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https://github.com/Alex-Rachel/TEngine.git
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[+] 接入ET8服务端
[+] 接入ET8服务端
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100
Assets/GameScripts/DotNet/Hotfix/Share/LockStep/RoomSystem.cs
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100
Assets/GameScripts/DotNet/Hotfix/Share/LockStep/RoomSystem.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace ET
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{
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[FriendOf(typeof(Room))]
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public static partial class RoomSystem
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{
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public static Room Room(this Entity entity)
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{
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return entity.IScene as Room;
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}
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public static void Init(this Room self, List<LockStepUnitInfo> unitInfos, long startTime, int frame = -1)
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{
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self.StartTime = startTime;
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self.AuthorityFrame = frame;
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self.PredictionFrame = frame;
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self.Replay.UnitInfos = unitInfos;
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self.FrameBuffer = new FrameBuffer(frame);
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self.FixedTimeCounter = new FixedTimeCounter(self.StartTime, 0, LSConstValue.UpdateInterval);
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LSWorld lsWorld = self.LSWorld;
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lsWorld.Frame = frame + 1;
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lsWorld.AddComponent<LSUnitComponent>();
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for (int i = 0; i < unitInfos.Count; ++i)
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{
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LockStepUnitInfo unitInfo = unitInfos[i];
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LSUnitFactory.Init(lsWorld, unitInfo);
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self.PlayerIds.Add(unitInfo.PlayerId);
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}
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}
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public static void Update(this Room self, OneFrameInputs oneFrameInputs)
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{
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LSWorld lsWorld = self.LSWorld;
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// 设置输入到每个LSUnit身上
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LSUnitComponent unitComponent = lsWorld.GetComponent<LSUnitComponent>();
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foreach (var kv in oneFrameInputs.Inputs)
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{
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LSUnit lsUnit = unitComponent.GetChild<LSUnit>(kv.Key);
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LSInputComponent lsInputComponent = lsUnit.GetComponent<LSInputComponent>();
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lsInputComponent.LSInput = kv.Value;
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}
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if (!self.IsReplay)
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{
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// 保存当前帧场景数据
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self.SaveLSWorld();
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self.Record(self.LSWorld.Frame);
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}
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lsWorld.Update();
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}
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public static LSWorld GetLSWorld(this Room self, SceneType sceneType, int frame)
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{
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MemoryBuffer memoryBuffer = self.FrameBuffer.Snapshot(frame);
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memoryBuffer.Seek(0, SeekOrigin.Begin);
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LSWorld lsWorld = MongoHelper.Deserialize(typeof (LSWorld), memoryBuffer) as LSWorld;
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lsWorld.SceneType = sceneType;
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memoryBuffer.Seek(0, SeekOrigin.Begin);
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return lsWorld;
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}
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private static void SaveLSWorld(this Room self)
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{
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int frame = self.LSWorld.Frame;
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MemoryBuffer memoryBuffer = self.FrameBuffer.Snapshot(frame);
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memoryBuffer.Seek(0, SeekOrigin.Begin);
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memoryBuffer.SetLength(0);
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MongoHelper.Serialize(self.LSWorld, memoryBuffer);
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memoryBuffer.Seek(0, SeekOrigin.Begin);
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long hash = memoryBuffer.GetBuffer().Hash(0, (int) memoryBuffer.Length);
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self.FrameBuffer.SetHash(frame, hash);
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}
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// 记录需要存档的数据
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public static void Record(this Room self, int frame)
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{
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if (frame > self.AuthorityFrame)
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{
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return;
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}
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OneFrameInputs oneFrameInputs = self.FrameBuffer.FrameInputs(frame);
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OneFrameInputs saveInput = new();
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oneFrameInputs.CopyTo(saveInput);
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self.Replay.FrameInputs.Add(saveInput);
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if (frame % LSConstValue.SaveLSWorldFrameCount == 0)
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{
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MemoryBuffer memoryBuffer = self.FrameBuffer.Snapshot(frame);
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byte[] bytes = memoryBuffer.ToArray();
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self.Replay.Snapshots.Add(bytes);
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}
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}
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}
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}
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