TE6 打飞机Demo

TE6 打飞机Demo
This commit is contained in:
ALEXTANGXIAO
2025-04-26 23:23:39 +08:00
parent aaf7ddbee8
commit 1e195ed3b4
1921 changed files with 47050 additions and 44359 deletions

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@@ -0,0 +1,23 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class TaskCreateCatalog
{
/// <summary>
/// 生成内置资源记录文件
/// </summary>
internal void CreateCatalogFile(BuildParametersContext buildParametersContext)
{
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
string buildPackageName = buildParametersContext.Parameters.PackageName;
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(buildPackageName, buildinRootDirectory);
// 刷新目录
AssetDatabase.Refresh();
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2d2c835e5e40ca34d93480587c8125df
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -12,40 +12,51 @@ namespace YooAsset.Editor
public abstract class TaskCreateManifest
{
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<string, int> _cachedBundleIndexIDs = new Dictionary<string, int>(10000);
private readonly Dictionary<int, HashSet<string>> _cacheBundleTags = new Dictionary<int, HashSet<string>>(10000);
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
protected void CreateManifestFile(BuildContext context)
protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 检测资源包哈希冲突
CheckBundleHashConflict(buildMapContext);
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.FileVersion = ManifestDefine.FileVersion;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
manifest.BuildBundleType = buildParameters.BuildBundleType;
manifest.BuildPipeline = buildParameters.BuildPipeline;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
manifest.BundleList = GetAllPackageBundle(buildMapContext);
manifest.AssetList = GetAllPackageAsset(buildMapContext);
manifest.PackageNote = buildParameters.PackageNote;
manifest.AssetList = CreatePackageAssetList(buildMapContext);
manifest.BundleList = CreatePackageBundleList(buildMapContext);
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
// 处理资源包的依赖列表
// 1. 处理资源清单的资源对象
ProcessPacakgeAsset(manifest);
// 2. 处理资源包的依赖列表
if (processBundleDepends)
ProcessBundleDepends(context, manifest);
// 处理资源包的标签集合
// 3. 处理资源包的标签集合
if (processBundleTags)
ProcessBundleTags(manifest);
}
// 4. 处理内置资源包
if (processBundleDepends)
ProcessBuiltinBundleDependency(context, manifest);
// 创建补丁清单文本文件
{
@@ -57,17 +68,13 @@ namespace YooAsset.Editor
// 创建补丁清单二进制文件
string packageHash;
string packagePath;
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
BuildLogger.Log($"Create package manifest file: {filePath}");
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
packagePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(packagePath, manifest);
packageHash = HashUtility.FileCRC32(packagePath);
BuildLogger.Log($"Create package manifest file: {packagePath}");
}
// 创建补丁清单哈希文件
@@ -85,6 +92,36 @@ namespace YooAsset.Editor
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
BuildLogger.Log($"Create package manifest version file: {filePath}");
}
// 填充上下文
{
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(packagePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
}
}
/// <summary>
/// 检测资源包哈希冲突
/// </summary>
private void CheckBundleHashConflict(BuildMapContext buildMapContext)
{
// 说明:在特殊情况下,例如某些文件加密算法会导致加密后的文件哈希值冲突!
// 说明:二进制完全相同的原生文件也会冲突!
HashSet<string> guids = new HashSet<string>();
foreach (var bundleInfo in buildMapContext.Collection)
{
if (guids.Contains(bundleInfo.PackageFileHash))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleHashConflict, $"Bundle hash conflict : {bundleInfo.BundleName}");
