mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
TE6 打飞机Demo
TE6 打飞机Demo
This commit is contained in:
@@ -0,0 +1,23 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class TaskCreateCatalog
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{
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/// <summary>
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/// 生成内置资源记录文件
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/// </summary>
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internal void CreateCatalogFile(BuildParametersContext buildParametersContext)
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{
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string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
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string buildPackageName = buildParametersContext.Parameters.PackageName;
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DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(buildPackageName, buildinRootDirectory);
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// 刷新目录
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AssetDatabase.Refresh();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2d2c835e5e40ca34d93480587c8125df
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -12,40 +12,51 @@ namespace YooAsset.Editor
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public abstract class TaskCreateManifest
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{
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private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
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private readonly Dictionary<string, int> _cachedBundleIndexIDs = new Dictionary<string, int>(10000);
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private readonly Dictionary<int, HashSet<string>> _cacheBundleTags = new Dictionary<int, HashSet<string>>(10000);
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/// <summary>
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/// 创建补丁清单文件到输出目录
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/// </summary>
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protected void CreateManifestFile(BuildContext context)
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protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, BuildContext context)
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{
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters;
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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// 检测资源包哈希冲突
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CheckBundleHashConflict(buildMapContext);
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// 创建新补丁清单
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PackageManifest manifest = new PackageManifest();
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manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
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manifest.FileVersion = ManifestDefine.FileVersion;
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manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
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manifest.LocationToLower = buildMapContext.Command.LocationToLower;
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manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
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manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
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manifest.BuildBundleType = buildParameters.BuildBundleType;
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manifest.BuildPipeline = buildParameters.BuildPipeline;
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manifest.PackageName = buildParameters.PackageName;
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manifest.PackageVersion = buildParameters.PackageVersion;
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manifest.BundleList = GetAllPackageBundle(buildMapContext);
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manifest.AssetList = GetAllPackageAsset(buildMapContext);
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manifest.PackageNote = buildParameters.PackageNote;
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manifest.AssetList = CreatePackageAssetList(buildMapContext);
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manifest.BundleList = CreatePackageBundleList(buildMapContext);
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if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
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{
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// 处理资源包的依赖列表
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// 1. 处理资源清单的资源对象
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ProcessPacakgeAsset(manifest);
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// 2. 处理资源包的依赖列表
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if (processBundleDepends)
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ProcessBundleDepends(context, manifest);
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// 处理资源包的标签集合
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// 3. 处理资源包的标签集合
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if (processBundleTags)
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ProcessBundleTags(manifest);
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}
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// 4. 处理内置资源包
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if (processBundleDepends)
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ProcessBuiltinBundleDependency(context, manifest);
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// 创建补丁清单文本文件
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{
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@@ -57,17 +68,13 @@ namespace YooAsset.Editor
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// 创建补丁清单二进制文件
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string packageHash;
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string packagePath;
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{
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string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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string filePath = $"{packageOutputDirectory}/{fileName}";
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ManifestTools.SerializeToBinary(filePath, manifest);
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packageHash = HashUtility.FileMD5(filePath);
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BuildLogger.Log($"Create package manifest file: {filePath}");
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ManifestContext manifestContext = new ManifestContext();
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byte[] bytesData = FileUtility.ReadAllBytes(filePath);
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manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
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context.SetContextObject(manifestContext);
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packagePath = $"{packageOutputDirectory}/{fileName}";
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ManifestTools.SerializeToBinary(packagePath, manifest);
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packageHash = HashUtility.FileCRC32(packagePath);
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BuildLogger.Log($"Create package manifest file: {packagePath}");
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}
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// 创建补丁清单哈希文件
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@@ -85,6 +92,36 @@ namespace YooAsset.Editor
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FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
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BuildLogger.Log($"Create package manifest version file: {filePath}");
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}
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// 填充上下文
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{
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ManifestContext manifestContext = new ManifestContext();
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byte[] bytesData = FileUtility.ReadAllBytes(packagePath);
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manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
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context.SetContextObject(manifestContext);
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}
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}
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/// <summary>
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/// 检测资源包哈希冲突
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/// </summary>
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private void CheckBundleHashConflict(BuildMapContext buildMapContext)
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{
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// 说明:在特殊情况下,例如某些文件加密算法会导致加密后的文件哈希值冲突!
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// 说明:二进制完全相同的原生文件也会冲突!
