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[+] 接入ET8服务端
[+] 接入ET8服务端
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@@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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namespace ET.Server
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{
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[EntitySystemOf(typeof(RoomServerComponent))]
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[FriendOf(typeof(RoomServerComponent))]
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public static partial class RoomServerComponentSystem
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{
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[EntitySystem]
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private static void Awake(this RoomServerComponent self, List<long> playerIds)
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{
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foreach (long id in playerIds)
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{
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RoomPlayer roomPlayer = self.AddChildWithId<RoomPlayer>(id);
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}
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}
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public static bool IsAllPlayerProgress100(this RoomServerComponent self)
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{
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foreach (RoomPlayer roomPlayer in self.Children.Values)
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{
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if (roomPlayer.Progress != 100)
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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