throw new Exception(message);
}
else
{
guids.Add(bundleInfo.PackageFileHash);
}
}
}
/// <summary>
@@ -93,9 +130,9 @@ namespace YooAsset.Editor
protected abstract string[] GetBundleDepends(BuildContext context, string bundleName);
/// <summary>
/// 获取主资源对象列表
/// 创建资源对象列表
/// </summary>
private List<PackageAsset> GetAllPackageAsset(BuildMapContext buildMapContext)
private List<PackageAsset> CreatePackageAssetList(BuildMapContext buildMapContext)
{
List<PackageAsset> result = new List<PackageAsset>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
@@ -108,17 +145,20 @@ namespace YooAsset.Editor
packageAsset.AssetPath = assetInfo.AssetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
packageAsset.TempDataInEditor = assetInfo;
result.Add(packageAsset);
}
}
// 按照AssetPath排序
result.Sort((a, b) => a.AssetPath.CompareTo(b.AssetPath));
return result;
}
/// <summary>
/// 获取资源包列表
/// 创建资源包列表
/// </summary>
private List<PackageBundle> GetAllPackageBundle(BuildMapContext buildMapContext)
private List<PackageBundle> CreatePackageBundleList(BuildMapContext buildMapContext)
{
List<PackageBundle> result = new List<PackageBundle>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
@@ -127,14 +167,37 @@ namespace YooAsset.Editor
result.Add(packageBundle);
}
// 注意:缓存资源包索引
for (int index = 0; index < result.Count; index++)
// 按照BundleName排序
result.Sort((a, b) => a.BundleName.CompareTo(b.BundleName));
return result;
}
/// <summary>
/// 处理资源清单的资源对象列表
/// </summary>
private void ProcessPacakgeAsset(PackageManifest manifest)
{
// 注意:优先缓存资源包索引
for (int index = 0; index < manifest.BundleList.Count; index++)
{
string bundleName = result[index].BundleName;
_cachedBundleID.Add(bundleName, index);
string bundleName = manifest.BundleList[index].BundleName;
_cachedBundleIndexIDs.Add(bundleName, index);
}
return result;
// 记录资源对象所属的资源包ID
foreach (var packageAsset in manifest.AssetList)
{
var assetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
packageAsset.BundleID = GetCachedBundleIndexID(assetInfo.BundleName);
}
// 记录资源对象依赖的资源包ID集合
// 注意:依赖关系非引擎构建结果里查询!
foreach (var packageAsset in manifest.AssetList)
{
var mainAssetInfo = packageAsset.TempDataInEditor as BuildAssetInfo;
packageAsset.DependBundleIDs = GetAssetDependBundleIDs(mainAssetInfo);
}
}
/// <summary>
@@ -145,16 +208,19 @@ namespace YooAsset.Editor
// 查询引擎生成的资源包依赖关系,然后记录到清单
foreach (var packageBundle in manifest.BundleList)
{
int mainBundleID = GetCachedBundleID(packageBundle.BundleName);
var depends = GetBundleDepends(context, packageBundle.BundleName);
List<int> dependIDs = new List<int>(depends.Length);
foreach (var dependBundleName in depends)
int mainBundleID = GetCachedBundleIndexID(packageBundle.BundleName);
string[] dependNames = GetBundleDepends(context, packageBundle.BundleName);
List<int> dependIDs = new List<int>(dependNames.Length);
foreach (var dependName in dependNames)
{
int bundleID = GetCachedBundleID(dependBundleName);
if (bundleID != mainBundleID)
dependIDs.Add(bundleID);
int dependBundleID = GetCachedBundleIndexID(dependName);
if (dependBundleID != mainBundleID)
dependIDs.Add(dependBundleID);
}
packageBundle.DependIDs = dependIDs.ToArray();
// 排序并填充数据
dependIDs.Sort();
packageBundle.DependBundleIDs = dependIDs.ToArray();
}
}
@@ -163,26 +229,33 @@ namespace YooAsset.Editor
/// </summary>
private void ProcessBundleTags(PackageManifest manifest)
{
foreach (var packageBundle in manifest.BundleList)
{
packageBundle.Tags = Array.Empty<string>();
}
// 将主资源的标签信息传染给其依赖的资源包集合
foreach (var packageAsset in manifest.AssetList)
{
var assetTags = packageAsset.AssetTags;
int bundleID = packageAsset.BundleID;
CacheBundleTags(bundleID, assetTags);
