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https://github.com/Alex-Rachel/TEngine.git
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[+] 接入ET8服务端
[+] 接入ET8服务端
This commit is contained in:
@@ -0,0 +1,179 @@
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using System.Collections.Generic;
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using Unity.Mathematics;
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namespace ET.Server
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{
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[EntitySystemOf(typeof(AOIEntity))]
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[FriendOf(typeof(AOIEntity))]
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public static partial class AOIEntitySystem2
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{
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[EntitySystem]
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private static void Awake(this AOIEntity self, int distance, float3 pos)
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{
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self.ViewDistance = distance;
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self.Scene().GetComponent<AOIManagerComponent>().Add(self, pos.x, pos.z);
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}
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[EntitySystem]
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private static void Destroy(this AOIEntity self)
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{
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self.Scene().GetComponent<AOIManagerComponent>()?.Remove(self);
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self.ViewDistance = 0;
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self.SeeUnits.Clear();
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self.SeePlayers.Clear();
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self.BeSeePlayers.Clear();
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self.BeSeeUnits.Clear();
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self.SubEnterCells.Clear();
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self.SubLeaveCells.Clear();
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}
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}
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[FriendOf(typeof(AOIEntity))]
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[FriendOf(typeof(Cell))]
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public static partial class AOIEntitySystem
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{
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// 获取在自己视野中的对象
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public static Dictionary<long, AOIEntity> GetSeeUnits(this AOIEntity self)
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{
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return self.SeeUnits;
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}
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public static Dictionary<long, AOIEntity> GetBeSeePlayers(this AOIEntity self)
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{
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return self.BeSeePlayers;
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}
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public static Dictionary<long, AOIEntity> GetSeePlayers(this AOIEntity self)
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{
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return self.SeePlayers;
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}
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// cell中的unit进入self的视野
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public static void SubEnter(this AOIEntity self, Cell cell)
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{
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cell.SubsEnterEntities.Add(self.Id, self);
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foreach (KeyValuePair<long, AOIEntity> kv in cell.AOIUnits)
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{
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if (kv.Key == self.Id)
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{
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continue;
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}
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self.EnterSight(kv.Value);
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}
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}
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public static void UnSubEnter(this AOIEntity self, Cell cell)
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{
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cell.SubsEnterEntities.Remove(self.Id);
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}
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public static void SubLeave(this AOIEntity self, Cell cell)
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{
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cell.SubsLeaveEntities.Add(self.Id, self);
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}
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// cell中的unit离开self的视野
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public static void UnSubLeave(this AOIEntity self, Cell cell)
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{
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foreach (KeyValuePair<long, AOIEntity> kv in cell.AOIUnits)
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{
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if (kv.Key == self.Id)
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{
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continue;
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}
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self.LeaveSight(kv.Value);
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}
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cell.SubsLeaveEntities.Remove(self.Id);
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}
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// enter进入self视野
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public static void EnterSight(this AOIEntity self, AOIEntity enter)
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{
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// 有可能之前在Enter,后来出了Enter还在LeaveCell,这样仍然没有删除,继续进来Enter,这种情况不需要处理
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if (self.SeeUnits.ContainsKey(enter.Id))
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{
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return;
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}
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if (!AOISeeCheckHelper.IsCanSee(self, enter))
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{
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return;
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}
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if (self.Unit.Type == UnitType.Player)
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{
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if (enter.Unit.Type == UnitType.Player)
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{
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self.SeeUnits.Add(enter.Id, enter);
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enter.BeSeeUnits.Add(self.Id, self);
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self.SeePlayers.Add(enter.Id, enter);
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enter.BeSeePlayers.Add(self.Id, self);
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}
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else
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{
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self.SeeUnits.Add(enter.Id, enter);
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enter.BeSeeUnits.Add(self.Id, self);
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enter.BeSeePlayers.Add(self.Id, self);
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}
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}
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else
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{
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if (enter.Unit.Type == UnitType.Player)
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{
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self.SeeUnits.Add(enter.Id, enter);
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enter.BeSeeUnits.Add(self.Id, self);
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self.SeePlayers.Add(enter.Id, enter);
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}
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else
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{
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self.SeeUnits.Add(enter.Id, enter);
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enter.BeSeeUnits.Add(self.Id, self);
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}
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}
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EventSystem.Instance.Publish(self.Scene(), new EventType.UnitEnterSightRange() { A = self, B = enter });
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}
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// leave离开self视野
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public static void LeaveSight(this AOIEntity self, AOIEntity leave)
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{
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if (self.Id == leave.Id)
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{
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return;
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}
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if (!self.SeeUnits.ContainsKey(leave.Id))
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{
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return;
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}
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self.SeeUnits.Remove(leave.Id);
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if (leave.Unit.Type == UnitType.Player)
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{
