diff --git a/UnityProject/Assets/GameScripts/Main/Procedure/ProcedurePreload.cs b/UnityProject/Assets/GameScripts/Main/Procedure/ProcedurePreload.cs index 3d58d404..6498bbd7 100644 --- a/UnityProject/Assets/GameScripts/Main/Procedure/ProcedurePreload.cs +++ b/UnityProject/Assets/GameScripts/Main/Procedure/ProcedurePreload.cs @@ -44,7 +44,7 @@ namespace GameMain GameEvent.Send("UILoadUpdate.RefreshVersion"); - PreloadResources().Forget(); + PreloadResources(); } protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds) @@ -110,12 +110,8 @@ namespace GameMain callback?.Invoke(); } - private async UniTaskVoid PreloadResources() + private void PreloadResources() { - await SmoothValue(1f, 1.2f).ToUniTask(GameModule.Procedure); - - await UniTask.Delay(TimeSpan.FromSeconds(2.5f)); - if (_needProLoadConfig) { LoadAllConfig();