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HashSet<string> guids = new HashSet<string>();
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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if (guids.Contains(bundleInfo.PackageFileHash))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BundleHashConflict, $"Bundle hash conflict : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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else
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{
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guids.Add(bundleInfo.PackageFileHash);
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}
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}
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}
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/// <summary>
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@@ -93,9 +130,9 @@ namespace YooAsset.Editor
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protected abstract string[] GetBundleDepends(BuildContext context, string bundleName);
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/// <summary>
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/// 获取主资源对象列表
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/// 创建资源对象列表
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/// </summary>
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private List<PackageAsset> GetAllPackageAsset(BuildMapContext buildMapContext)
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private List<PackageAsset> CreatePackageAssetList(BuildMapContext buildMapContext)
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{
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List<PackageAsset> result = new List<PackageAsset>(1000);
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foreach (var bundleInfo in buildMapContext.Collection)
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@@ -108,17 +145,20 @@ namespace YooAsset.Editor
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packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
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packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
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packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
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packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
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packageAsset.TempDataInEditor = assetInfo;
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result.Add(packageAsset);
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}
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}
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// 按照AssetPath排序
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result.Sort((a, b) => a.AssetPath.CompareTo(b.AssetPath));
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return result;
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}
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/// <summary>
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/// 获取资源包列表
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/// 创建资源包列表
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/// </summary>
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private List<PackageBundle> GetAllPackageBundle(BuildMapContext buildMapContext)
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private List<PackageBundle> CreatePackageBundleList(BuildMapContext buildMapContext)
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{
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List<PackageBundle> result = new List<PackageBundle>(1000);
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foreach (var bundleInfo in buildMapContext.Collection)
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@@ -127,14 +167,37 @@ namespace YooAsset.Editor
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result.Add(packageBundle);
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}
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// 注意:缓存资源包索引
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for (int index = 0; index < result.Count; index++)
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// 按照BundleName排序
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result.Sort((a, b) => a.BundleName.CompareTo(b.BundleName));
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return result;
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}
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/// <summary>
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/// 处理资源清单的资源对象列表
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/// </summary>
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private void ProcessPacakgeAsset(PackageManifest manifest)
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{
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// 注意:优先缓存资源包索引
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for (int index = 0; index < manifest.BundleList.Count; index++)
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{
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string bundleName = result[index].BundleName;
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_cachedBundleID.Add(bundleName, index);
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string bundleName = manifest.BundleList[index].BundleName;
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_cachedBundleIndexIDs.Add(bundleName, index);
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}
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return result;
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// 记录资源对象所属的资源包ID
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foreach (var packageAsset in manifest.AssetList)
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{
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var assetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
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packageAsset.BundleID = GetCachedBundleIndexID(assetInfo.BundleName);
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}
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// 记录资源对象依赖的资源包ID集合
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// 注意:依赖关系非引擎构建结果里查询!
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foreach (var packageAsset in manifest.AssetList)
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{
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var mainAssetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
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packageAsset.DependBundleIDs = GetAssetDependBundleIDs(mainAssetInfo);
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}
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}
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/// <summary>
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@@ -145,16 +208,19 @@ namespace YooAsset.Editor
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// 查询引擎生成的资源包依赖关系,然后记录到清单
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foreach (var packageBundle in manifest.BundleList)
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{
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int mainBundleID = GetCachedBundleID(packageBundle.BundleName);
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var depends = GetBundleDepends(context, packageBundle.BundleName);
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List<int> dependIDs = new List<int>(depends.Length);
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foreach (var dependBundleName in depends)
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int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
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string[] dependNames = GetBundleDepends(context, packageBundle.BundleName);
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List<int> dependIDs = new List<int>(dependNames.Length);
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foreach (var dependName in dependNames)
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{
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int bundleID = GetCachedBundleID(dependBundleName);
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if (bundleID != mainBundleID)
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dependIDs.Add(bundleID);
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int dependBundleID = GetCachedBundleIndexID(dependName);
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if (dependBundleID != mainBundleID)
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dependIDs.Add(dependBundleID);
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}
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packageBundle.DependIDs = dependIDs.ToArray();
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// 排序并填充数据
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dependIDs.Sort();
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packageBundle.DependBundleIDs = dependIDs.ToArray();
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}
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}
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@@ -163,26 +229,33 @@ namespace YooAsset.Editor
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/// </summary>
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private void ProcessBundleTags(PackageManifest manifest)
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{
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foreach (var packageBundle in manifest.BundleList)
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{
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packageBundle.Tags = Array.Empty<string>();
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}
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// 将主资源的标签信息传染给其依赖的资源包集合
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foreach (var packageAsset in manifest.AssetList)
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{
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var assetTags = packageAsset.AssetTags;
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int bundleID = packageAsset.BundleID;
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CacheBundleTags(bundleID, assetTags);
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var packageBundle = manifest.BundleList[bundleID];
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foreach (var dependBundleID in packageBundle.DependIDs)
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if (packageAsset.DependBundleIDs != null)
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{
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CacheBundleTags(dependBundleID, assetTags);
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foreach (var dependBundleID in packageAsset.DependBundleIDs)
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{
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CacheBundleTags(dependBundleID, assetTags);
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}
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}
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}
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// 将缓存的资源标签赋值给资源包
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for (int index = 0; index < manifest.BundleList.Count; index++)
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{
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var packageBundle = manifest.BundleList[index];
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if (_cacheBundleTags.ContainsKey(index))
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if (_cacheBundleTags.TryGetValue(index, out var value))
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{
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packageBundle.Tags = _cacheBundleTags[index].ToArray();
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packageBundle.Tags = value.ToArray();
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}
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else
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{
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@@ -205,15 +278,104 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 获取资源包的索引ID
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/// 获取缓存的资源包的索引ID
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/// </summary>
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private int GetCachedBundleID(string bundleName)
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private int GetCachedBundleIndexID(string bundleName)
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{
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if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
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if (_cachedBundleIndexIDs.TryGetValue(bundleName, out int value) == false)
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{
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throw new Exception($"Should never get here ! Not found bundle ID : {bundleName}");
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throw new Exception($"Should never get here ! Not found bundle index ID : {bundleName}");
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}
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return value;
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}
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/// <summary>
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/// 是否包含该资源包的索引ID
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/// </summary>
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private bool ContainsCachedBundleIndexID(string bundleName)
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{
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return _cachedBundleIndexIDs.ContainsKey(bundleName);
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}
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#region YOOASSET_LEGACY_DEPENDENCY
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private void ProcessBuiltinBundleDependency(BuildContext context, PackageManifest manifest)
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{
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// 注意:如果是可编程构建管线,需要补充内置资源包
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// 注意:该步骤依赖前面的操作!
