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[+] 接入ET8服务端
[+] 接入ET8服务端
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using System.Collections.Generic;
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using Unity.Mathematics;
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namespace ET.Server
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{
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[ComponentOf(typeof(Unit))]
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public class AOIEntity: Entity, IAwake<int, float3>, IDestroy
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{
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public Unit Unit => this.GetParent<Unit>();
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public int ViewDistance;
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private EntityRef<Cell> cell;
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public Cell Cell
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{
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get
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{
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return this.cell;
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}
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set
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{
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this.cell = value;
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}
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}
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// 观察进入视野的Cell
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public HashSet<long> SubEnterCells = new HashSet<long>();
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// 观察离开视野的Cell
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public HashSet<long> SubLeaveCells = new HashSet<long>();
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// 观察进入视野的Cell
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public HashSet<long> enterHashSet = new HashSet<long>();
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// 观察离开视野的Cell
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public HashSet<long> leaveHashSet = new HashSet<long>();
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// 我看的见的Unit
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public Dictionary<long, AOIEntity> SeeUnits = new Dictionary<long, AOIEntity>();
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// 看见我的Unit
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public Dictionary<long, AOIEntity> BeSeeUnits = new Dictionary<long, AOIEntity>();
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// 我看的见的Player
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public Dictionary<long, AOIEntity> SeePlayers = new Dictionary<long, AOIEntity>();
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// 看见我的Player单独放一个Dict,用于广播
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public Dictionary<long, AOIEntity> BeSeePlayers = new Dictionary<long, AOIEntity>();
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}
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}
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