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[+] 接入ET8服务端
[+] 接入ET8服务端
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namespace ET.Server
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{
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[ActorMessageHandler(SceneType.RoomRoot)]
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public class C2Room_CheckHashHandler: ActorMessageHandler<Scene, C2Room_CheckHash>
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{
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protected override async ETTask Run(Scene root, C2Room_CheckHash message)
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{
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Room room = root.GetComponent<Room>();
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long hash = room.FrameBuffer.GetHash(message.Frame);
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if (message.Hash != hash)
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{
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byte[] bytes = room.FrameBuffer.Snapshot(message.Frame).ToArray();
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Room2C_CheckHashFail room2CCheckHashFail = new() { Frame = message.Frame, LSWorldBytes = bytes };
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room.Root().GetComponent<ActorLocationSenderComponent>().Get(LocationType.GateSession).Send(message.PlayerId, room2CCheckHashFail);
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}
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await ETTask.CompletedTask;
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}
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}
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}
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