mirror of
https://github.com/Alex-Rachel/TEngine.git
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更新YooAsset 2.3.3 -> 2.3.7 优化YooAsset.RuntimeExtension以及YooAsset.EditorExtension目录结构
更新YooAsset 2.3.3 -> 2.3.7 优化YooAsset.RuntimeExtension以及YooAsset.EditorExtension目录结构
This commit is contained in:
@@ -0,0 +1,21 @@
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namespace YooAsset
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{
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internal class CatalogDefine
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{
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/// <summary>
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/// 文件极限大小(100MB)
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/// </summary>
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public const int FileMaxSize = 104857600;
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/// <summary>
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/// 文件头标记
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/// </summary>
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public const uint FileSign = 0x133C5EE;
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/// <summary>
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/// 文件格式版本
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/// </summary>
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public const string FileVersion = "1.0.0";
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c6be7b8be0b51784997c959b370193e9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,102 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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{
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internal static class CatalogTools
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{
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/// <summary>
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/// 序列化(JSON文件)
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/// </summary>
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public static void SerializeToJson(string savePath, DefaultBuildinFileCatalog catalog)
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{
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string json = JsonUtility.ToJson(catalog, true);
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FileUtility.WriteAllText(savePath, json);
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}
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/// <summary>
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/// 反序列化(JSON文件)
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/// </summary>
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public static DefaultBuildinFileCatalog DeserializeFromJson(string jsonContent)
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{
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return JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonContent);
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}
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/// <summary>
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/// 序列化(二进制文件)
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/// </summary>
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public static void SerializeToBinary(string savePath, DefaultBuildinFileCatalog catalog)
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{
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using (FileStream fs = new FileStream(savePath, FileMode.Create))
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{
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// 创建缓存器
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BufferWriter buffer = new BufferWriter(CatalogDefine.FileMaxSize);
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// 写入文件标记
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buffer.WriteUInt32(CatalogDefine.FileSign);
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// 写入文件版本
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buffer.WriteUTF8(CatalogDefine.FileVersion);
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// 写入文件头信息
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buffer.WriteUTF8(catalog.PackageName);
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buffer.WriteUTF8(catalog.PackageVersion);
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// 写入资源包列表
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buffer.WriteInt32(catalog.Wrappers.Count);
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for (int i = 0; i < catalog.Wrappers.Count; i++)
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{
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var fileWrapper = catalog.Wrappers[i];
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buffer.WriteUTF8(fileWrapper.BundleGUID);
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buffer.WriteUTF8(fileWrapper.FileName);
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}
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// 写入文件流
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buffer.WriteToStream(fs);
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fs.Flush();
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}
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}
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/// <summary>
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/// 反序列化(二进制文件)
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/// </summary>
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public static DefaultBuildinFileCatalog DeserializeFromBinary(byte[] binaryData)
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{
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// 创建缓存器
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BufferReader buffer = new BufferReader(binaryData);
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// 读取文件标记
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uint fileSign = buffer.ReadUInt32();
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if (fileSign != CatalogDefine.FileSign)
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throw new Exception("Invalid catalog file !");
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// 读取文件版本
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string fileVersion = buffer.ReadUTF8();
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if (fileVersion != CatalogDefine.FileVersion)
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throw new Exception($"The catalog file version are not compatible : {fileVersion} != {CatalogDefine.FileVersion}");
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DefaultBuildinFileCatalog catalog = new DefaultBuildinFileCatalog();
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{
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// 读取文件头信息
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catalog.FileVersion = fileVersion;
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catalog.PackageName = buffer.ReadUTF8();
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catalog.PackageVersion = buffer.ReadUTF8();
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// 读取资源包列表
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int fileCount = buffer.ReadInt32();
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catalog.Wrappers = new List<DefaultBuildinFileCatalog.FileWrapper>(fileCount);
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for (int i = 0; i < fileCount; i++)
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{
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var fileWrapper = new DefaultBuildinFileCatalog.FileWrapper();
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fileWrapper.BundleGUID = buffer.ReadUTF8();
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fileWrapper.FileName = buffer.ReadUTF8();
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catalog.Wrappers.Add(fileWrapper);
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}
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}
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return catalog;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cf87ffe3b3de69942ac16640a330dd37
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,27 +1,27 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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{
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/// <summary>
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/// 内置资源清单目录
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/// </summary>
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internal class DefaultBuildinFileCatalog : ScriptableObject
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[Serializable]
