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GameProto
GameProto
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace GameConfig.Battle
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{
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public sealed partial class TbSkill
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{
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private readonly Dictionary<int, Battle.SkillBaseConfig> _dataMap;
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private readonly List<Battle.SkillBaseConfig> _dataList;
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public TbSkill(JSONNode _json)
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{
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_dataMap = new Dictionary<int, Battle.SkillBaseConfig>();
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_dataList = new List<Battle.SkillBaseConfig>();
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foreach(JSONNode _row in _json.Children)
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{
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var _v = Battle.SkillBaseConfig.DeserializeSkillBaseConfig(_row);
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_dataList.Add(_v);
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_dataMap.Add(_v.Id, _v);
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}
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PostInit();
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}
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public Dictionary<int, Battle.SkillBaseConfig> DataMap => _dataMap;
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public List<Battle.SkillBaseConfig> DataList => _dataList;
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public Battle.SkillBaseConfig GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
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public Battle.SkillBaseConfig Get(int key) => _dataMap[key];
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public Battle.SkillBaseConfig this[int key] => _dataMap[key];
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public void Resolve(Dictionary<string, object> _tables)
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{
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foreach(var v in _dataList)
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{
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v.Resolve(_tables);
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}
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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foreach(var v in _dataList)
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{
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v.TranslateText(translator);
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}
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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