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var buildResultContext = context.TryGetContextObject<TaskBuilding_SBP.BuildResultContext>();
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if (buildResultContext != null)
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{
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// 注意:初始化资源清单建立引用关系
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ManifestTools.InitManifest(manifest);
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ProcessBuiltinBundleReference(context, manifest, buildResultContext.BuiltinShadersBundleName);
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ProcessBuiltinBundleReference(context, manifest, buildResultContext.MonoScriptsBundleName);
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}
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}
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private void ProcessBuiltinBundleReference(BuildContext context, PackageManifest manifest, string builtinBundleName)
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{
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if (string.IsNullOrEmpty(builtinBundleName))
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return;
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// 查询内置资源包是否存在
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if (ContainsCachedBundleIndexID(builtinBundleName) == false)
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return;
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// 获取内置资源包
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int builtinBundleID = GetCachedBundleIndexID(builtinBundleName);
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var builtinPackageBundle = manifest.BundleList[builtinBundleID];
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// 更新依赖资源包ID集合
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HashSet<int> cacheBundleIDs = new HashSet<int>(builtinPackageBundle.ReferenceBundleIDs);
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HashSet<string> tempTags = new HashSet<string>();
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foreach (var packageAsset in manifest.AssetList)
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{
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if (cacheBundleIDs.Contains(packageAsset.BundleID))
|
||||
{
|
||||
if (packageAsset.DependBundleIDs.Contains(builtinBundleID) == false)
|
||||
{
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||||
var tempBundleIDs = new List<int>(packageAsset.DependBundleIDs);
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tempBundleIDs.Add(builtinBundleID);
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packageAsset.DependBundleIDs = tempBundleIDs.ToArray();
|
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}
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||||
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foreach (var tag in packageAsset.AssetTags)
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{
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||||
if (tempTags.Contains(tag) == false)
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||||
tempTags.Add(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 更新内置资源包的标签集合
|
||||
foreach (var tag in builtinPackageBundle.Tags)
|
||||
{
|
||||
if (tempTags.Contains(tag) == false)
|
||||
tempTags.Add(tag);
|
||||
}
|
||||
builtinPackageBundle.Tags = tempTags.ToArray();
|
||||
}
|
||||
private int[] GetAssetDependBundleIDs(BuildAssetInfo mainAssetInfo)
|
||||
{
|
||||
HashSet<int> result = new HashSet<int>();
|
||||
int mainBundleID = GetCachedBundleIndexID(mainAssetInfo.BundleName);
|
||||
foreach (var dependAssetInfo in mainAssetInfo.AllDependAssetInfos)
|
||||
{
|
||||
if (dependAssetInfo.HasBundleName())
|
||||
{
|
||||
int bundleID = GetCachedBundleIndexID(dependAssetInfo.BundleName);
|
||||
if (mainBundleID != bundleID)
|
||||
{
|
||||
if (result.Contains(bundleID) == false)
|
||||
result.Add(bundleID);
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
// 排序并返回数据
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||||
List<int> listResult = new List<int>(result);
|
||||
listResult.Sort();
|
||||
return listResult.ToArray();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -18,53 +18,50 @@ namespace YooAsset.Editor
|
||||
|
||||
// 概述信息
|
||||
{
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
|
||||
if (packageInfo != null)
|
||||
buildReport.Summary.YooVersion = packageInfo.version;
|
||||
#endif
|
||||
buildReport.Summary.YooVersion = EditorTools.GetPackageManagerYooVersion();
|
||||
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
|
||||
buildReport.Summary.BuildDate = DateTime.Now.ToString();
|
||||
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
|
||||
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
|
||||
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
|
||||
buildReport.Summary.BuildMode = buildParameters.BuildMode;
|
||||
buildReport.Summary.BuildBundleType = buildParameters.BuildBundleType;
|
||||
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
|
||||
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
|
||||
buildReport.Summary.BuildPackageNote = buildParameters.PackageNote;
|
||||
|
||||
// 收集器配置
|
||||
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
|
||||
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
|
||||
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
|
||||
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
|
||||
buildReport.Summary.IgnoreDefaultType = buildMapContext.Command.IgnoreDefaultType;
|
||||
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
|
||||
buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
|
||||
|
||||
// 构建参数
|
||||
buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
|
||||
buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
|
||||
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
|
||||
buildReport.Summary.SingleReferencedPackAlone = buildParameters.SingleReferencedPackAlone;
|
||||
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
||||
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