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internal class DefaultBuildinFileCatalog
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{
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[Serializable]
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public class FileWrapper
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{
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public string BundleGUID;
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public string FileName;
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public FileWrapper(string bundleGUID, string fileName)
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{
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BundleGUID = bundleGUID;
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FileName = fileName;
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}
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}
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/// <summary>
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/// 文件版本
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/// </summary>
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public string FileVersion;
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/// <summary>
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/// 包裹名称
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/// </summary>
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@@ -58,6 +58,11 @@ namespace YooAsset
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/// </summary>
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public EFileVerifyLevel FileVerifyLevel { private set; get; } = EFileVerifyLevel.Middle;
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/// <summary>
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/// 自定义参数:覆盖安装缓存清理模式
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/// </summary>
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public EOverwriteInstallClearMode InstallClearMode { private set; get; } = EOverwriteInstallClearMode.ClearAllManifestFiles;
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/// <summary>
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/// 自定义参数:数据文件追加文件格式
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/// </summary>
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@@ -104,15 +109,15 @@ namespace YooAsset
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var operation = new DBFSRequestPackageVersionOperation(this);
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return operation;
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}
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public virtual FSClearCacheFilesOperation ClearCacheFilesAsync(PackageManifest manifest, string clearMode, object clearParam)
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public virtual FSClearCacheFilesOperation ClearCacheFilesAsync(PackageManifest manifest, ClearCacheFilesOptions options)
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{
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return _unpackFileSystem.ClearCacheFilesAsync(manifest, clearMode, clearParam);
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return _unpackFileSystem.ClearCacheFilesAsync(manifest, options);
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}
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public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadParam param)
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public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadFileOptions options)
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{
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// 注意:业务层的解压下载器会依赖内置文件系统的下载方法
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param.ImportFilePath = GetBuildinFileLoadPath(bundle);
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return _unpackFileSystem.DownloadFileAsync(bundle, param);
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options.ImportFilePath = GetBuildinFileLoadPath(bundle);
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return _unpackFileSystem.DownloadFileAsync(bundle, options);
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}
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public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
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{
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@@ -145,17 +150,21 @@ namespace YooAsset
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{
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FileVerifyLevel = (EFileVerifyLevel)value;
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}
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else if (name == FileSystemParametersDefine.INSTALL_CLEAR_MODE)
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{
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InstallClearMode = (EOverwriteInstallClearMode)value;
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}
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else if (name == FileSystemParametersDefine.APPEND_FILE_EXTENSION)
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{
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AppendFileExtension = (bool)value;
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AppendFileExtension = Convert.ToBoolean(value);
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}
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else if (name == FileSystemParametersDefine.DISABLE_CATALOG_FILE)
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{
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DisableCatalogFile = (bool)value;
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DisableCatalogFile = Convert.ToBoolean(value);
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}
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else if (name == FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST)
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{
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CopyBuildinPackageManifest = (bool)value;
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CopyBuildinPackageManifest = Convert.ToBoolean(value);
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}
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else if (name == FileSystemParametersDefine.COPY_BUILDIN_PACKAGE_MANIFEST_DEST_ROOT)
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{
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@@ -184,6 +193,7 @@ namespace YooAsset
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_unpackFileSystem = new DefaultUnpackFileSystem();
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_unpackFileSystem.SetParameter(FileSystemParametersDefine.REMOTE_SERVICES, remoteServices);
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_unpackFileSystem.SetParameter(FileSystemParametersDefine.FILE_VERIFY_LEVEL, FileVerifyLevel);
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_unpackFileSystem.SetParameter(FileSystemParametersDefine.INSTALL_CLEAR_MODE, InstallClearMode);
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_unpackFileSystem.SetParameter(FileSystemParametersDefine.APPEND_FILE_EXTENSION, AppendFileExtension);
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_unpackFileSystem.SetParameter(FileSystemParametersDefine.DECRYPTION_SERVICES, DecryptionServices);
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_unpackFileSystem.OnCreate(packageName, null);
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@@ -239,6 +249,11 @@ namespace YooAsset
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if (Exists(bundle) == false)
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return null;
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#if UNITY_ANDROID
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//TODO : 安卓平台内置文件属于APK压缩包内的文件。
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YooLogger.Error($"Android platform not support read buildin bundle file data !");
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return null;
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#else
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if (bundle.Encrypted)
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{
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if (DecryptionServices == null)
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@@ -261,6 +276,7 @@ namespace YooAsset
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string filePath = GetBuildinFileLoadPath(bundle);
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return FileUtility.ReadAllBytes(filePath);
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}
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#endif
