diff --git a/Assets/TEngine/Runtime/GameFramework/Resource/ResourceManager.cs b/Assets/TEngine/Runtime/GameFramework/Resource/ResourceManager.cs
index 1af2fa84..e87d0d70 100644
--- a/Assets/TEngine/Runtime/GameFramework/Resource/ResourceManager.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Resource/ResourceManager.cs
@@ -297,6 +297,7 @@ namespace TEngine
///
/// 要加载资源的名称。
/// 要加载资源的类型。
+ /// 不计入引用计数,直接释放!
/// 资源实例。
public T LoadAsset(string assetName) where T : Object
{
@@ -310,11 +311,14 @@ namespace TEngine
if (typeof(T) == typeof(GameObject))
{
GameObject ret = handle.InstantiateSync();
+ handle.Dispose();
return ret as T;
}
else
{
- return handle.AssetObject as T;
+ T ret = handle.AssetObject as T;
+ handle.Dispose();
+ return ret;
}
}
@@ -324,6 +328,7 @@ namespace TEngine
/// 要加载资源的名称。
/// 父节点位置。
/// 要加载资源的类型。
+ /// 不计入引用计数,直接释放!
/// 资源实例。
public T LoadAsset(string assetName, Transform parent) where T : Object
{
@@ -336,12 +341,15 @@ namespace TEngine
if (typeof(T) == typeof(GameObject))
{
- GameObject ret = handle.InstantiateSync(parent);
+ GameObject ret = handle.InstantiateSync();
+ handle.Dispose();
return ret as T;
}
else
{
- return handle.AssetObject as T;
+ T ret = handle.AssetObject as T;
+ handle.Dispose();
+ return ret;
}
}