var packageBundle = manifest.BundleList[bundleID];
foreach (var dependBundleID in packageBundle.DependIDs)
if (packageAsset.DependBundleIDs != null)
{
CacheBundleTags(dependBundleID, assetTags);
foreach (var dependBundleID in packageAsset.DependBundleIDs)
{
CacheBundleTags(dependBundleID, assetTags);
}
}
}
// 将缓存的资源标签赋值给资源包
for (int index = 0; index < manifest.BundleList.Count; index++)
{
var packageBundle = manifest.BundleList[index];
if (_cacheBundleTags.ContainsKey(index))
if (_cacheBundleTags.TryGetValue(index, out var value))
{
packageBundle.Tags = _cacheBundleTags[index].ToArray();
packageBundle.Tags = value.ToArray();
}
else
{
@@ -205,15 +278,104 @@ namespace YooAsset.Editor
}
/// <summary>
/// 获取资源包的索引ID
/// 获取缓存的资源包的索引ID
/// </summary>
private int GetCachedBundleID(string bundleName)
private int GetCachedBundleIndexID(string bundleName)
{
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
if (_cachedBundleIndexIDs.TryGetValue(bundleName, out int value) == false)
{
throw new Exception($"Should never get here ! Not found bundle ID : {bundleName}");
throw new Exception($"Should never get here ! Not found bundle index ID : {bundleName}");
}
return value;
}
/// <summary>
/// 是否包含该资源包的索引ID
/// </summary>
private bool ContainsCachedBundleIndexID(string bundleName)
{
return _cachedBundleIndexIDs.ContainsKey(bundleName);
}
#region YOOASSET_LEGACY_DEPENDENCY
private void ProcessBuiltinBundleDependency(BuildContext context, PackageManifest manifest)
{
// 注意:如果是可编程构建管线,需要补充内置资源包
// 注意:该步骤依赖前面的操作!
var buildResultContext = context.TryGetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResultContext != null)
{
// 注意:初始化资源清单建立引用关系
ManifestTools.InitManifest(manifest);
ProcessBuiltinBundleReference(context, manifest, buildResultContext.BuiltinShadersBundleName);
ProcessBuiltinBundleReference(context, manifest, buildResultContext.MonoScriptsBundleName);
}
}
private void ProcessBuiltinBundleReference(BuildContext context, PackageManifest manifest, string builtinBundleName)
{
if (string.IsNullOrEmpty(builtinBundleName))
return;
// 查询内置资源包是否存在
if (ContainsCachedBundleIndexID(builtinBundleName) == false)
return;
// 获取内置资源包
int builtinBundleID = GetCachedBundleIndexID(builtinBundleName);
var builtinPackageBundle = manifest.BundleList[builtinBundleID];
// 更新依赖资源包ID集合
HashSet<int> cacheBundleIDs = new HashSet<int>(builtinPackageBundle.ReferenceBundleIDs);
HashSet<string> tempTags = new HashSet<string>();
foreach (var packageAsset in manifest.AssetList)
{
if (cacheBundleIDs.Contains(packageAsset.BundleID))
{
if (packageAsset.DependBundleIDs.Contains(builtinBundleID) == false)
{
var tempBundleIDs = new List<int>(packageAsset.DependBundleIDs);
tempBundleIDs.Add(builtinBundleID);
packageAsset.DependBundleIDs = tempBundleIDs.ToArray();
}
foreach (var tag in packageAsset.AssetTags)
{
if (tempTags.Contains(tag) == false)
tempTags.Add(tag);
}
}
}
// 更新内置资源包的标签集合
foreach (var tag in builtinPackageBundle.Tags)
{
if (tempTags.Contains(tag) == false)
tempTags.Add(tag);
}
builtinPackageBundle.Tags = tempTags.ToArray();
}
private int[] GetAssetDependBundleIDs(BuildAssetInfo mainAssetInfo)
{
HashSet<int> result = new HashSet<int>();
int mainBundleID = GetCachedBundleIndexID(mainAssetInfo.BundleName);
foreach (var dependAssetInfo in mainAssetInfo.AllDependAssetInfos)
{
if (dependAssetInfo.HasBundleName())
{
int bundleID = GetCachedBundleIndexID(dependAssetInfo.BundleName);
if (mainBundleID != bundleID)
{
if (result.Contains(bundleID) == false)
result.Add(bundleID);
}
}
}
// 排序并返回数据
List<int> listResult = new List<int>(result);
listResult.Sort();
return listResult.ToArray();
}
#endregion
}
}