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self.SeePlayers.Remove(leave.Id);
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}
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leave.BeSeeUnits.Remove(self.Id);
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if (self.Unit.Type == UnitType.Player)
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{
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leave.BeSeePlayers.Remove(self.Id);
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}
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EventSystem.Instance.Publish(self.Scene(), new EventType.UnitLeaveSightRange { A = self, B = leave });
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}
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/// <summary>
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/// 是否在Unit视野范围内
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/// </summary>
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/// <param name="self"></param>
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/// <param name="unitId"></param>
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/// <returns></returns>
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public static bool IsBeSee(this AOIEntity self, long unitId)
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{
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return self.BeSeePlayers.ContainsKey(unitId);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 652ae649b0d965d44b15b66a2b2a15b2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -0,0 +1,41 @@
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using System.Collections.Generic;
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namespace ET.Server
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{
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[FriendOf(typeof(AOIEntity))]
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public static partial class AOIHelper
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{
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public static long CreateCellId(int x, int y)
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{
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return (long) ((ulong) x << 32) | (uint) y;
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}
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public static void CalcEnterAndLeaveCell(AOIEntity aoiEntity, int cellX, int cellY, HashSet<long> enterCell, HashSet<long> leaveCell)
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{
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enterCell.Clear();
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leaveCell.Clear();
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int r = (aoiEntity.ViewDistance - 1) / AOIManagerComponent.CellSize + 1;
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int leaveR = r;
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if (aoiEntity.Unit.Type == UnitType.Player)
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{
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leaveR += 1;
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}
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for (int i = cellX - leaveR; i <= cellX + leaveR; ++i)
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{
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for (int j = cellY - leaveR; j <= cellY + leaveR; ++j)
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{
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long cellId = CreateCellId(i, j);
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leaveCell.Add(cellId);
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if (i > cellX + r || i < cellX - r || j > cellY + r || j < cellY - r)
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{
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continue;
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}
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enterCell.Add(cellId);
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}
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 37db3276e119c254295c2b6e57aeee57
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -0,0 +1,187 @@
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using System.Collections.Generic;
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namespace ET.Server
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{
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[FriendOf(typeof(AOIManagerComponent))]
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[FriendOf(typeof(AOIEntity))]
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[FriendOf(typeof(Cell))]
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public static partial class AOIManagerComponentSystem
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{
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public static void Add(this AOIManagerComponent self, AOIEntity aoiEntity, float x, float y)
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{
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int cellX = (int)(x * 1000) / AOIManagerComponent.CellSize;
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int cellY = (int)(y * 1000) / AOIManagerComponent.CellSize;
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if (aoiEntity.ViewDistance == 0)
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{
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aoiEntity.ViewDistance = 1;
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}
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AOIHelper.CalcEnterAndLeaveCell(aoiEntity, cellX, cellY, aoiEntity.SubEnterCells, aoiEntity.SubLeaveCells);
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// 遍历EnterCell
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foreach (long cellId in aoiEntity.SubEnterCells)
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{
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Cell cell = self.GetCell(cellId);
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aoiEntity.SubEnter(cell);
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}
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// 遍历LeaveCell
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foreach (long cellId in aoiEntity.SubLeaveCells)
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{
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Cell cell = self.GetCell(cellId);
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aoiEntity.SubLeave(cell);
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}
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// 自己加入的Cell
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Cell selfCell = self.GetCell(AOIHelper.CreateCellId(cellX, cellY));
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aoiEntity.Cell = selfCell;
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selfCell.Add(aoiEntity);
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// 通知订阅该Cell Enter的Unit
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foreach (KeyValuePair<long, AOIEntity> kv in selfCell.SubsEnterEntities)
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{
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kv.Value.EnterSight(aoiEntity);
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}
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}
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public static void Remove(this AOIManagerComponent self, AOIEntity aoiEntity)
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{
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if (aoiEntity.Cell == null)
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{
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return;
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}
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// 通知订阅该Cell Leave的Unit
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aoiEntity.Cell.Remove(aoiEntity);
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foreach (KeyValuePair<long, AOIEntity> kv in aoiEntity.Cell.SubsLeaveEntities)
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{
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kv.Value.LeaveSight(aoiEntity);
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}
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// 通知自己订阅的Enter Cell,清理自己
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foreach (long cellId in aoiEntity.SubEnterCells)
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{
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Cell cell = self.GetCell(cellId);
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aoiEntity.UnSubEnter(cell);
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}
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foreach (long cellId in aoiEntity.SubLeaveCells)
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{
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Cell cell = self.GetCell(cellId);
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aoiEntity.UnSubLeave(cell);
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}
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// 检查
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if (aoiEntity.SeeUnits.Count > 1)
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{
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Log.Error($"aoiEntity has see units: {aoiEntity.SeeUnits.Count}");
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}
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if (aoiEntity.BeSeeUnits.Count > 1)
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{
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Log.Error($"aoiEntity has beSee units: {aoiEntity.BeSeeUnits.Count}");
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}
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}
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private static Cell GetCell(this AOIManagerComponent self, long cellId)
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{
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Cell cell = self.GetChild<Cell>(cellId);
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if (cell == null)
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{
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cell = self.AddChildWithId<Cell>(cellId);
