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[+] 接入ET8服务端
[+] 接入ET8服务端
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using Unity.Mathematics;
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namespace ET.Client
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{
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[ComponentOf(typeof(Unit))]
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public class XunLuoPathComponent: Entity, IAwake
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{
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public float3[] path = new float3[] { new float3(0, 0, 0), new float3(20, 0, 0), new float3(20, 0, 20), new float3(0, 0, 20), };
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public int Index;
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}
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}
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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