Enable Mono Build

Enable Mono Build
This commit is contained in:
ALEXTANG
2023-05-07 10:40:09 +08:00
parent 4634de28d7
commit 23ee21162f
3 changed files with 44 additions and 4 deletions

View File

@@ -1,19 +1,42 @@
using System.Collections;
using System.Collections.Generic;
#if ENABLE_HYBRIDCLR
using HybridCLR.Editor;
using HybridCLR.Editor.Commands;
#endif
using TEngine.Editor;
using UnityEditor;
using UnityEngine;
using TEngine;
public static class BuildAssetsCommand
{
private const string EnableHybridClrScriptingDefineSymbol = "ENABLE_HYBRIDCLR";
/// <summary>
/// 禁用HybridCLR宏定义。
/// </summary>
[MenuItem("HybridCLR/Define Symbols/Disable HybridCLR", false, 30)]
public static void Disable()
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
}
/// <summary>
/// 开启HybridCLR宏定义。
/// </summary>
[MenuItem("HybridCLR/Define Symbols/Enable HybridCLR", false, 31)]
public static void Enable()
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
ScriptingDefineSymbols.AddScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
}
[MenuItem("HybridCLR/Build/BuildAssets And CopyTo AssemblyTextAssetPath")]
public static void BuildAndCopyDlls()
{
#if ENABLE_HYBRIDCLR
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CompileDllCommand.CompileDll(target);
CopyAOTHotUpdateDlls(target);
#endif
}
public static void CopyAOTHotUpdateDlls(BuildTarget target)
@@ -25,6 +48,7 @@ public static class BuildAssetsCommand
public static void CopyAOTAssembliesToAssetPath()
{
#if ENABLE_HYBRIDCLR
var target = EditorUserBuildSettings.activeBuildTarget;
string aotAssembliesSrcDir = SettingsUtil.GetAssembliesPostIl2CppStripDir(target);
string aotAssembliesDstDir = Application.dataPath +"/"+ SettingsUtils.HybridCLRCustomGlobalSettings.AssemblyTextAssetPath;
@@ -41,10 +65,12 @@ public static class BuildAssetsCommand
System.IO.File.Copy(srcDllPath, dllBytesPath, true);
Debug.Log($"[CopyAOTAssembliesToStreamingAssets] copy AOT dll {srcDllPath} -> {dllBytesPath}");
}
#endif
}
public static void CopyHotUpdateAssembliesToAssetPath()
{
#if ENABLE_HYBRIDCLR
var target = EditorUserBuildSettings.activeBuildTarget;
string hotfixDllSrcDir = SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target);
@@ -56,5 +82,6 @@ public static class BuildAssetsCommand
System.IO.File.Copy(dllPath, dllBytesPath, true);
Debug.Log($"[CopyHotUpdateAssembliesToStreamingAssets] copy hotfix dll {dllPath} -> {dllBytesPath}");
}
#endif
}
}

View File

@@ -20,6 +20,11 @@
"name": "com.unity.textmeshpro",
"expression": "",
"define": "ENABLE_TEXTMESHPRO"
},
{
"name": "com.focus-creative-games.hybridclr_unity",
"expression": "",
"define": "ENABLE_HYBRIDCLR"
}
],
"noEngineReferences": false