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[+] 接入ET8服务端
[+] 接入ET8服务端
This commit is contained in:
125
Assets/GameScripts/ThirdParty/ETTask/AsyncETTaskMethodBuilder.cs
vendored
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125
Assets/GameScripts/ThirdParty/ETTask/AsyncETTaskMethodBuilder.cs
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Security;
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namespace ET
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{
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public struct ETAsyncTaskMethodBuilder
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{
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private ETTask tcs;
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// 1. Static Create method.
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[DebuggerHidden]
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public static ETAsyncTaskMethodBuilder Create()
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{
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ETAsyncTaskMethodBuilder builder = new ETAsyncTaskMethodBuilder() { tcs = ETTask.Create(true) };
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return builder;
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}
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// 2. TaskLike Task property.
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[DebuggerHidden]
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public ETTask Task => this.tcs;
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// 3. SetException
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[DebuggerHidden]
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public void SetException(Exception exception)
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{
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this.tcs.SetException(exception);
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}
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// 4. SetResult
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[DebuggerHidden]
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public void SetResult()
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{
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this.tcs.SetResult();
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}
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// 5. AwaitOnCompleted
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[DebuggerHidden]
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public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
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{
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awaiter.OnCompleted(stateMachine.MoveNext);
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}
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// 6. AwaitUnsafeOnCompleted
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[DebuggerHidden]
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[SecuritySafeCritical]
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public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
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{
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awaiter.OnCompleted(stateMachine.MoveNext);
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}
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// 7. Start
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[DebuggerHidden]
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public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
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{
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stateMachine.MoveNext();
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}
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// 8. SetStateMachine
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[DebuggerHidden]
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public void SetStateMachine(IAsyncStateMachine stateMachine)
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{
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}
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}
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public struct ETAsyncTaskMethodBuilder<T>
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{
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private ETTask<T> tcs;
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// 1. Static Create method.
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[DebuggerHidden]
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public static ETAsyncTaskMethodBuilder<T> Create()
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{
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ETAsyncTaskMethodBuilder<T> builder = new ETAsyncTaskMethodBuilder<T>() { tcs = ETTask<T>.Create(true) };
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return builder;
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}
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// 2. TaskLike Task property.
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[DebuggerHidden]
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public ETTask<T> Task => this.tcs;
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// 3. SetException
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[DebuggerHidden]
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public void SetException(Exception exception)
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{
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this.tcs.SetException(exception);
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}
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// 4. SetResult
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[DebuggerHidden]
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public void SetResult(T ret)
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{
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this.tcs.SetResult(ret);
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}
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// 5. AwaitOnCompleted
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[DebuggerHidden]
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public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
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{
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awaiter.OnCompleted(stateMachine.MoveNext);
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}
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// 6. AwaitUnsafeOnCompleted
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[DebuggerHidden]
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[SecuritySafeCritical]
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public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
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{
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awaiter.OnCompleted(stateMachine.MoveNext);
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}
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// 7. Start
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[DebuggerHidden]
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public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
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{
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stateMachine.MoveNext();
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}
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// 8. SetStateMachine
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[DebuggerHidden]
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public void SetStateMachine(IAsyncStateMachine stateMachine)
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{
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}
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}
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}
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