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@@ -18,53 +18,50 @@ namespace YooAsset.Editor
// 概述信息
{
#if UNITY_2019_4_OR_NEWER
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
if (packageInfo != null)
buildReport.Summary.YooVersion = packageInfo.version;
#endif
buildReport.Summary.YooVersion = EditorTools.GetPackageManagerYooVersion();
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildBundleType = buildParameters.BuildBundleType;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.BuildPackageNote = buildParameters.PackageNote;
// 收集器配置
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
buildReport.Summary.IgnoreDefaultType = buildMapContext.Command.IgnoreDefaultType;
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
buildReport.Summary.IgnoreRuleName = buildMapContext.Command.IgnoreRule.GetType().FullName;
// 构建参数
buildReport.Summary.ClearBuildCacheFiles = buildParameters.ClearBuildCacheFiles;
buildReport.Summary.UseAssetDependencyDB = buildParameters.UseAssetDependencyDB;
buildReport.Summary.EnableSharePackRule = buildParameters.EnableSharePackRule;
buildReport.Summary.SingleReferencedPackAlone = buildParameters.SingleReferencedPackAlone;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ? "null" : buildParameters.EncryptionServices.GetType().FullName;
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
if (buildParameters is BuiltinBuildParameters)
{
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
}
else if (buildParameters.BuildPipeline == nameof(ScriptableBuildPipeline))
else if (buildParameters is ScriptableBuildParameters)
{
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
}
else
{
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = ECompressOption.Uncompressed;
buildReport.Summary.DisableWriteTypeTree = false;
buildReport.Summary.IgnoreTypeTreeChanges = false;
buildReport.Summary.WriteLinkXML = scriptableBuildParameters.WriteLinkXML;
buildReport.Summary.CacheServerHost = scriptableBuildParameters.CacheServerHost;
buildReport.Summary.CacheServerPort = scriptableBuildParameters.CacheServerPort;
buildReport.Summary.BuiltinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
buildReport.Summary.MonoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
}
// 构建结果
@@ -88,7 +85,8 @@ namespace YooAsset.Editor
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
reportAssetInfo.DependAssets = GetAssetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
reportAssetInfo.DependBundles = GetAssetDependBundles(manifest, packageAsset);
buildReport.AssetInfos.Add(reportAssetInfo);
}
@@ -104,8 +102,9 @@ namespace YooAsset.Editor
reportBundleInfo.FileSize = packageBundle.FileSize;
reportBundleInfo.Encrypted = packageBundle.Encrypted;
reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.DependBundles = GetDependBundles(manifest, packageBundle);
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
reportBundleInfo.DependBundles = GetBundleDependBundles(manifest, packageBundle);
reportBundleInfo.ReferenceBundles = GetBundleReferenceBundles(manifest, packageBundle);
reportBundleInfo.BundleContents = GetBundleContents(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo);
}
@@ -113,62 +112,82 @@ namespace YooAsset.Editor
buildReport.IndependAssets = new List<ReportIndependAsset>(buildMapContext.IndependAssets);
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string fileName = YooAssetSettingsData.GetBuildReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildLogger.Log($"Create build report file: {filePath}");
}
/// <summary>
/// 获取资源对象依赖的所有资源包
/// </summary>
private List<string> GetDependBundles(PackageManifest manifest, PackageBundle packageBundle)
{
List<string> dependBundles = new List<string>(packageBundle.DependIDs.Length);
foreach (int index in packageBundle.DependIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
return dependBundles;
}
/// <summary>
/// 获取资源对象依赖的其它所有资源
/// </summary>
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
private List<AssetInfo> GetAssetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
{
List<string> result = new List<string>();
List<AssetInfo> result = new List<AssetInfo>();
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
var assetInfo = bundleInfo.GetPackAssetInfo(assetPath);
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
BuildAssetInfo findAssetInfo = null;
foreach (var buildAsset in bundleInfo.MainAssets)
{
if (buildAsset.AssetInfo.AssetPath == assetPath)
{
findAssetInfo = buildAsset;
break;
}
}
if (findAssetInfo == null)
{
throw new Exception($"Should never get here ! Not found asset {assetPath} in bunlde {bundleName}");
}
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
{
result.Add(dependAssetInfo.AssetInfo.AssetPath);
}
result.Add(dependAssetInfo.AssetInfo);
}
result.Sort();
return result;
}
/// <summary>
/// 获取资源包内的所有资源
/// 获取资源对象依赖的资源包集合
/// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
private List<string> GetAssetDependBundles(PackageManifest manifest, PackageAsset packageAsset)
{
List<string> dependBundles = new List<string>(packageAsset.DependBundleIDs.Length);
foreach (int index in packageAsset.DependBundleIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
dependBundles.Sort();
return dependBundles;
}
/// <summary>
/// 获取资源包依赖的资源包集合
/// </summary>
private List<string> GetBundleDependBundles(PackageManifest manifest, PackageBundle packageBundle)
{
List<string> dependBundles = new List<string>(packageBundle.DependBundleIDs.Length);
foreach (int index in packageBundle.DependBundleIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
dependBundles.Sort();
return dependBundles;
}
/// <summary>
/// 获取引用该资源包的资源包集合
/// </summary>
private List<string> GetBundleReferenceBundles(PackageManifest manifest, PackageBundle packageBundle)
{
List<string> referenceBundles = new List<string>(packageBundle.ReferenceBundleIDs.Count);
foreach (int index in packageBundle.ReferenceBundleIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
referenceBundles.Add(dependBundleName);
}
referenceBundles.Sort();
return referenceBundles;
}
/// <summary>
/// 获取资源包内部所有资产
/// </summary>
private List<AssetInfo> GetBundleContents(BuildMapContext buildMapContext, string bundleName)
{
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
return bundleInfo.GetAllBuiltinAssetPaths();
List<AssetInfo> result = bundleInfo.GetBundleContents();
result.Sort();
return result;
}
private int GetMainAssetCount(PackageManifest manifest)

