From 2c025efe3b2c566843122e42bf613fb4cd1d208e Mon Sep 17 00:00:00 2001 From: ALEXTANG <574809918@qq.com> Date: Mon, 8 Apr 2024 14:41:16 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=AD=A3=E9=A2=84=E5=8A=A0=E8=BD=BD?= =?UTF-8?q?=E6=B5=81=E7=A8=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/GameScripts/Main/Procedure/ProcedurePreload.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/UnityProject/Assets/GameScripts/Main/Procedure/ProcedurePreload.cs b/UnityProject/Assets/GameScripts/Main/Procedure/ProcedurePreload.cs index 3d58d404..6498bbd7 100644 --- a/UnityProject/Assets/GameScripts/Main/Procedure/ProcedurePreload.cs +++ b/UnityProject/Assets/GameScripts/Main/Procedure/ProcedurePreload.cs @@ -44,7 +44,7 @@ namespace GameMain GameEvent.Send("UILoadUpdate.RefreshVersion"); - PreloadResources().Forget(); + PreloadResources(); } protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds) @@ -110,12 +110,8 @@ namespace GameMain callback?.Invoke(); } - private async UniTaskVoid PreloadResources() + private void PreloadResources() { - await SmoothValue(1f, 1.2f).ToUniTask(GameModule.Procedure); - - await UniTask.Delay(TimeSpan.FromSeconds(2.5f)); - if (_needProLoadConfig) { LoadAllConfig();