|
||||
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
|
||||
if (buildParameters is BuiltinBuildParameters)
|
||||
{
|
||||
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
|
||||
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
||||
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
|
||||
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
|
||||
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
|
||||
}
|
||||
else if (buildParameters.BuildPipeline == nameof(ScriptableBuildPipeline))
|
||||
else if (buildParameters is ScriptableBuildParameters)
|
||||
{
|
||||
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
|
||||
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
||||
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
|
||||
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
|
||||
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
|
||||
}
|
||||
else
|
||||
{
|
||||
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
|
||||
buildReport.Summary.CompressOption = ECompressOption.Uncompressed;
|
||||
buildReport.Summary.DisableWriteTypeTree = false;
|
||||
buildReport.Summary.IgnoreTypeTreeChanges = false;
|
||||
buildReport.Summary.WriteLinkXML = scriptableBuildParameters.WriteLinkXML;
|
||||
buildReport.Summary.CacheServerHost = scriptableBuildParameters.CacheServerHost;
|
||||
buildReport.Summary.CacheServerPort = scriptableBuildParameters.CacheServerPort;
|
||||
buildReport.Summary.BuiltinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
|
||||
buildReport.Summary.MonoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
|
||||
}
|
||||
|
||||
// 构建结果
|
||||
@@ -88,7 +85,8 @@ namespace YooAsset.Editor
|
||||
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
|
||||
reportAssetInfo.MainBundleName = mainBundle.BundleName;
|
||||
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
|
||||
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
||||
reportAssetInfo.DependAssets = GetAssetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
|
||||
reportAssetInfo.DependBundles = GetAssetDependBundles(manifest, packageAsset);
|
||||
buildReport.AssetInfos.Add(reportAssetInfo);
|
||||
}
|
||||
|
||||
@@ -104,8 +102,9 @@ namespace YooAsset.Editor
|
||||
reportBundleInfo.FileSize = packageBundle.FileSize;
|
||||
reportBundleInfo.Encrypted = packageBundle.Encrypted;
|
||||
reportBundleInfo.Tags = packageBundle.Tags;
|
||||
reportBundleInfo.DependBundles = GetDependBundles(manifest, packageBundle);
|
||||
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
|
||||
reportBundleInfo.DependBundles = GetBundleDependBundles(manifest, packageBundle);
|
||||
reportBundleInfo.ReferenceBundles = GetBundleReferenceBundles(manifest, packageBundle);
|
||||
reportBundleInfo.BundleContents = GetBundleContents(buildMapContext, packageBundle.BundleName);
|
||||
buildReport.BundleInfos.Add(reportBundleInfo);
|
||||
}
|
||||
|
||||
@@ -113,62 +112,82 @@ namespace YooAsset.Editor
|
||||
buildReport.IndependAssets = new List<ReportIndependAsset>(buildMapContext.IndependAssets);
|
||||
|
||||
// 序列化文件
|
||||
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string fileName = YooAssetSettingsData.GetBuildReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
|
||||
string filePath = $"{packageOutputDirectory}/{fileName}";
|
||||
BuildReport.Serialize(filePath, buildReport);
|
||||
BuildLogger.Log($"Create build report file: {filePath}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源对象依赖的所有资源包
|
||||
/// </summary>
|
||||
private List<string> GetDependBundles(PackageManifest manifest, PackageBundle packageBundle)
|
||||
{
|
||||
List<string> dependBundles = new List<string>(packageBundle.DependIDs.Length);
|
||||
foreach (int index in packageBundle.DependIDs)
|
||||
{
|
||||
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||
dependBundles.Add(dependBundleName);
|
||||
}
|
||||
return dependBundles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源对象依赖的其它所有资源
|
||||
/// </summary>
|
||||
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
||||
private List<AssetInfo> GetAssetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
List<AssetInfo> result = new List<AssetInfo>();
|
||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||
var assetInfo = bundleInfo.GetPackAssetInfo(assetPath);
|
||||
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
|
||||
{
|
||||
BuildAssetInfo findAssetInfo = null;
|
||||
foreach (var buildAsset in bundleInfo.MainAssets)
|
||||
{
|
||||
if (buildAsset.AssetInfo.AssetPath == assetPath)
|
||||
{
|
||||
findAssetInfo = buildAsset;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (findAssetInfo == null)
|
||||
{
|
||||
throw new Exception($"Should never get here ! Not found asset {assetPath} in bunlde {bundleName}");
|
||||
}
|
||||
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
|
||||
{
|
||||
result.Add(dependAssetInfo.AssetInfo.AssetPath);
|
||||
}
|
||||
result.Add(dependAssetInfo.AssetInfo);
|
||||
}
|
||||
result.Sort();
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取该资源包内的所有资源
|
||||
/// 获取资源对象依赖的资源包集合
|
||||
/// </summary>
|
||||
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
|
||||
private List<string> GetAssetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
|
||||
{
|
||||
List<string> dependBundles = new List<string>(packageAsset.DependBundleIDs.Length);
|
||||
foreach (int index in packageAsset.DependBundleIDs)
|
||||
{
|
||||
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||
dependBundles.Add(dependBundleName);
|
||||
}
|
||||
dependBundles.Sort();
|
||||
return dependBundles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包依赖的资源包集合
|
||||
/// </summary>
|
||||
private List<string> GetBundleDependBundles(PackageManifest manifest, PackageBundle packageBundle)
|
||||
{
|
||||
List<string> dependBundles = new List<string>(packageBundle.DependBundleIDs.Length);
|
||||
foreach (int index in packageBundle.DependBundleIDs)
|
||||
{
|
||||
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||
dependBundles.Add(dependBundleName);
|
||||
}
|
||||
dependBundles.Sort();
|
||||
