mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
TE6 打飞机Demo
TE6 打飞机Demo
This commit is contained in:
@@ -14,11 +14,7 @@ namespace YooAsset
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private EPlayMode _playMode;
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// 管理器
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private CacheManager _cacheMgr;
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private PersistentManager _persistentMgr;
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private DownloadManager _downloadMgr;
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private ResourceManager _resourceMgr;
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private ResourceLoader _resourceLoader;
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private ResourceManager _resourceManager;
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private IBundleQuery _bundleQuery;
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private IPlayMode _playModeImpl;
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@@ -35,27 +31,25 @@ namespace YooAsset
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get { return _initializeStatus; }
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}
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private ResourcePackage()
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/// <summary>
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/// 包裹是否有效
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/// </summary>
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public bool PackageValid
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{
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get
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{
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if (_playModeImpl == null)
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return false;
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return _playModeImpl.ActiveManifest != null;
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}
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}
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internal ResourcePackage(string packageName)
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{
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PackageName = packageName;
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}
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/// <summary>
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/// 更新资源包裹
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/// </summary>
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internal void UpdatePackage()
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{
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if (_resourceMgr != null)
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_resourceMgr.Update();
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if (_downloadMgr != null)
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_downloadMgr.Update();
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}
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/// <summary>
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/// 销毁资源包裹
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/// </summary>
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@@ -67,32 +61,19 @@ namespace YooAsset
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_initializeError = string.Empty;
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_initializeStatus = EOperationStatus.None;
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// 销毁资源管理器
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if (_resourceManager != null)
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{
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_resourceManager.Destroy();
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_resourceManager = null;
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}
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// 销毁文件系统
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if (_playModeImpl != null)
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_playModeImpl.DestroyFileSystem();
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_bundleQuery = null;
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_playModeImpl = null;
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_persistentMgr = null;
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_resourceLoader = null;
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if (_resourceMgr != null)
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{
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_resourceMgr.ForceUnloadAllAssets();
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_resourceMgr = null;
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}
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if (_downloadMgr != null)
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{
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_downloadMgr.DestroyAll();
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_downloadMgr = null;
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}
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if (_cacheMgr != null)
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{
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_cacheMgr.ClearAll();
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_cacheMgr = null;
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}
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// 最后清理该包裹的异步任务
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// 注意:对于有线程操作的异步任务,需要保证线程安全释放。
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OperationSystem.ClearPackageOperation(PackageName);
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}
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}
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@@ -101,90 +82,52 @@ namespace YooAsset
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/// </summary>
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public InitializationOperation InitializeAsync(InitializeParameters parameters)
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{
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// 注意:WebGL平台因为网络原因可能会初始化失败!
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// 注意:联机平台因为网络原因可能会初始化失败!
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ResetInitializeAfterFailed();
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// 检测初始化参数合法性
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CheckInitializeParameters(parameters);
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// 创建缓存管理器
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_cacheMgr = new CacheManager(PackageName, parameters.CacheBootVerifyLevel);
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// 创建持久化管理器
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_persistentMgr = new PersistentManager(PackageName);
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_persistentMgr.Initialize(parameters.BuildinRootDirectory, parameters.SandboxRootDirectory, parameters.CacheFileAppendExtension);
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// 创建下载管理器
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_downloadMgr = new DownloadManager(PackageName);
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_downloadMgr.Initialize(parameters.BreakpointResumeFileSize);
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// 创建资源包加载器
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if (_playMode == EPlayMode.HostPlayMode)
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// 销毁资源管理器
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if (_resourceManager != null)
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{
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var initializeParameters = parameters as HostPlayModeParameters;
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_resourceLoader = new ResourceLoader();
