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https://github.com/Alex-Rachel/TEngine.git
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[+] 接入ET8服务端
[+] 接入ET8服务端
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namespace ET.Client
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{
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[ComponentOf(typeof(Scene))]
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public class ClientSenderCompnent: Entity, IAwake, IDestroy
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{
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public int fiberId;
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public ActorId netClientActorId;
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}
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}
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,11 @@
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namespace ET.Client
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{
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public struct Wait_UnitStop: IWaitType
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{
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public int Error
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{
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get;
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set;
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}
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}
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}
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@@ -0,0 +1,13 @@
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namespace ET.Client
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{
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public struct Wait_CreateMyUnit: IWaitType
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{
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public int Error
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{
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get;
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set;
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}
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public M2C_CreateMyUnit Message;
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}
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}
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@@ -0,0 +1,11 @@
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namespace ET.Client
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{
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public struct Wait_SceneChangeFinish: IWaitType
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{
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public int Error
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{
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get;
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set;
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}
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}
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}
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@@ -0,0 +1,8 @@
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namespace ET.Client
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{
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[ComponentOf(typeof(Scene))]
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public class PlayerComponent: Entity, IAwake
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{
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public long MyId { get; set; }
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}
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}
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