return dependBundles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取引用该资源包的资源包集合
|
||||
/// </summary>
|
||||
private List<string> GetBundleReferenceBundles(PackageManifest manifest, PackageBundle packageBundle)
|
||||
{
|
||||
List<string> referenceBundles = new List<string>(packageBundle.ReferenceBundleIDs.Count);
|
||||
foreach (int index in packageBundle.ReferenceBundleIDs)
|
||||
{
|
||||
string dependBundleName = manifest.BundleList[index].BundleName;
|
||||
referenceBundles.Add(dependBundleName);
|
||||
}
|
||||
referenceBundles.Sort();
|
||||
return referenceBundles;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包内部所有资产
|
||||
/// </summary>
|
||||
private List<AssetInfo> GetBundleContents(BuildMapContext buildMapContext, string bundleName)
|
||||
{
|
||||
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
|
||||
return bundleInfo.GetAllBuiltinAssetPaths();
|
||||
List<AssetInfo> result = bundleInfo.GetBundleContents();
|
||||
result.Sort();
|
||||
return result;
|
||||
}
|
||||
|
||||
private int GetMainAssetCount(PackageManifest manifest)
|
||||
|
@@ -26,7 +26,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
EncryptFileInfo fileInfo = new EncryptFileInfo();
|
||||
fileInfo.BundleName = bundleInfo.BundleName;
|
||||
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
fileInfo.FileLoadPath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
var encryptResult = encryptionServices.Encrypt(fileInfo);
|
||||
if (encryptResult.Encrypted)
|
||||
{
|
||||
|
@@ -12,16 +12,16 @@ namespace YooAsset.Editor
|
||||
/// <summary>
|
||||
/// 生成资源构建上下文
|
||||
/// </summary>
|
||||
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
|
||||
public BuildMapContext CreateBuildMap(bool simulateBuild, BuildParameters buildParameters)
|
||||
{
|
||||
BuildMapContext context = new BuildMapContext();
|
||||
var buildMode = buildParameters.BuildMode;
|
||||
var packageName = buildParameters.PackageName;
|
||||
|
||||
Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
|
||||
|
||||
// 1. 获取所有收集器收集的资源
|
||||
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
|
||||
bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
|
||||
var collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
|
||||
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
|
||||
|
||||
// 2. 剔除未被引用的依赖项资源
|
||||
@@ -56,9 +56,9 @@ namespace YooAsset.Editor
|
||||
string bundleName = collectAssetInfo.BundleName;
|
||||
foreach (var dependAsset in collectAssetInfo.DependAssets)
|
||||
{
|
||||
if (allBuildAssetInfos.ContainsKey(dependAsset.AssetPath))
|
||||
if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out var value))
|
||||
{
|
||||
allBuildAssetInfos[dependAsset.AssetPath].AddReferenceBundleName(bundleName);
|
||||
value.AddReferenceBundleName(bundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -109,15 +109,10 @@ namespace YooAsset.Editor
|
||||
{
|
||||
if (buildAssetInfo.HasBundleName() == false)
|
||||
{
|
||||
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
|
||||
if (packRuleResult.IsValid())
|
||||
{
|
||||
string shareBundleName = packRuleResult.GetShareBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
|
||||
buildAssetInfo.SetBundleName(shareBundleName);
|
||||
}
|
||||
ProcessingPackShareBundle(buildParameters, collectResult.Command, buildAssetInfo);
|
||||
}
|
||||
}
|
||||
PostProcessPackShareBundle();
|
||||
PostProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
|
||||
}
|
||||
|
||||
// 8. 记录关键信息
|
||||
@@ -209,21 +204,38 @@ namespace YooAsset.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 共享资源打包后置处理
|
||||
/// 共享资源打包机制
|
||||
/// </summary>
|
||||
protected virtual void PostProcessPackShareBundle()
|
||||
protected virtual void ProcessingPackShareBundle(BuildParameters buildParameters, CollectCommand command, BuildAssetInfo buildAssetInfo)
|
||||
{
|
||||
}
|
||||
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
|
||||
if (packRuleResult.IsValid() == false)
|
||||
return;
|
||||
|
||||
/// <summary>
|
||||
/// 获取共享资源包名称
|
||||
/// </summary>
|
||||
protected virtual PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
|
||||
// 处理单个引用的共享资源
|
||||
if (buildAssetInfo.GetReferenceBundleCount() <= 1)
|
||||
{
|
||||
if (buildParameters.SingleReferencedPackAlone == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 设置共享资源包名
|
||||
string shareBundleName = packRuleResult.GetShareBundleName(command.PackageName, command.UniqueBundleName);
|
||||
buildAssetInfo.SetBundleName(shareBundleName);
|
||||
}
|
||||
private PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
|
||||
{
|
||||
string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
|
||||
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 共享资源打包后置处理
|
||||
/// </summary>
|
||||
protected virtual void PostProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -65,32 +65,5 @@ namespace YooAsset.Editor
|
||||
protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
||||
protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
||||
protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
|
||||
|
||||
protected string GetFilePathTempHash(string filePath)
|
||||
{
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
|
||||
return HashUtility.BytesMD5(bytes);
|
||||
|
||||
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
|
||||
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
|
||||
}
|
||||
protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
|
||||
{
|
||||
long tempSize = 0;
|
||||
|
||||
var assetPaths = bundleInfo.GetAllMainAssetPaths();
|
||||
foreach (var assetPath in assetPaths)
|
||||
{
|
||||
long size = FileUtility.GetFileSize(assetPath);
|
||||
tempSize += size;
|
||||
}
|
||||
|
||||
if (tempSize == 0)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
return tempSize;
|
||||
}
|
||||
}
|
||||
}
|
@@ -20,11 +20,6 @@ namespace YooAsset.Editor
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 开始构建
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
|
||||
@@ -35,14 +30,12 @@ namespace YooAsset.Editor
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
// 检测输出目录
|
||||
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
||||
{
|
||||