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_resourceLoader.Init(parameters.DecryptionServices, initializeParameters.DeliveryLoadServices);
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}
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else
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{
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_resourceLoader = new ResourceLoader();
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_resourceLoader.Init(parameters.DecryptionServices, null);
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_resourceManager.Destroy();
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_resourceManager = null;
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}
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// 创建资源协助类
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ResourceAssist assist = new ResourceAssist();
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assist.Cache = _cacheMgr;
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assist.Persistent = _persistentMgr;
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assist.Download = _downloadMgr;
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assist.Loader = _resourceLoader;
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// 创建资源管理器
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_resourceManager = new ResourceManager(PackageName);
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var playModeImpl = new PlayModeImpl(PackageName, _playMode);
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_bundleQuery = playModeImpl;
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_playModeImpl = playModeImpl;
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_resourceManager.Initialize(parameters, _bundleQuery);
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// 创建资源管理器
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// 初始化资源系统
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InitializationOperation initializeOperation;
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_resourceMgr = new ResourceManager(PackageName);
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if (_playMode == EPlayMode.EditorSimulateMode)
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{
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var editorSimulateModeImpl = new EditorSimulateModeImpl(PackageName);
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_bundleQuery = editorSimulateModeImpl;
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_playModeImpl = editorSimulateModeImpl;
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_resourceMgr.Initialize(true, parameters.AutoDestroyAssetProvider, _bundleQuery);
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var initializeParameters = parameters as EditorSimulateModeParameters;
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initializeOperation = editorSimulateModeImpl.InitializeAsync(assist, initializeParameters.SimulateManifestFilePath);
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initializeOperation = playModeImpl.InitializeAsync(initializeParameters.EditorFileSystemParameters);
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}
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else if (_playMode == EPlayMode.OfflinePlayMode)
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{
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var offlinePlayModeImpl = new OfflinePlayModeImpl(PackageName);
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_bundleQuery = offlinePlayModeImpl;
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_playModeImpl = offlinePlayModeImpl;
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_resourceMgr.Initialize(false, parameters.AutoDestroyAssetProvider, _bundleQuery);
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var initializeParameters = parameters as OfflinePlayModeParameters;
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initializeOperation = offlinePlayModeImpl.InitializeAsync(assist);
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initializeOperation = playModeImpl.InitializeAsync(initializeParameters.BuildinFileSystemParameters);
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}
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else if (_playMode == EPlayMode.HostPlayMode)
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{
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var hostPlayModeImpl = new HostPlayModeImpl(PackageName);
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_bundleQuery = hostPlayModeImpl;
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_playModeImpl = hostPlayModeImpl;
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_resourceMgr.Initialize(false, parameters.AutoDestroyAssetProvider, _bundleQuery);
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var initializeParameters = parameters as HostPlayModeParameters;
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initializeOperation = hostPlayModeImpl.InitializeAsync(assist,
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initializeParameters.BuildinQueryServices,
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initializeParameters.DeliveryQueryServices,
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initializeParameters.RemoteServices);
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initializeOperation = playModeImpl.InitializeAsync(initializeParameters.BuildinFileSystemParameters, initializeParameters.CacheFileSystemParameters);
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}
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else if (_playMode == EPlayMode.WebPlayMode)
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{
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var webPlayModeImpl = new WebPlayModeImpl(PackageName);
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_bundleQuery = webPlayModeImpl;
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_playModeImpl = webPlayModeImpl;
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_resourceMgr.Initialize(false, parameters.AutoDestroyAssetProvider, _bundleQuery);
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var initializeParameters = parameters as WebPlayModeParameters;
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initializeOperation = webPlayModeImpl.InitializeAsync(assist,
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initializeParameters.BuildinQueryServices,
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initializeParameters.RemoteServices);
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initializeOperation = playModeImpl.InitializeAsync(initializeParameters.WebServerFileSystemParameters, initializeParameters.WebRemoteFileSystemParameters);
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}
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else if (_playMode == EPlayMode.CustomPlayMode)
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{
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var initializeParameters = parameters as CustomPlayModeParameters;
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initializeOperation = playModeImpl.InitializeAsync(initializeParameters.FileSystemParameterList);
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}
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else
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{
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@@ -193,6 +136,7 @@ namespace YooAsset
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// 监听初始化结果
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_isInitialize = true;
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OperationSystem.StartOperation(PackageName, initializeOperation);
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initializeOperation.Completed += InitializeOperation_Completed;
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return initializeOperation;
