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[+] 接入ET8服务端
[+] 接入ET8服务端
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using System;
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namespace ET.Server
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{
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[ActorMessageHandler(SceneType.Match)]
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public class G2Match_MatchHandler : ActorMessageHandler<Scene, G2Match_Match, Match2G_Match>
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{
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protected override async ETTask Run(Scene scene, G2Match_Match request, Match2G_Match response)
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{
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MatchComponent matchComponent = scene.GetComponent<MatchComponent>();
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matchComponent.Match(request.Id).Coroutine();
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await ETTask.CompletedTask;
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}
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}
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}
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