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
|
||||
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
BuildLogger.Log("UnityEngine build success !");
|
||||
|
@@ -12,14 +12,9 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreateCatalog_BBP : TaskCreateCatalog, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CreateCatalogFile(buildParametersContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8fe3d00b03dc9c64a96b7acfdf99b54c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -11,7 +11,7 @@ namespace YooAsset.Editor
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(context);
|
||||
CreateManifestFile(true, true, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
|
@@ -9,17 +9,13 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild && buildMode != EBuildMode.DryRunBuild)
|
||||
{
|
||||
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||
}
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
|
@@ -13,12 +13,7 @@ namespace YooAsset.Editor
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskEncryption_BBP : TaskEncryption, IBuildTask
|
||||
@@ -12,12 +7,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
}
|
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
}
|
||||
}
|
||||
|
@@ -17,13 +17,42 @@ namespace YooAsset.Editor
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
|
||||
// 检测Unity版本
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
|
||||
BuildLogger.Warning(warning);
|
||||
}
|
||||
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
|
||||
BuildLogger.Warning(warning);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@@ -15,77 +15,45 @@ namespace YooAsset.Editor
|
||||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
return hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
|
||||
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
|
||||
if (hash.isValid)
|
||||
{
|
||||
return hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
string filePath = bundleInfo.BuildOutputFilePath;
|
||||
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
|
||||
{
|
||||
return 0;
|
||||
return crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = bundleInfo.BuildOutputFilePath;
|
||||
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
|
||||
{
|
||||
return crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return GetFilePathTempHash(filePath);
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
@@ -15,10 +15,6 @@ namespace YooAsset.Editor
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParameters.VerifyBuildingResult)
|
||||
{
|
||||
@@ -32,15 +28,14 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
|
||||
string[] unityBuildContent = unityManifest.GetAllAssetBundles();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
string[] mapBundles = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
|
||||
// 1. 计划内容
|
||||
string[] planningContent = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
|
||||
// 2. 验证差异
|
||||
List<string> exceptBundleList1 = unityBuildContent.Except(planningContent).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
@@ -53,8 +48,8 @@ namespace YooAsset.Editor
|
||||
throw new Exception(exception);
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
|
||||
// 3. 验证差异
|
||||
List<string> exceptBundleList2 = planningContent.Except(unityBuildContent).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
|
@@ -34,18 +34,12 @@ namespace YooAsset.Editor
|
||||
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
|
||||
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
|
||||
|
||||
if (BuildMode == EBuildMode.DryRunBuild)
|
||||
{
|
||||
opt |= BuildAssetBundleOptions.DryRunBuild;
|
||||
return opt;
|
||||
}
|
||||
|
||||
if (CompressOption == ECompressOption.Uncompressed)
|
||||
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
|
||||
else if (CompressOption == ECompressOption.LZ4)
|
||||
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
|
||||
|
||||
if (BuildMode == EBuildMode.ForceRebuild)
|
||||
if (ClearBuildCacheFiles)
|
||||
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
|
||||
if (DisableWriteTypeTree)
|
||||
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
|
||||
|
@@ -8,8 +8,15 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
if (buildParameters is BuiltinBuildParameters)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -29,6 +36,7 @@ namespace YooAsset.Editor
|
||||
new TaskCreateReport_BBP(),
|
||||
new TaskCreatePackage_BBP(),
|
||||
new TaskCopyBuildinFiles_BBP(),
|
||||
new TaskCreateCatalog_BBP()
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12f78ad22f0513c44b6037469dbd6363
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1138888cdba447345abb498b0c89affa
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,18 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreateManifest_ESBP : TaskCreateManifest, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(false, false, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
{
|
||||
return Array.Empty<string>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 120e126cc10604c4f811c3b6377f7452
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,15 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskGetBuildMap_ESBP : TaskGetBuildMap, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 789c337b5b82f1c438a588982dfca346
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,17 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskPrepare_ESBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: abbe56a7120e34349b10f20956ed51a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,63 @@
|
||||
|
||||
using System.Text;
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskUpdateBundleInfo_ESBP : TaskUpdateBundleInfo, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
UpdateBundleInfo(context);
|
||||
}
|
||||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return GetFilePathTempHash(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
return "00000000"; //8位
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
}
|
||||
|
||||
private string GetFilePathTempHash(string filePath)
|
||||
{
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