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}
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@@ -218,26 +162,9 @@ namespace YooAsset
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throw new Exception($"Editor simulate mode only support unity editor.");
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#endif
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if (parameters is EditorSimulateModeParameters)
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{
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var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
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if (string.IsNullOrEmpty(editorSimulateModeParameters.SimulateManifestFilePath))
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throw new Exception($"{nameof(editorSimulateModeParameters.SimulateManifestFilePath)} is null or empty.");
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}
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if (parameters is HostPlayModeParameters)
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{
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var hostPlayModeParameters = parameters as HostPlayModeParameters;
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if (hostPlayModeParameters.RemoteServices == null)
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throw new Exception($"{nameof(IRemoteServices)} is null.");
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if (hostPlayModeParameters.BuildinQueryServices == null)
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throw new Exception($"{nameof(IBuildinQueryServices)} is null.");
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if (hostPlayModeParameters.DeliveryQueryServices != null)
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{
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if (hostPlayModeParameters.DeliveryLoadServices == null)
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throw new Exception($"{nameof(IDeliveryLoadServices)} is null.");
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}
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}
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// 检测初始化参数
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if (parameters.BundleLoadingMaxConcurrency <= 0)
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throw new Exception($"{nameof(parameters.BundleLoadingMaxConcurrency)} value must be greater than zero.");
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// 鉴定运行模式
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if (parameters is EditorSimulateModeParameters)
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@@ -248,6 +175,8 @@ namespace YooAsset
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_playMode = EPlayMode.HostPlayMode;
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else if (parameters is WebPlayModeParameters)
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_playMode = EPlayMode.WebPlayMode;
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else if (parameters is CustomPlayModeParameters)
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_playMode = EPlayMode.CustomPlayMode;
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else
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throw new NotImplementedException();
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@@ -257,7 +186,7 @@ namespace YooAsset
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#if UNITY_WEBGL
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if (_playMode != EPlayMode.WebPlayMode)
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{
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throw new Exception($"{_playMode} can not support WebGL plateform ! Please use {nameof(EPlayMode.WebPlayMode)}");
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throw new Exception($"{_playMode} can not support WebGL plateform !");
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}
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#else
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if (_playMode == EPlayMode.WebPlayMode)
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@@ -271,51 +200,102 @@ namespace YooAsset
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{
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_initializeStatus = op.Status;
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_initializeError = op.Error;
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if (_initializeStatus != EOperationStatus.Succeed)
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YooLogger.Error(_initializeError);
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}
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/// <summary>
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/// 向网络端请求最新的资源版本
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/// 异步销毁
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/// </summary>
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public DestroyOperation DestroyAsync()
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{
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var operation = new DestroyOperation(this);
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OperationSystem.StartOperation(null, operation);
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return operation;
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}
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/// <summary>
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/// 请求最新的资源版本
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/// </summary>
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/// <param name="appendTimeTicks">在URL末尾添加时间戳</param>
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/// <param name="timeout">超时时间(默认值:60秒)</param>
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public UpdatePackageVersionOperation UpdatePackageVersionAsync(bool appendTimeTicks = true, int timeout = 60)
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public RequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks = true, int timeout = 60)
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{
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DebugCheckInitialize(false);
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return _playModeImpl.UpdatePackageVersionAsync(appendTimeTicks, timeout);
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var operation = _playModeImpl.RequestPackageVersionAsync(appendTimeTicks, timeout);
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OperationSystem.StartOperation(PackageName, operation);
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return operation;
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}
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/// <summary>
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/// 向网络端请求并更新清单
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/// 更新并加载指定版本的资源清单
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/// </summary>
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/// <param name="packageVersion">更新的包裹版本</param>
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/// <param name="autoSaveVersion">更新成功后自动保存版本号,作为下次初始化的版本。</param>
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/// <param name="packageVersion">包裹版本</param>
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/// <param name="timeout">超时时间(默认值:60秒)</param>
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public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, bool autoSaveVersion = true, int timeout = 60)
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public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
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{
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DebugCheckInitialize(false);
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// 注意:强烈建议在更新之前保持加载器为空!
