdParty/ETTask/ETTaskCompleted.cs
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace ET
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{
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[AsyncMethodBuilder(typeof (AsyncETTaskCompletedMethodBuilder))]
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public struct ETTaskCompleted: ICriticalNotifyCompletion
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{
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[DebuggerHidden]
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public ETTaskCompleted GetAwaiter()
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{
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return this;
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}
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[DebuggerHidden]
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public bool IsCompleted => true;
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[DebuggerHidden]
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public void GetResult()
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{
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}
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[DebuggerHidden]
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public void OnCompleted(Action continuation)
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{
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}
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[DebuggerHidden]
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public void UnsafeOnCompleted(Action continuation)
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{
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}
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}
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}
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