|
||||
return HashUtility.BytesMD5(bytes);
|
||||
|
||||
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
|
||||
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
|
||||
}
|
||||
private long GetBundleTempSize(BuildBundleInfo bundleInfo)
|
||||
{
|
||||
long tempSize = 0;
|
||||
|
||||
var assetPaths = bundleInfo.GetAllPackAssetPaths();
|
||||
foreach (var assetPath in assetPaths)
|
||||
{
|
||||
long size = FileUtility.GetFileSize(assetPath);
|
||||
tempSize += size;
|
||||
}
|
||||
|
||||
if (tempSize == 0)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
return tempSize;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 990b41f647b80a34ab666a3b0c1ba3f6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,7 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorSimulateBuildParameters : BuildParameters
|
||||
{
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03ea37371e6dc644cb2e6eabf9e7e2ad
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,37 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorSimulateBuildPipeline : IBuildPipeline
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
if (buildParameters is EditorSimulateBuildParameters)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认的构建流程
|
||||
/// </summary>
|
||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_ESBP(),
|
||||
new TaskGetBuildMap_ESBP(),
|
||||
new TaskUpdateBundleInfo_ESBP(),
|
||||
new TaskCreateManifest_ESBP()
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9caf8e4846ad8b64eb04a4d5179942ff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -10,14 +10,8 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
CopyRawBundle(buildMapContext, buildParametersContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -29,7 +23,7 @@ namespace YooAsset.Editor
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
|
||||
foreach (var buildAsset in bundleInfo.MainAssets)
|
||||
foreach (var buildAsset in bundleInfo.AllPackAssets)
|
||||
{
|
||||
EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
|
||||
}
|
||||
|
@@ -13,13 +13,9 @@ namespace YooAsset.Editor
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreateCatalog_RFBP : TaskCreateCatalog, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CreateCatalogFile(buildParametersContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 563771ecaff17ee498b5fda7c1132e62
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -9,12 +9,12 @@ namespace YooAsset.Editor
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(context);
|
||||
CreateManifestFile(false, true, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
{
|
||||
return new string[] { };
|
||||
return Array.Empty<string>();
|
||||
}
|
||||
}
|
||||
}
|
@@ -9,17 +9,13 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||
}
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
@@ -13,12 +13,7 @@ namespace YooAsset.Editor
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,13 @@
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskEncryption_RFBP : TaskEncryption, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3e156139dcc25f4c9440ec3d6cb96d2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
|
||||
// 检测构建结果
|
||||
@@ -27,7 +27,7 @@ namespace YooAsset.Editor
|
||||
// 注意:原生文件资源包只能包含一个原生文件
|
||||
foreach (var bundleInfo in buildMapContext.Collection)
|
||||
{
|
||||
if (bundleInfo.MainAssets.Count != 1)
|
||||
if (bundleInfo.AllPackAssets.Count != 1)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
|
@@ -16,23 +16,29 @@ namespace YooAsset.Editor
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测不被支持的参数
|
||||
if (buildParameters.EnableSharePackRule)
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportSharePackRule, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support share pack rule !");
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 检测不被支持的构建模式
|
||||
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");
|
||||
throw new Exception(message);
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -15,18 +15,8 @@ namespace YooAsset.Editor
|
||||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
@@ -35,29 +25,17 @@ namespace YooAsset.Editor
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetFilePathTempHash(filePath);
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
@@ -11,8 +11,15 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
if (buildParameters is RawFileBuildParameters)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -25,11 +32,13 @@ namespace YooAsset.Editor
|
||||
new TaskPrepare_RFBP(),
|
||||
new TaskGetBuildMap_RFBP(),
|
||||
new TaskBuilding_RFBP(),
|
||||
new TaskEncryption_RFBP(),
|
||||
new TaskUpdateBundleInfo_RFBP(),
|
||||
new TaskCreateManifest_RFBP(),
|
||||
new TaskCreateReport_RFBP(),
|
||||
new TaskCreatePackage_RFBP(),
|
||||
new TaskCopyBuildinFiles_RFBP(),
|
||||
new TaskCreateCatalog_RFBP()
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
|
@@ -13,6 +13,8 @@ namespace YooAsset.Editor
|
||||
public class BuildResultContext : IContextObject
|
||||
{
|
||||
public IBundleBuildResults Results;
|
||||
public string BuiltinShadersBundleName;
|
||||
public string MonoScriptsBundleName;
|
||||
}
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
@@ -21,18 +23,15 @@ namespace YooAsset.Editor
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 构建内容
|
||||
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
||||
|
||||
// 开始构建
|
||||
IBundleBuildResults buildResults;
|
||||
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
|
||||
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
|
||||
string builtinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
|
||||
string monoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
|
||||
var taskList = SBPBuildTasks.Create(builtinShadersBundleName, monoScriptsBundleName);
|
||||
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
|
||||
if (exitCode < 0)
|
||||
{
|
||||
@@ -40,18 +39,24 @@ namespace YooAsset.Editor
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 创建着色器信息
|
||||
// 说明:解决因为着色器资源包导致验证失败。
|
||||
// 说明:解决因为特殊资源包导致验证失败。
|
||||
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
