mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
[+] 接入ET8服务端
[+] 接入ET8服务端
This commit is contained in:
@@ -0,0 +1,40 @@
|
||||
using System.Collections.Generic;
|
||||
using TrueSync;
|
||||
|
||||
namespace ET.Server
|
||||
{
|
||||
[ActorMessageHandler(SceneType.RoomRoot)]
|
||||
[FriendOf(typeof (RoomServerComponent))]
|
||||
public class C2Room_ChangeSceneFinishHandler: ActorMessageHandler<Scene, C2Room_ChangeSceneFinish>
|
||||
{
|
||||
protected override async ETTask Run(Scene root, C2Room_ChangeSceneFinish message)
|
||||
{
|
||||
Room room = root.GetComponent<Room>();
|
||||
RoomServerComponent roomServerComponent = room.GetComponent<RoomServerComponent>();
|
||||
RoomPlayer roomPlayer = room.GetComponent<RoomServerComponent>().GetChild<RoomPlayer>(message.PlayerId);
|
||||
roomPlayer.Progress = 100;
|
||||
|
||||
if (!roomServerComponent.IsAllPlayerProgress100())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
await room.Fiber.TimerComponent.WaitAsync(1000);
|
||||
|
||||
Room2C_Start room2CStart = new() { StartTime = room.Fiber().TimeInfo.ServerFrameTime() };
|
||||
foreach (RoomPlayer rp in roomServerComponent.Children.Values)
|
||||
{
|
||||
room2CStart.UnitInfo.Add(new LockStepUnitInfo()
|
||||
{
|
||||
PlayerId = rp.Id, Position = new TSVector(20, 0, -10), Rotation = TSQuaternion.identity
|
||||
});
|
||||
}
|
||||
|
||||
room.Init(room2CStart.UnitInfo, room2CStart.StartTime);
|
||||
|
||||
room.AddComponent<LSServerUpdater>();
|
||||
|
||||
RoomMessageHelper.BroadCast(room, room2CStart);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user