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if (_resourceMgr.HasAnyLoader())
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if (_resourceManager.HasAnyLoader())
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{
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YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(ForceUnloadAllAssets)} method to release loaded bundle !");
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YooLogger.Warning($"Found loaded bundle before update manifest ! Recommended to call the {nameof(UnloadAllAssetsAsync)} method to release loaded bundle !");
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}
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return _playModeImpl.UpdatePackageManifestAsync(packageVersion, autoSaveVersion, timeout);
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var operation = _playModeImpl.UpdatePackageManifestAsync(packageVersion, timeout);
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OperationSystem.StartOperation(PackageName, operation);
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return operation;
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}
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/// <summary>
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/// 预下载指定版本的包裹资源
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/// </summary>
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/// <param name="packageVersion">下载的包裹版本</param>
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/// <param name="packageVersion">包裹版本</param>
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/// <param name="timeout">超时时间(默认值:60秒)</param>
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public PreDownloadContentOperation PreDownloadContentAsync(string packageVersion, int timeout = 60)
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{
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DebugCheckInitialize(false);
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return _playModeImpl.PreDownloadContentAsync(packageVersion, timeout);
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var operation = _playModeImpl.PreDownloadContentAsync(packageVersion, timeout);
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OperationSystem.StartOperation(PackageName, operation);
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return operation;
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}
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/// <summary>
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/// 获取本地包裹的版本信息
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/// 清理缓存文件
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/// </summary>
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/// <param name="clearMode">清理方式</param>
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/// <param name="clearParam">执行参数</param>
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public ClearCacheFilesOperation ClearCacheFilesAsync(EFileClearMode clearMode, object clearParam = null)
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{
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DebugCheckInitialize(false);
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ClearCacheFilesOptions options = new ClearCacheFilesOptions();
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options.ClearMode = clearMode.ToString();
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options.ClearParam = clearParam;
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var operation = _playModeImpl.ClearCacheFilesAsync(options);
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OperationSystem.StartOperation(PackageName, operation);
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return operation;
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}
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/// <summary>
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/// 清理缓存文件
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/// </summary>
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/// <param name="clearMode">清理方式</param>
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/// <param name="clearParam">执行参数</param>
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public ClearCacheFilesOperation ClearCacheFilesAsync(string clearMode, object clearParam = null)
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{
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DebugCheckInitialize(false);
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ClearCacheFilesOptions options = new ClearCacheFilesOptions();
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options.ClearMode = clearMode;
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options.ClearParam = clearParam;
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var operation = _playModeImpl.ClearCacheFilesAsync(options);
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OperationSystem.StartOperation(PackageName, operation);
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return operation;
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}
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#region 包裹信息
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/// <summary>
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/// 获取当前加载包裹的版本信息
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/// </summary>
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public string GetPackageVersion()
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{
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@@ -323,106 +303,79 @@ namespace YooAsset
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return _playModeImpl.ActiveManifest.PackageVersion;
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}
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#region 资源卸载
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/// <summary>
