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GameProto
GameProto
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace GameConfig.item
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{
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public sealed partial class ItemExchange : Bright.Config.BeanBase
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{
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public ItemExchange(JSONNode _json)
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{
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{ if(!_json["id"].IsNumber) { throw new SerializationException(); } Id = _json["id"]; }
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{ if(!_json["num"].IsNumber) { throw new SerializationException(); } Num = _json["num"]; }
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PostInit();
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}
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public ItemExchange(int id, int num )
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{
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this.Id = id;
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this.Num = num;
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PostInit();
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}
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public static ItemExchange DeserializeItemExchange(JSONNode _json)
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{
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return new item.ItemExchange(_json);
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}
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/// <summary>
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/// 道具id
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/// </summary>
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public int Id { get; private set; }
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/// <summary>
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/// 道具数量
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/// </summary>
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public int Num { get; private set; }
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public const int __ID__ = 1814660465;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "Id:" + Id + ","
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+ "Num:" + Num + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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