Update
This commit is contained in:
ALEXTANG
2022-05-26 21:03:33 +08:00
parent a802cddeed
commit 1af89a3993
2 changed files with 125 additions and 1 deletions

View File

@@ -0,0 +1,97 @@
using System;
using System.Collections.Generic;
using System.IO;
using TEngineCore.Editor;
using UnityEditor;
using UnityEngine;
namespace TEngine.Editor
{
public class TEngineEditorUtil
{
[MenuItem("TEngine/GenMd5List", priority = 1500)]
public static void GenMd5List(string source, string target = "")
{
try
{
//string targetPath = Path.GetDirectoryName(target);
//if (!Directory.Exists(targetPath))
//{
// Directory.CreateDirectory(targetPath);
//}
var files = Directory.GetFiles(source, "*", SearchOption.AllDirectories);
var fileList = new List<string>();
var fileNames = new List<string>();
var fileSizes = new List<long>();
foreach (var file in files)
{
if (file.EndsWith(".meta"))
{
continue;
}
fileNames.Add(file.Substring(source.Length + 1));
fileList.Add(file);
fileSizes.Add(file.Length);
}
GeneralMd5CheckList(source, files, fileList, fileNames,fileSizes);
//FastZip.compress_File_List(9, target, fileList.ToArray(), null, false, fileNames.ToArray());
}
catch (Exception e)
{
TLogger.LogError(e.ToString());
throw;
}
}
/// <summary>
/// 生成md5文件列表
/// </summary>
/// <param name="source">目录</param>
/// <param name="files">文件列表</param>
/// <param name="fileList">压缩的文件列表</param>
/// <param name="fileNames">文件名字列表</param>
/// /// <param name="fileSizes">文件大小列表</param>
private static void GeneralMd5CheckList(string source, string[] files, List<string> fileList, List<string> fileNames, List<long> fileSizes)
{
try
{
var md5List = new List<fileMd5>();
foreach (var file in files)
{
if (file.EndsWith(".meta") || file.EndsWith(".DS_Store"))
{
continue;
}
var md5 = LoaderUtilities.GetMd5Hash(file);
var fd5 = new fileMd5
{
fileName = file.Substring(source.Length + 1).Replace('\\', '/'),
md5 = md5,
//fileSize = //todo
};
md5List.Add(fd5);
}
var configPath = $"{source}/{FileSystem.Md5CheckList}";
var stream = new FileStream(configPath, FileMode.OpenOrCreate);
var writer = new StreamWriter(stream);
writer.Write(JsonUtility.ToJson(new Serialization<fileMd5>(md5List)));
writer.Flush();
writer.Dispose();
writer.Close();
fileList.Add(configPath);
fileNames.Add(FileSystem.Md5CheckList);
}
catch (Exception e)
{
TLogger.LogError(e.ToString());
throw;
}
}
}
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
@@ -16,6 +17,7 @@ namespace TEngine
public const string BuildPath = "Build";
public const string AssetBundleBuildPath = BuildPath + "/AssetBundles";
private const string AssetBundleTargetPath = "{0}/AssetBundles";
public const string Md5CheckList = "Md5CheckList.json";
/// <summary>
/// 资源更新读取根目录
/// </summary>
@@ -195,4 +197,29 @@ namespace TEngine
return www.downloadHandler.text;
}
}
[Serializable]
public struct fileMd5
{
public string fileName;
public string md5;
public string fileSize;
}
[Serializable]
public class Serialization<T>
{
[SerializeField]
List<T> _target;
public List<T> ToList()
{
return _target;
}
public Serialization(List<T> target)
{
this._target = target;
}
}
}