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/// 资源回收(卸载引用计数为零的资源)
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/// 获取当前加载包裹的备注信息
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/// </summary>
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public void UnloadUnusedAssets()
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public string GetPackageNote()
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{
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DebugCheckInitialize();
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_resourceMgr.UnloadUnusedAssets();
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return _playModeImpl.ActiveManifest.PackageNote;
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}
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/// <summary>
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/// 资源回收(尝试卸载指定的资源)
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/// 获取当前加载包裹的详细信息
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/// </summary>
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public void TryUnloadUnusedAsset(string location)
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public PackageDetails GetPackageDetails()
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{
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DebugCheckInitialize();
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AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
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_resourceMgr.TryUnloadUnusedAsset(assetInfo);
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return _playModeImpl.ActiveManifest.GetPackageDetails();
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}
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#endregion
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#region 资源回收
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/// <summary>
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/// 资源回收(尝试卸载指定的资源)
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/// 强制回收所有资源
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/// </summary>
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public void TryUnloadUnusedAsset(AssetInfo assetInfo)
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public UnloadAllAssetsOperation UnloadAllAssetsAsync()
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{
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DebugCheckInitialize();
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_resourceMgr.TryUnloadUnusedAsset(assetInfo);
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var options = new UnloadAllAssetsOptions();
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return UnloadAllAssetsAsync(options);
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}
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/// <summary>
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/// 强制回收所有资源
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/// </summary>
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public void ForceUnloadAllAssets()
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/// <param name="options">卸载选项</param>
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public UnloadAllAssetsOperation UnloadAllAssetsAsync(UnloadAllAssetsOptions options)
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{
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DebugCheckInitialize();
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_resourceMgr.ForceUnloadAllAssets();
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}
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#endregion
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#region 沙盒相关
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/// <summary>
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||||
/// 获取包裹的内置文件根路径
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/// </summary>
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public string GetPackageBuildinRootDirectory()
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||||
{
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||||
DebugCheckInitialize();
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||||
return _persistentMgr.BuildinRoot;
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||||
}
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||||
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/// <summary>
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||||
/// 获取包裹的沙盒文件根路径
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||||
/// </summary>
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public string GetPackageSandboxRootDirectory()
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||||
{
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||||
DebugCheckInitialize();
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||||
return _persistentMgr.SandboxRoot;
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||||
}
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||||
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||||
/// <summary>
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||||
/// 清空包裹的沙盒目录
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||||
/// </summary>
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||||
public void ClearPackageSandbox()
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||||
{
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||||
DebugCheckInitialize();
|
||||
_persistentMgr.DeleteSandboxPackageFolder();
|
||||
_cacheMgr.ClearAll();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理包裹未使用的缓存文件
|
||||
/// </summary>
|
||||
public ClearUnusedCacheFilesOperation ClearUnusedCacheFilesAsync()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
var operation = new ClearUnusedCacheFilesOperation(this, _cacheMgr);
|
||||
var operation = new UnloadAllAssetsOperation(_resourceManager, options);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理包裹本地所有的缓存文件