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}
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public virtual string ReadBundleFileText(PackageBundle bundle)
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{
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@@ -270,6 +286,11 @@ namespace YooAsset
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if (Exists(bundle) == false)
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return null;
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#if UNITY_ANDROID
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//TODO : 安卓平台内置文件属于APK压缩包内的文件。
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YooLogger.Error($"Android platform not support read buildin bundle file text !");
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return null;
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#else
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if (bundle.Encrypted)
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{
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if (DecryptionServices == null)
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@@ -292,6 +313,7 @@ namespace YooAsset
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string filePath = GetBuildinFileLoadPath(bundle);
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return FileUtility.ReadAllText(filePath);
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}
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#endif
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}
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#region 内部方法
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@@ -324,10 +346,9 @@ namespace YooAsset
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string fileName = YooAssetSettingsData.GetManifestBinaryFileName(PackageName, packageVersion);
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return PathUtility.Combine(_packageRoot, fileName);
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}
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public string GetCatalogFileLoadPath()
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public string GetCatalogBinaryFileLoadPath()
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{
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string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
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return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
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return PathUtility.Combine(_packageRoot, DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName);
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}
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/// <summary>
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@@ -17,10 +17,6 @@ namespace YooAsset
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{
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YooLogger.Log("Begin to create catalog file !");
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string savePath = YooAssetSettingsData.GetYooResourcesFullPath();
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if (UnityEditor.AssetDatabase.DeleteAsset(savePath))
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UnityEditor.AssetDatabase.Refresh();
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string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
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DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
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if (rootDirectory.Exists == false)
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@@ -87,10 +83,25 @@ namespace YooAsset
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}
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// 创建内置清单实例
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var buildinFileCatalog = ScriptableObject.CreateInstance<DefaultBuildinFileCatalog>();
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var buildinFileCatalog = new DefaultBuildinFileCatalog();
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buildinFileCatalog.FileVersion = CatalogDefine.FileVersion;
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buildinFileCatalog.PackageName = packageName;
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buildinFileCatalog.PackageVersion = packageVersion;
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// 创建白名单查询集合
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HashSet<string> whiteFileList = new HashSet<string>
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{
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"link.xml",
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"buildlogtep.json",
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$"{packageName}.version",
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$"{packageName}_{packageVersion}.bytes",
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$"{packageName}_{packageVersion}.hash",
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$"{packageName}_{packageVersion}.json",
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$"{packageName}_{packageVersion}.report",
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DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName,
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DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName
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};
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// 记录所有内置资源文件
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DirectoryInfo rootDirectory = new DirectoryInfo(pacakgeDirectory);
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FileInfo[] fileInfos = rootDirectory.GetFiles();
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@@ -99,23 +110,15 @@ namespace YooAsset
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if (fileInfo.Extension == ".meta")
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continue;
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if (fileInfo.Name == "link.xml" || fileInfo.Name == "buildlogtep.json")
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continue;
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if (fileInfo.Name == $"{packageName}.version")
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continue;
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if (fileInfo.Name == $"{packageName}_{packageVersion}.bytes")
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continue;
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if (fileInfo.Name == $"{packageName}_{packageVersion}.hash")
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continue;
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if (fileInfo.Name == $"{packageName}_{packageVersion}.json")
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continue;
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if (fileInfo.Name == $"{packageName}_{packageVersion}.report")
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if (whiteFileList.Contains(fileInfo.Name))
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continue;
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string fileName = fileInfo.Name;
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if (fileMapping.TryGetValue(fileName, out string bundleGUID))
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{
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var wrapper = new DefaultBuildinFileCatalog.FileWrapper(bundleGUID, fileName);
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var wrapper = new DefaultBuildinFileCatalog.FileWrapper();
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wrapper.BundleGUID = bundleGUID;
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wrapper.FileName = fileName;
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buildinFileCatalog.Wrappers.Add(wrapper);
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}
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else
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@@ -124,21 +127,20 @@ namespace YooAsset
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}
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}
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// 创建输出目录
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string fullPath = YooAssetSettingsData.GetYooResourcesFullPath();
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string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
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FileUtility.CreateFileDirectory(saveFilePath);
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// 创建输出文件
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string jsonFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName}";
