GameProto

GameProto
This commit is contained in:
ALEXTANG
2023-04-11 20:19:20 +08:00
parent 9d70c9d3fd
commit 21d2a96d51
56 changed files with 2010 additions and 0 deletions

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GameConfig.Battle
{
public enum BuffStateID
{
/// <summary>
/// 无状态
/// </summary>
BUFF_STATE_NONE = 0,
/// <summary>
/// 眩晕状态
/// </summary>
BUFF_STATE_STUN = 1,
/// <summary>
/// 无敌状态
/// </summary>
BUFF_STATE_UNDEAD = 2,
/// <summary>
/// 隐身状态
/// </summary>
BUFF_STATE_INVISIBLE = 3,
/// <summary>
/// 体形变大
/// </summary>
BUFF_STATE_BIGGER = 4,
/// <summary>
/// 定身,不能移动
/// </summary>
BUFF_STATE_NO_MOVE = 5,
/// <summary>
/// 沉默,不能放技能
/// </summary>
BUFF_STATE_NO_SKILL = 6,
/// <summary>
/// 昏睡
/// </summary>
BUFF_STATE_SLEEP = 7,
/// <summary>
/// 强制开启阻挡
/// </summary>
BUFF_STATE_FORCE_COLLIDER = 8,
/// <summary>
/// 无视阻挡
/// </summary>
BUFF_STATE_IGNORE_COLLIDER = 9,
/// <summary>
/// 最大状态
/// </summary>
BUFF_STATE_MAX = 10,
}
}