View File

@@ -26,7 +26,7 @@ namespace YooAsset.Editor
{
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
fileInfo.FileLoadPath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.Encrypted)
{

View File

@@ -12,16 +12,16 @@ namespace YooAsset.Editor
/// <summary>
/// 生成资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
public BuildMapContext CreateBuildMap(bool simulateBuild, BuildParameters buildParameters)
{
BuildMapContext context = new BuildMapContext();
var buildMode = buildParameters.BuildMode;
var packageName = buildParameters.PackageName;
Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
var collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
// 2. 剔除未被引用的依赖项资源
@@ -56,9 +56,9 @@ namespace YooAsset.Editor
string bundleName = collectAssetInfo.BundleName;
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfos.ContainsKey(dependAsset.AssetPath))
if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out var value))
{
allBuildAssetInfos[dependAsset.AssetPath].AddReferenceBundleName(bundleName);
value.AddReferenceBundleName(bundleName);
}
else
{
@@ -109,15 +109,10 @@ namespace YooAsset.Editor
{
if (buildAssetInfo.HasBundleName() == false)
{
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
if (packRuleResult.IsValid())
{
string shareBundleName = packRuleResult.GetShareBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
buildAssetInfo.SetBundleName(shareBundleName);
}
ProcessingPackShareBundle(buildParameters, collectResult.Command, buildAssetInfo);
}
}
PostProcessPackShareBundle();
PostProcessPackShareBundle(buildParameters, collectResult.Command, allBuildAssetInfos);
}
// 8. 记录关键信息
@@ -209,21 +204,38 @@ namespace YooAsset.Editor
}
/// <summary>
/// 共享资源打包后置处理
/// 共享资源打包机制
/// </summary>
protected virtual void PostProcessPackShareBundle()
protected virtual void ProcessingPackShareBundle(BuildParameters buildParameters, CollectCommand command, BuildAssetInfo buildAssetInfo)
{
}
PackRuleResult packRuleResult = GetShareBundleName(buildAssetInfo);
if (packRuleResult.IsValid() == false)
return;
/// <summary>
/// 获取共享资源包名称
/// </summary>
protected virtual PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
// 处理单个引用的共享资源
if (buildAssetInfo.GetReferenceBundleCount() <= 1)
{
if (buildParameters.SingleReferencedPackAlone == false)
return;
}
// 设置共享资源包名
string shareBundleName = packRuleResult.GetShareBundleName(command.PackageName, command.UniqueBundleName);
buildAssetInfo.SetBundleName(shareBundleName);
}
private PackRuleResult GetShareBundleName(BuildAssetInfo buildAssetInfo)
{
string bundleName = Path.GetDirectoryName(buildAssetInfo.AssetInfo.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
/// <summary>
/// 共享资源打包后置处理
/// </summary>
protected virtual void PostProcessPackShareBundle(BuildParameters buildParameters, CollectCommand command, Dictionary<string, BuildAssetInfo> allBuildAssetInfos)
{
}
#endregion
}
}

View File

@@ -65,32 +65,5 @@ namespace YooAsset.Editor
protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected string GetFilePathTempHash(string filePath)
{
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
return HashUtility.BytesMD5(bytes);
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
}
protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
var assetPaths = bundleInfo.GetAllMainAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
if (tempSize == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
throw new Exception(message);
}
return tempSize;
}
}
}