|
||||
/// 回收不再使用的资源
|
||||
/// 说明:卸载引用计数为零的资源
|
||||
/// </summary>
|
||||
public ClearAllCacheFilesOperation ClearAllCacheFilesAsync()
|
||||
/// <param name="loopCount">循环迭代次数</param>
|
||||
public UnloadUnusedAssetsOperation UnloadUnusedAssetsAsync(int loopCount = 10)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
var operation = new ClearAllCacheFilesOperation(_cacheMgr);
|
||||
var operation = new UnloadUnusedAssetsOperation(_resourceManager, loopCount);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定版本的缓存信息
|
||||
/// 资源回收
|
||||
/// 说明:尝试卸载指定的资源
|
||||
/// </summary>
|
||||
public GetAllCacheFileInfosOperation GetAllCacheFileInfosAsync(string packageVersion)
|
||||
public void TryUnloadUnusedAsset(string location)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
_resourceManager.TryUnloadUnusedAsset(assetInfo);
|
||||
}
|
||||
|
||||
var operation = new GetAllCacheFileInfosOperation(_persistentMgr, _cacheMgr, packageVersion);
|
||||
OperationSystem.StartOperation(PackageName, operation);
|
||||
return operation;
|
||||
/// <summary>
|
||||
/// 资源回收
|
||||
/// 说明:尝试卸载指定的资源
|
||||
/// </summary>
|
||||
public void TryUnloadUnusedAsset(AssetInfo assetInfo)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
_resourceManager.TryUnloadUnusedAsset(assetInfo);
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -448,6 +401,15 @@ namespace YooAsset
|
||||
return IsNeedDownloadFromRemoteInternal(assetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的资源信息
|
||||
/// </summary>
|
||||
public AssetInfo[] GetAllAssetInfos()
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _playModeImpl.ActiveManifest.GetAllAssetInfos();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源信息列表
|
||||
/// </summary>
|
||||
@@ -456,7 +418,7 @@ namespace YooAsset
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
string[] tags = new string[] { tag };
|
||||
return _playModeImpl.ActiveManifest.GetAssetsInfoByTags(tags);
|
||||
return _playModeImpl.ActiveManifest.GetAssetInfosByTags(tags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -466,7 +428,7 @@ namespace YooAsset
|
||||
public AssetInfo[] GetAssetInfos(string[] tags)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _playModeImpl.ActiveManifest.GetAssetsInfoByTags(tags);
|
||||
return _playModeImpl.ActiveManifest.GetAssetInfosByTags(tags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -531,13 +493,13 @@ namespace YooAsset
|
||||
}
|
||||
|
||||
BundleInfo bundleInfo = _bundleQuery.GetMainBundleInfo(assetInfo);
|
||||
if (bundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
if (bundleInfo.IsNeedDownloadFromRemote())
|
||||
return true;
|
||||
|
||||
BundleInfo[] depends = _bundleQuery.GetDependBundleInfos(assetInfo);
|
||||
foreach (var depend in depends)
|
||||
{
|
||||
if (depend.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
if (depend.IsNeedDownloadFromRemote())
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -593,8 +555,7 @@ namespace YooAsset
|
||||
|
||||
private RawFileHandle LoadRawFileInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||
{
|
||||
DebugCheckRawFileLoadMethod(nameof(LoadRawFileAsync));
|
||||
var handle = _resourceMgr.LoadRawFileAsync(assetInfo, priority);
|
||||
var handle = _resourceManager.LoadRawFileAsync(assetInfo, priority);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
@@ -607,11 +568,12 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
/// <param name="location">场景的定位地址</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single)
|
||||
/// <param name="physicsMode">场景物理模式</param>
|
||||
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadSceneInternal(assetInfo, true, sceneMode, false, 0);
|
||||
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -619,10 +581,11 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">场景的资源信息</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single)
|
||||
/// <param name="physicsMode">场景物理模式</param>
|
||||
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return LoadSceneInternal(assetInfo, true, sceneMode, false, 0);
|
||||
return LoadSceneInternal(assetInfo, true, sceneMode, physicsMode, false, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -630,13 +593,14 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
/// <param name="location">场景的定位地址</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
/// <param name="physicsMode">场景物理模式</param>
|
||||
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0)
|
||||
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority);
|
||||
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -644,19 +608,21 @@ namespace YooAsset
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">场景的资源信息</param>
|
||||
/// <param name="sceneMode">场景加载模式</param>
|
||||
/// <param name="physicsMode">场景物理模式</param>
|
||||
/// <param name="suspendLoad">场景加载到90%自动挂起</param>
|
||||
/// <param name="priority">加载的优先级</param>
|
||||
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 0)
|
||||
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return LoadSceneInternal(assetInfo, false, sceneMode, suspendLoad, priority);
|
||||
return LoadSceneInternal(assetInfo, false, sceneMode, physicsMode, suspendLoad, priority);
|
||||
}
|
||||
|
||||
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, bool suspendLoad, uint priority)
|
||||
private SceneHandle LoadSceneInternal(AssetInfo assetInfo, bool waitForAsyncComplete, LoadSceneMode sceneMode, LocalPhysicsMode physicsMode, bool suspendLoad, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadMethod(nameof(LoadAssetAsync));
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
var handle = _resourceMgr.LoadSceneAsync(assetInfo, sceneMode, suspendLoad, priority);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadScene;
|
||||
var loadSceneParams = new LoadSceneParameters(sceneMode, physicsMode);
|
||||
var handle = _resourceManager.LoadSceneAsync(assetInfo, loadSceneParams, suspendLoad, priority);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
