diff --git a/Assets/GameMain/Scripts/GameProcedure/ProcedureCodeInit.cs b/Assets/GameMain/Scripts/GameProcedure/ProcedureCodeInit.cs index 12b4c6b1..69667d7a 100644 --- a/Assets/GameMain/Scripts/GameProcedure/ProcedureCodeInit.cs +++ b/Assets/GameMain/Scripts/GameProcedure/ProcedureCodeInit.cs @@ -32,7 +32,7 @@ namespace TEngine.Runtime // 热更新dll不缺元数据,不需要补充,如果调用LoadMetadataForAOTAssembly会返回错误 foreach (var aotDllName in AOTMetaAssemblyNames) { - byte[] dllBytes = TResources.Load(aotDllName).bytes; + byte[] dllBytes = TResources.Load(aotDllName)?.bytes; if (dllBytes == null) { Log.Fatal($"{aotDllName} is null");