View File

@@ -20,11 +20,6 @@ namespace YooAsset.Editor
var buildMapContext = context.GetContextObject<BuildMapContext>();
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
@@ -35,14 +30,12 @@ namespace YooAsset.Editor
throw new Exception(message);
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
// 检测输出目录
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
{
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
throw new Exception(message);
}
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
throw new Exception(message);
}
BuildLogger.Log("UnityEngine build success !");

View File

@@ -12,14 +12,9 @@ namespace YooAsset.Editor
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_BBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8fe3d00b03dc9c64a96b7acfdf99b54c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,7 +11,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
CreateManifestFile(true, true, context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)

View File

@@ -9,17 +9,13 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild && buildMode != EBuildMode.DryRunBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
CreatePackagePatch(buildParameters, buildMapContext);
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();

View File

@@ -13,12 +13,7 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}

View File

@@ -1,9 +1,4 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;

namespace YooAsset.Editor
{
public class TaskEncryption_BBP : TaskEncryption, IBuildTask
@@ -12,12 +7,7 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}

View File

@@ -12,7 +12,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}

View File

@@ -17,13 +17,42 @@ namespace YooAsset.Editor
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
{
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
throw new Exception(message);
}
// 删除包裹目录
if (buildParameters.ClearBuildCacheFiles)
{
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
// 如果输出目录不存在
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
// 检测Unity版本
#if UNITY_2021_3_OR_NEWER
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
BuildLogger.Warning(warning);
}
string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
BuildLogger.Warning(warning);
#endif
}
}

View File

@@ -15,77 +15,45 @@ namespace YooAsset.Editor
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
{
return "00000000000000000000000000000000"; //32位
return hash.ToString();
}
else
{
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
{
return hash.ToString();
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
{
return 0;
return crc;
}
else
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
{
return crc;
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@@ -15,10 +15,6 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 模拟构建模式下跳过验证
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{
@@ -32,15 +28,14 @@ namespace YooAsset.Editor
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
string[] unityBuildContent = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
// 1. 计划内容
string[] planningContent = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
// 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
// 2. 验证差异
List<string> exceptBundleList1 = unityBuildContent.Except(planningContent).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
@@ -53,8 +48,8 @@ namespace YooAsset.Editor
throw new Exception(exception);
}
// 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
// 3. 验证差异
List<string> exceptBundleList2 = planningContent.Except(unityBuildContent).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)

View File

@@ -34,18 +34,12 @@ namespace YooAsset.Editor
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (BuildMode == EBuildMode.ForceRebuild)
if (ClearBuildCacheFiles)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).

View File

@@ -8,8 +8,15 @@ namespace YooAsset.Editor
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
if (buildParameters is BuiltinBuildParameters)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
else
{
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
}
}
/// <summary>
@@ -29,6 +36,7 @@ namespace YooAsset.Editor
new TaskCreateReport_BBP(),
new TaskCreatePackage_BBP(),
new TaskCopyBuildinFiles_BBP(),
new TaskCreateCatalog_BBP()
};
return pipeline;
}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 12f78ad22f0513c44b6037469dbd6363
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1138888cdba447345abb498b0c89affa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,18 @@

using System;
namespace YooAsset.Editor
{
public class TaskCreateManifest_ESBP : TaskCreateManifest, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(false, false, context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
return Array.Empty<string>();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 120e126cc10604c4f811c3b6377f7452
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,15 @@

using System;
namespace YooAsset.Editor
{
public class TaskGetBuildMap_ESBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 789c337b5b82f1c438a588982dfca346
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@

using System;
namespace YooAsset.Editor
{
public class TaskPrepare_ESBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: abbe56a7120e34349b10f20956ed51a7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,63 @@

using System.Text;
using System;
namespace YooAsset.Editor
{
public class TaskUpdateBundleInfo_ESBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
return "00000000000000000000000000000000"; //32位
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
return 0;
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
return GetFilePathTempHash(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
return "00000000"; //8位
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
return GetBundleTempSize(bundleInfo);
}
private string GetFilePathTempHash(string filePath)
{
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
return HashUtility.BytesMD5(bytes);
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
}
private long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
var assetPaths = bundleInfo.GetAllPackAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
if (tempSize == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
throw new Exception(message);
}
return tempSize;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 990b41f647b80a34ab666a3b0c1ba3f6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,7 @@

namespace YooAsset.Editor
{
public class EditorSimulateBuildParameters : BuildParameters
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 03ea37371e6dc644cb2e6eabf9e7e2ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,37 @@