@@ -764,9 +730,9 @@ namespace YooAsset
|
||||
|
||||
private AssetHandle LoadAssetInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadMethod(nameof(LoadAssetAsync));
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
var handle = _resourceMgr.LoadAssetAsync(assetInfo, priority);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAsset;
|
||||
var handle = _resourceManager.LoadAssetAsync(assetInfo, priority);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
@@ -874,9 +840,9 @@ namespace YooAsset
|
||||
|
||||
private SubAssetsHandle LoadSubAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadMethod(nameof(LoadSubAssetsAsync));
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
var handle = _resourceMgr.LoadSubAssetsAsync(assetInfo, priority);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadSubAssets;
|
||||
var handle = _resourceManager.LoadSubAssetsAsync(assetInfo, priority);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
@@ -984,9 +950,9 @@ namespace YooAsset
|
||||
|
||||
private AllAssetsHandle LoadAllAssetsInternal(AssetInfo assetInfo, bool waitForAsyncComplete, uint priority)
|
||||
{
|
||||
DebugCheckAssetLoadMethod(nameof(LoadAllAssetsAsync));
|
||||
DebugCheckAssetLoadType(assetInfo.AssetType);
|
||||
var handle = _resourceMgr.LoadAllAssetsAsync(assetInfo, priority);
|
||||
assetInfo.LoadMethod = AssetInfo.ELoadMethod.LoadAllAssets;
|
||||
var handle = _resourceManager.LoadAllAssetsAsync(assetInfo, priority);
|
||||
if (waitForAsyncComplete)
|
||||
handle.WaitForAsyncComplete();
|
||||
return handle;
|
||||
@@ -1036,25 +1002,31 @@ namespace YooAsset
|
||||
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="location">资源的定位地址</param>
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
var assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string location, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return CreateBundleDownloader(location, false, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="locations">资源的定位地址列表</param>
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
List<AssetInfo> assetInfos = new List<AssetInfo>(locations.Length);
|
||||
@@ -1063,34 +1035,48 @@ namespace YooAsset
|
||||
var assetInfo = ConvertLocationToAssetInfo(location, null);
|
||||
assetInfos.Add(assetInfo);
|
||||
}
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos.ToArray(), downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos.ToArray(), recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return CreateBundleDownloader(locations, false, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfo">资源信息</param>
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
AssetInfo[] assetInfos = new AssetInfo[] { assetInfo };
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo assetInfo, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return CreateBundleDownloader(assetInfo, false, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建资源下载器,用于下载指定的资源列表依赖的资源包文件
|
||||
/// </summary>
|
||||
/// <param name="assetInfos">资源信息列表</param>
|
||||
/// <param name="recursiveDownload">下载资源对象所属资源包内所有资源对象依赖的资源包</param>
|
||||
/// <param name="downloadingMaxNumber">同时下载的最大文件数</param>
|
||||
/// <param name="failedTryAgain">下载失败的重试次数</param>
|
||||
/// <param name="timeout">超时时间</param>
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, bool recursiveDownload, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
DebugCheckInitialize();
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
return _playModeImpl.CreateResourceDownloaderByPaths(assetInfos, recursiveDownload, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
public ResourceDownloaderOperation CreateBundleDownloader(AssetInfo[] assetInfos, int downloadingMaxNumber, int failedTryAgain, int timeout = 60)
|
||||
{
|
||||
return CreateBundleDownloader(assetInfos, false, downloadingMaxNumber, failedTryAgain, timeout);
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -1147,17 +1133,6 @@ namespace YooAsset
|
||||
#endregion
|
||||
|
||||
#region 内部方法
|
||||
/// <summary>
|
||||
/// 是否包含资源文件
|
||||
/// </summary>
|
||||
internal bool IsIncludeBundleFile(string cacheGUID)
|
||||
{
|
||||
// NOTE : 编辑器模拟模式下始终返回TRUE
|
||||
if (_playMode == EPlayMode.EditorSimulateMode)
|
||||
return true;
|
||||
return _playModeImpl.ActiveManifest.IsIncludeBundleFile(cacheGUID);
|
||||
}
|
||||
|
||||
private AssetInfo ConvertLocationToAssetInfo(string location, System.Type assetType)
|
||||
{
|
||||
return _playModeImpl.ActiveManifest.ConvertLocationToAssetInfo(location, assetType);
|
||||
@@ -1180,25 +1155,7 @@ namespace YooAsset
|
||||
if (checkActiveManifest)
|
||||
{
|
||||
if (_playModeImpl.ActiveManifest == null)
|
||||
throw new Exception("Not found active package manifest !");
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugCheckRawFileLoadMethod(string method)
|
||||
{
|
||||
if (_playModeImpl.ActiveManifest.BuildPipeline != EDefaultBuildPipeline.RawFileBuildPipeline.ToString())
|
||||
{
|
||||
throw new Exception($"Cannot load asset bundle file using {method} method !");
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DebugCheckAssetLoadMethod(string method)
|
||||
{
|
||||
if (_playModeImpl.ActiveManifest.BuildPipeline == EDefaultBuildPipeline.RawFileBuildPipeline.ToString())
|
||||
{
|
||||
throw new Exception($"Cannot load raw file using {method} method !");
|
||||
throw new Exception("Can not found active package manifest !");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1225,7 +1182,9 @@ namespace YooAsset
|
||||
{
|
||||
DebugPackageData data = new DebugPackageData();
|
||||
data.PackageName = PackageName;
|
||||
data.ProviderInfos = _resourceMgr.GetDebugReportInfos();
|
||||
data.ProviderInfos = _resourceManager.GetDebugProviderInfos();
|
||||
data.BundleInfos = _resourceManager.GetDebugBundleInfos();
|
||||
data.OperationInfos = OperationSystem.GetDebugOperationInfos(PackageName);
|
||||
return data;
|
||||
}
|
||||
#endregion
|
||||
|
Reference in New Issue
Block a user