|
||||
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
|
||||
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
|
||||
if (string.IsNullOrEmpty(builtinShadersBundleName) == false)
|
||||
{
|
||||
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
|
||||
if (buildResults.BundleInfos.ContainsKey(builtinShadersBundleName))
|
||||
buildMapContext.CreateEmptyBundleInfo(builtinShadersBundleName);
|
||||
}
|
||||
if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
|
||||
{
|
||||
if (buildResults.BundleInfos.ContainsKey(monoScriptsBundleName))
|
||||
buildMapContext.CreateEmptyBundleInfo(monoScriptsBundleName);
|
||||
}
|
||||
|
||||
BuildLogger.Log("UnityEngine build success!");
|
||||
BuildResultContext buildResultContext = new BuildResultContext();
|
||||
buildResultContext.Results = buildResults;
|
||||
buildResultContext.BuiltinShadersBundleName = builtinShadersBundleName;
|
||||
buildResultContext.MonoScriptsBundleName = monoScriptsBundleName;
|
||||
context.SetContextObject(buildResultContext);
|
||||
}
|
||||
}
|
||||
|
@@ -12,14 +12,9 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreateCatalog_SBP : TaskCreateCatalog, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CreateCatalogFile(buildParametersContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d8241b1eb8e22874b84d279dae9bbd1b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
||||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(context);
|
||||
CreateManifestFile(true, true, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
|
@@ -9,17 +9,13 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||
}
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
|
@@ -13,12 +13,7 @@ namespace YooAsset.Editor
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskEncryption_SBP : TaskEncryption, IBuildTask
|
||||
@@ -12,12 +7,7 @@ namespace YooAsset.Editor
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
EncryptingBundleFiles(buildParameters, buildMapContext);
|
||||
}
|
||||
}
|
||||
}
|
@@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
}
|
||||
}
|
||||
|
@@ -16,17 +16,40 @@ namespace YooAsset.Editor
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测不被支持的构建模式
|
||||
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
|
||||
// 删除包裹目录
|
||||
if (buildParameters.ClearBuildCacheFiles)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||
// Deletes the build cache directory.
|
||||
UnityEditor.Build.Pipeline.Utilities.BuildCache.PurgeCache(false);
|
||||
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -15,77 +15,45 @@ namespace YooAsset.Editor
|
||||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
return value.Hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return 0;
|
||||
return value.Crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetFilePathTempHash(filePath);
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
@@ -16,10 +16,6 @@ namespace YooAsset.Editor
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParameters.VerifyBuildingResult)
|
||||
{
|
||||
@@ -33,15 +29,14 @@ namespace YooAsset.Editor
|
||||
/// </summary>
|
||||
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
|
||||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
|
||||
List<string> unityBuildContent = buildResults.BundleInfos.Keys.ToList();
|
||||
|
||||
// 1. 过滤掉原生Bundle
|
||||
List<string> expectBundles = buildMapContext.Collection.Select(t => t.BundleName).ToList();
|
||||
// 1. 计划内容
|
||||
List<string> planningContent = buildMapContext.Collection.Select(t => t.BundleName).ToList();
|
||||
|
||||
// 2. 验证Bundle
|
||||
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
|
||||
// 2. 验证差异
|
||||
List<string> exceptBundleList1 = unityBuildContent.Except(planningContent).ToList();
|
||||
if (exceptBundleList1.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList1)
|
||||
@@ -54,8 +49,8 @@ namespace YooAsset.Editor
|
||||
throw new Exception(exception);
|
||||
}
|
||||
|
||||
// 3. 验证Bundle
|
||||
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
|
||||
// 3. 验证差异
|
||||
List<string> exceptBundleList2 = planningContent.Except(unityBuildContent).ToList();
|
||||
if (exceptBundleList2.Count > 0)
|
||||
{
|
||||
foreach (var exceptBundle in exceptBundleList2)
|
||||
|
@@ -9,7 +9,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
|
||||
{
|
||||
public static class SBPBuildTasks
|
||||
{
|
||||
public static IList<IBuildTask> Create(string builtInShaderBundleName)
|
||||
public static IList<IBuildTask> Create(string builtInShaderBundleName, string monoScriptsBundleName)
|
||||
{
|
||||
var buildTasks = new List<IBuildTask>();
|
||||
|
||||
@@ -28,7 +28,10 @@ namespace UnityEditor.Build.Pipeline.Tasks
|
||||
#endif
|
||||
buildTasks.Add(new CalculateAssetDependencyData());
|
||||
buildTasks.Add(new StripUnusedSpriteSources());
|
||||
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
||||
if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
|
||||
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
|
||||
if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
|
||||
buildTasks.Add(new CreateMonoScriptBundle(monoScriptsBundleName));
|
||||
buildTasks.Add(new PostDependencyCallback());
|
||||
|
||||
// Packing
|
||||
|
@@ -41,6 +41,17 @@ namespace YooAsset.Editor
|
||||
public int CacheServerPort;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 内置着色器资源包名称
|
||||
/// </summary>
|
||||
public string BuiltinShadersBundleName;
|
||||
|
||||
/// <summary>
|
||||
/// Mono脚本资源包名称
|
||||
/// </summary>
|
||||
public string MonoScriptsBundleName;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取可编程构建管线的构建参数
|
||||
/// </summary>
|
||||
|
@@ -8,8 +8,15 @@ namespace YooAsset.Editor
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
if (buildParameters is ScriptableBuildParameters)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -29,6 +36,7 @@ namespace YooAsset.Editor
|
||||
new TaskCreateReport_SBP(),
|
||||
new TaskCreatePackage_SBP(),
|
||||
new TaskCopyBuildinFiles_SBP(),
|
||||
new TaskCreateCatalog_SBP()
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
|
Reference in New Issue
Block a user