using System.Collections.Generic;
using System;
namespace YooAsset.Editor
{
public class EditorSimulateBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
if (buildParameters is EditorSimulateBuildParameters)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
else
{
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
}
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_ESBP(),
new TaskGetBuildMap_ESBP(),
new TaskUpdateBundleInfo_ESBP(),
new TaskCreateManifest_ESBP()
};
return pipeline;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9caf8e4846ad8b64eb04a4d5179942ff
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -10,14 +10,8 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
CopyRawBundle(buildMapContext, buildParametersContext);
}
/// <summary>
@@ -29,7 +23,7 @@ namespace YooAsset.Editor
foreach (var bundleInfo in buildMapContext.Collection)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.MainAssets)
foreach (var buildAsset in bundleInfo.AllPackAssets)
{
EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
}

View File

@@ -13,13 +13,9 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
var manifestContext = context.GetContextObject<ManifestContext>();
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_RFBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 563771ecaff17ee498b5fda7c1132e62
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -9,12 +9,12 @@ namespace YooAsset.Editor
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
CreateManifestFile(false, true, context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
return new string[] { };
return Array.Empty<string>();
}
}
}

View File

@@ -9,17 +9,13 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
CreatePackagePatch(buildParameters, buildMapContext);
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");

View File

@@ -13,12 +13,7 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}

View File

@@ -0,0 +1,13 @@

namespace YooAsset.Editor
{
public class TaskEncryption_RFBP : TaskEncryption, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b3e156139dcc25f4c9440ec3d6cb96d2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -12,7 +12,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
// 检测构建结果
@@ -27,7 +27,7 @@ namespace YooAsset.Editor
// 注意:原生文件资源包只能包含一个原生文件
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.MainAssets.Count != 1)
if (bundleInfo.AllPackAssets.Count != 1)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
throw new Exception(message);

View File

@@ -16,23 +16,29 @@ namespace YooAsset.Editor
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测不被支持的参数
if (buildParameters.EnableSharePackRule)
// 删除包裹目录
if (buildParameters.ClearBuildCacheFiles)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportSharePackRule, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support share pack rule !");
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
// 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
// 如果输出目录不存在
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
throw new Exception(message);
}
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");
throw new Exception(message);
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
}
}

View File

@@ -15,18 +15,8 @@ namespace YooAsset.Editor
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileMD5(filePath);
}
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileMD5(filePath);
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
@@ -35,29 +25,17 @@ namespace YooAsset.Editor
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@@ -11,8 +11,15 @@ namespace YooAsset.Editor
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
if (buildParameters is RawFileBuildParameters)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
else
{
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
}
}
/// <summary>
@@ -25,11 +32,13 @@ namespace YooAsset.Editor
new TaskPrepare_RFBP(),
new TaskGetBuildMap_RFBP(),
new TaskBuilding_RFBP(),
new TaskEncryption_RFBP(),
new TaskUpdateBundleInfo_RFBP(),
new TaskCreateManifest_RFBP(),
new TaskCreateReport_RFBP(),
new TaskCreatePackage_RFBP(),
new TaskCopyBuildinFiles_RFBP(),
new TaskCreateCatalog_RFBP()
};
return pipeline;
}

View File

@@ -13,6 +13,8 @@ namespace YooAsset.Editor
public class BuildResultContext : IContextObject
{
public IBundleBuildResults Results;
public string BuiltinShadersBundleName;
public string MonoScriptsBundleName;
}
void IBuildTask.Run(BuildContext context)
@@ -21,18 +23,15 @@ namespace YooAsset.Editor
var buildMapContext = context.GetContextObject<BuildMapContext>();
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 构建内容
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
string builtinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
string monoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
var taskList = SBPBuildTasks.Create(builtinShadersBundleName, monoScriptsBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
@@ -40,18 +39,24 @@ namespace YooAsset.Editor
throw new Exception(message);
}
// 创建着色器信息
// 说明:解决因为着色器资源包导致验证失败。
// 说明:解决因为特殊资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
if (string.IsNullOrEmpty(builtinShadersBundleName) == false)
{
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
if (buildResults.BundleInfos.ContainsKey(builtinShadersBundleName))
buildMapContext.CreateEmptyBundleInfo(builtinShadersBundleName);
}
if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
{
if (buildResults.BundleInfos.ContainsKey(monoScriptsBundleName))
buildMapContext.CreateEmptyBundleInfo(monoScriptsBundleName);
}
BuildLogger.Log("UnityEngine build success!");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults;
buildResultContext.BuiltinShadersBundleName = builtinShadersBundleName;
buildResultContext.MonoScriptsBundleName = monoScriptsBundleName;
context.SetContextObject(buildResultContext);
}
}

