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Update GameClient.cs
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@@ -348,7 +348,7 @@ namespace TEngineCore.Net
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return;
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}
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var nowTime = GameTime.realtimeSinceStartup;
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var nowTime = GameTime.RealtimeSinceStartup;
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if (m_lastHbTime + m_heartBeatDurTime < nowTime)
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{
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m_lastHbTime = nowTime;
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@@ -373,7 +373,7 @@ namespace TEngineCore.Net
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}
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else
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{
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float diffTime = GameTime.realtimeSinceStartup - mainPack.HeatEchoTime;
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float diffTime = GameTime.RealtimeSinceStartup - mainPack.HeatEchoTime;
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m_ping = (int)(diffTime * 1000);
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m_heatBeatTimeoutNum = 0;
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}
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