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https://github.com/Alex-Rachel/TEngine.git
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[+] 接入ET8服务端
[+] 接入ET8服务端
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@@ -0,0 +1,72 @@
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using System;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Bson.Serialization.Options;
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namespace ET
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{
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[Config]
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public partial class StartSceneConfigCategory : ConfigSingleton<StartSceneConfigCategory>, IMerge
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{
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[BsonElement]
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[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
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private Dictionary<int, StartSceneConfig> dict = new Dictionary<int, StartSceneConfig>();
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public void Merge(object o)
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{
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StartSceneConfigCategory s = o as StartSceneConfigCategory;
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foreach (var kv in s.dict)
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{
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this.dict.Add(kv.Key, kv.Value);
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}
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}
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public StartSceneConfig Get(int id)
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{
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this.dict.TryGetValue(id, out StartSceneConfig item);
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if (item == null)
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{
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throw new Exception($"配置找不到,配置表名: {nameof (StartSceneConfig)},配置id: {id}");
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}
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return item;
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}
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public bool Contain(int id)
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{
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return this.dict.ContainsKey(id);
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}
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public Dictionary<int, StartSceneConfig> GetAll()
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{
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return this.dict;
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}
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public StartSceneConfig GetOne()
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{
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if (this.dict == null || this.dict.Count <= 0)
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{
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return null;
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}
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return this.dict.Values.GetEnumerator().Current;
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}
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}
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public partial class StartSceneConfig: ProtoObject, IConfig
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{
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/// <summary>Id</summary>
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public int Id { get; set; }
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/// <summary>所属进程</summary>
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public int Process { get; set; }
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/// <summary>所属区</summary>
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public int Zone { get; set; }
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/// <summary>类型</summary>
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public string SceneType { get; set; }
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/// <summary>名字</summary>
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public string Name { get; set; }
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/// <summary>外网端口</summary>
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public int Port { get; set; }
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}
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}
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