View File

@@ -12,14 +12,9 @@ namespace YooAsset.Editor
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}

View File

@@ -0,0 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCreateCatalog_SBP : TaskCreateCatalog, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CreateCatalogFile(buildParametersContext);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d8241b1eb8e22874b84d279dae9bbd1b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -13,7 +13,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
CreateManifestFile(true, true, context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)

View File

@@ -9,17 +9,13 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
CreatePackagePatch(buildParameters, buildMapContext);
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();

View File

@@ -13,12 +13,7 @@ namespace YooAsset.Editor
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}

View File

@@ -1,9 +1,4 @@
using System;
using System.Linq;
using System.IO;
using System.Collections;
using System.Collections.Generic;

namespace YooAsset.Editor
{
public class TaskEncryption_SBP : TaskEncryption, IBuildTask
@@ -12,12 +7,7 @@ namespace YooAsset.Editor
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}

View File

@@ -12,7 +12,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}

View File

@@ -16,17 +16,40 @@ namespace YooAsset.Editor
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
// 检测是否有未保存场景
if (EditorTools.HasDirtyScenes())
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
throw new Exception(message);
}
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
// 删除包裹目录
if (buildParameters.ClearBuildCacheFiles)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
// Deletes the build cache directory.
UnityEditor.Build.Pipeline.Utilities.BuildCache.PurgeCache(false);
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
// 如果输出目录不存在
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
}
}
}

View File

@@ -15,77 +15,45 @@ namespace YooAsset.Editor
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
{
return "00000000000000000000000000000000"; //32位
return value.Hash.ToString();
}
else
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
{
return value.Hash.ToString();
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
{
return 0;
return value.Crc;
}
else
{
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
{
return value.Crc;
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@@ -16,10 +16,6 @@ namespace YooAsset.Editor
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
// 模拟构建模式下跳过验证
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{
@@ -33,15 +29,14 @@ namespace YooAsset.Editor
/// </summary>
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
List<string> unityBuildContent = buildResults.BundleInfos.Keys.ToList();
// 1. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.Collection.Select(t => t.BundleName).ToList();
// 1. 计划内容
List<string> planningContent = buildMapContext.Collection.Select(t => t.BundleName).ToList();
// 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
// 2. 验证差异
List<string> exceptBundleList1 = unityBuildContent.Except(planningContent).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
@@ -54,8 +49,8 @@ namespace YooAsset.Editor
throw new Exception(exception);
}
// 3. 验证Bundle
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
// 3. 验证差异
List<string> exceptBundleList2 = planningContent.Except(unityBuildContent).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)

View File

@@ -9,7 +9,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
{
public static class SBPBuildTasks
{
public static IList<IBuildTask> Create(string builtInShaderBundleName)
public static IList<IBuildTask> Create(string builtInShaderBundleName, string monoScriptsBundleName)
{
var buildTasks = new List<IBuildTask>();
@@ -28,7 +28,10 @@ namespace UnityEditor.Build.Pipeline.Tasks
#endif
buildTasks.Add(new CalculateAssetDependencyData());
buildTasks.Add(new StripUnusedSpriteSources());
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
buildTasks.Add(new CreateMonoScriptBundle(monoScriptsBundleName));
buildTasks.Add(new PostDependencyCallback());
// Packing

View File

@@ -41,6 +41,17 @@ namespace YooAsset.Editor
public int CacheServerPort;
/// <summary>
/// 内置着色器资源包名称
/// </summary>
public string BuiltinShadersBundleName;
/// <summary>
/// Mono脚本资源包名称
/// </summary>
public string MonoScriptsBundleName;
/// <summary>
/// 获取可编程构建管线的构建参数
/// </summary>

View File

@@ -8,8 +8,15 @@ namespace YooAsset.Editor
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
if (buildParameters is ScriptableBuildParameters)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
else
{
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
}
}
/// <summary>
@@ -29,6 +36,7 @@ namespace YooAsset.Editor
new TaskCreateReport_SBP(),
new TaskCreatePackage_SBP(),
new TaskCopyBuildinFiles_SBP(),
new TaskCreateCatalog_SBP()
};
return pipeline;
}