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if (File.Exists(jsonFilePath))
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File.Delete(jsonFilePath);
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CatalogTools.SerializeToJson(jsonFilePath, buildinFileCatalog);
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// 创建输出文件
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UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath);
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UnityEditor.EditorUtility.SetDirty(buildinFileCatalog);
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#if UNITY_2019
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UnityEditor.AssetDatabase.SaveAssets();
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#else
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UnityEditor.AssetDatabase.SaveAssetIfDirty(buildinFileCatalog);
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#endif
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string binaryFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName}";
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if (File.Exists(binaryFilePath))
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File.Delete(binaryFilePath);
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CatalogTools.SerializeToBinary(binaryFilePath, buildinFileCatalog);
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Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
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UnityEditor.AssetDatabase.Refresh();
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Debug.Log($"Succeed to save buildin file catalog : {binaryFilePath}");
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return true;
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}
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}
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|
@@ -4,8 +4,13 @@ namespace YooAsset
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internal class DefaultBuildinFileSystemDefine
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{
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/// <summary>
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/// 内置清单文件名称
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/// 内置清单JSON文件名称
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/// </summary>
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public const string BuildinCatalogFileName = "BuildinCatalog.asset";
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public const string BuildinCatalogJsonFileName = "BuildinCatalog.json";
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/// <summary>
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/// 内置清单二进制文件名称
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/// </summary>
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public const string BuildinCatalogBinaryFileName = "BuildinCatalog.bytes";
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}
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}
|
@@ -176,6 +176,12 @@ namespace YooAsset
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if (_steps == ESteps.LoadBuildinRawBundle)
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{
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#if UNITY_ANDROID
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//TODO : 安卓平台内置文件属于APK压缩包内的文件。
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_steps = ESteps.Done;
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Result = new RawBundleResult(_fileSystem, _bundle);
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Status = EOperationStatus.Succeed;
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#else
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string filePath = _fileSystem.GetBuildinFileLoadPath(_bundle);
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if (File.Exists(filePath))
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{
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@@ -190,6 +196,7 @@ namespace YooAsset
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Error = $"Can not found buildin raw bundle file : {filePath}";
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YooLogger.Error(Error);
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}
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#endif
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}
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}
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internal override void InternalWaitForAsyncComplete()
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|
@@ -1,4 +1,4 @@
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using UnityEngine;
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using System;
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namespace YooAsset
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||||
{
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||||
@@ -7,56 +7,84 @@ namespace YooAsset
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private enum ESteps
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||||
{
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None,
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RequestData,
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LoadCatalog,
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Done,
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}
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private readonly DefaultBuildinFileSystem _fileSystem;
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private UnityWebDataRequestOperation _webDataRequestOp;
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private ESteps _steps = ESteps.None;
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internal LoadBuildinCatalogFileOperation(DefaultBuildinFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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}
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internal override void InternalStart()
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||||
{
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||||
_steps = ESteps.LoadCatalog;
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_steps = ESteps.RequestData;
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}
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internal override void InternalUpdate()
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{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RequestData)
|
||||
{
|
||||
if (_webDataRequestOp == null)
|
||||
{
|
||||
string filePath = _fileSystem.GetCatalogBinaryFileLoadPath();
|
||||
string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
|
||||
_webDataRequestOp = new UnityWebDataRequestOperation(url);
|
||||
_webDataRequestOp.StartOperation();
|
||||
AddChildOperation(_webDataRequestOp);
|
||||
}
|
||||
|
||||
_webDataRequestOp.UpdateOperation();
|
||||
if (_webDataRequestOp.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_webDataRequestOp.Status == EOperationStatus.Succeed)
|
||||
{
|
||||
_steps = ESteps.LoadCatalog;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _webDataRequestOp.Error;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.LoadCatalog)
|
||||
{
|
||||
string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
|
||||
var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath);
|
||||
if (catalog == null)
|
||||
try
|
||||
{
|
||||
var catalog = CatalogTools.DeserializeFromBinary(_webDataRequestOp.Result);
|
||||
if (catalog.PackageName != _fileSystem.PackageName)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var wrapper in catalog.Wrappers)
|
||||
{
|
||||
var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(wrapper.FileName);
|
||||
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
|
||||
}
|
||||
|
||||
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Failed to load catalog file : {catalogFilePath}";
|
||||
return;
|
||||
Error = $"Failed to load catalog file : {e.Message}";
|
||||
}
|
||||
|
||||
if (catalog.PackageName != _fileSystem.PackageName)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var wrapper in catalog.Wrappers)
|
||||
{
|
||||
var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(wrapper.FileName);
|
||||
_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
|
||||
}
|
||||
|
||||
YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -69,8 +69,7 @@ namespace YooAsset
|
||||
|
||||
if (_steps == ESteps.VerifyFileData)
|
||||
{
|
||||
string fileHash = HashUtility.BytesCRC32(_webDataRequestOp.Result);
|
||||
if (fileHash == _packageHash)
|
||||
if (ManifestTools.VerifyManifestData(_webDataRequestOp.Result, _packageHash))
|
||||
{
|
||||
_steps = ESteps.LoadManifest;
|
||||
}
|
||||
|
Reference in New Issue
Block a user