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}
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return cell;
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}
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public static void Move(AOIEntity aoiEntity, Cell newCell, Cell preCell)
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{
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aoiEntity.Cell = newCell;
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preCell.Remove(aoiEntity);
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newCell.Add(aoiEntity);
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// 通知订阅该newCell Enter的Unit
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foreach (KeyValuePair<long, AOIEntity> kv in newCell.SubsEnterEntities)
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{
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if (kv.Value.SubEnterCells.Contains(preCell.Id))
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{
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continue;
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}
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kv.Value.EnterSight(aoiEntity);
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}
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// 通知订阅preCell leave的Unit
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foreach (KeyValuePair<long, AOIEntity> kv in preCell.SubsLeaveEntities)
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{
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// 如果新的cell仍然在对方订阅的subleave中
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if (kv.Value.SubLeaveCells.Contains(newCell.Id))
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{
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continue;
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}
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kv.Value.LeaveSight(aoiEntity);
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}
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}
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public static void Move(this AOIManagerComponent self, AOIEntity aoiEntity, int cellX, int cellY)
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{
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long newCellId = AOIHelper.CreateCellId(cellX, cellY);
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if (aoiEntity.Cell.Id == newCellId) // cell没有变化
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{
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return;
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}
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// 自己加入新的Cell
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Cell newCell = self.GetCell(newCellId);
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Move(aoiEntity, newCell, aoiEntity.Cell);
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AOIHelper.CalcEnterAndLeaveCell(aoiEntity, cellX, cellY, aoiEntity.enterHashSet, aoiEntity.leaveHashSet);
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// 算出自己leave新Cell
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foreach (long cellId in aoiEntity.leaveHashSet)
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{
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if (aoiEntity.SubLeaveCells.Contains(cellId))
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{
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continue;
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}
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Cell cell = self.GetCell(cellId);
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aoiEntity.SubLeave(cell);
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}
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// 算出需要通知离开的Cell
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aoiEntity.SubLeaveCells.ExceptWith(aoiEntity.leaveHashSet);
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foreach (long cellId in aoiEntity.SubLeaveCells)
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{
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Cell cell = self.GetCell(cellId);
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aoiEntity.UnSubLeave(cell);
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}
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// 这里交换两个HashSet,提高性能
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ObjectHelper.Swap(ref aoiEntity.SubLeaveCells, ref aoiEntity.leaveHashSet);
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// 算出自己看到的新Cell
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foreach (long cellId in aoiEntity.enterHashSet)
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{
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if (aoiEntity.SubEnterCells.Contains(cellId))
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{
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continue;
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}
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Cell cell = self.GetCell(cellId);
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aoiEntity.SubEnter(cell);
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}
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// 离开的Enter
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aoiEntity.SubEnterCells.ExceptWith(aoiEntity.enterHashSet);
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foreach (long cellId in aoiEntity.SubEnterCells)
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{
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Cell cell = self.GetCell(cellId);
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aoiEntity.UnSubEnter(cell);
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}
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// 这里交换两个HashSet,提高性能
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ObjectHelper.Swap(ref aoiEntity.SubEnterCells, ref aoiEntity.enterHashSet);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleVariant:
|
@@ -0,0 +1,10 @@
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namespace ET.Server
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{
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public static partial class AOISeeCheckHelper
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{
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public static bool IsCanSee(AOIEntity a, AOIEntity b)
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{
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return true;
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}
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}
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}
|
@@ -0,0 +1,11 @@
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|
@@ -0,0 +1,56 @@
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using System.Collections.Generic;
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using System.Text;
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namespace ET.Server
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{
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[EntitySystemOf(typeof(Cell))]
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[FriendOf(typeof(Cell))]
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||||
public static partial class CellSystem
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||||
{
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||||
[EntitySystem]
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||||
private static void Awake(this ET.Server.Cell self)
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||||
{
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||||
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}
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||||
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[EntitySystem]
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private static void Destroy(this Cell self)
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{
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self.AOIUnits.Clear();
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self.SubsEnterEntities.Clear();
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self.SubsLeaveEntities.Clear();
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}
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public static void Add(this Cell self, AOIEntity aoiEntity)
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{
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||||
self.AOIUnits.Add(aoiEntity.Id, aoiEntity);
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||||
}
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||||
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||||
public static void Remove(this Cell self, AOIEntity aoiEntity)
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{
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self.AOIUnits.Remove(aoiEntity.Id);
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||||
}
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||||
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||||
public static string CellIdToString(this long cellId)
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||||
{
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||||
int y = (int)(cellId & 0xffffffff);
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||||
int x = (int)((ulong)cellId >> 32);
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||||
return $"{x}:{y}";
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||||
}
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||||
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||||
public static string CellIdToString(this HashSet<long> cellIds)
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||||
{
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||||
StringBuilder sb = new StringBuilder();
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||||
foreach (long cellId in cellIds)
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{
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sb.Append(cellId.CellIdToString());
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sb.Append(",");
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1286ef0bf56acc14dad6dd9a105a2bfc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user