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资源模块增加设置:是否使用系统释放无用资源策略。
资源模块增加设置:是否使用系统释放无用资源策略。
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@@ -30,6 +30,7 @@ namespace TEngine.Editor.Inspector
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private SerializedProperty m_ReadWritePathType = null;
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private SerializedProperty m_ReadWritePathType = null;
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private SerializedProperty m_MinUnloadUnusedAssetsInterval = null;
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private SerializedProperty m_MinUnloadUnusedAssetsInterval = null;
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private SerializedProperty m_MaxUnloadUnusedAssetsInterval = null;
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private SerializedProperty m_MaxUnloadUnusedAssetsInterval = null;
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private SerializedProperty m_UseSystemUnloadUnusedAssets = null;
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private SerializedProperty m_AssetAutoReleaseInterval = null;
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private SerializedProperty m_AssetAutoReleaseInterval = null;
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private SerializedProperty m_AssetCapacity = null;
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private SerializedProperty m_AssetCapacity = null;
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private SerializedProperty m_AssetExpireTime = null;
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private SerializedProperty m_AssetExpireTime = null;
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@@ -106,6 +107,8 @@ namespace TEngine.Editor.Inspector
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}
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}
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}
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}
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EditorGUILayout.PropertyField(m_UseSystemUnloadUnusedAssets);
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float minUnloadUnusedAssetsInterval =
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float minUnloadUnusedAssetsInterval =
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EditorGUILayout.Slider("Min Unload Unused Assets Interval", m_MinUnloadUnusedAssetsInterval.floatValue, 0f, 3600f);
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EditorGUILayout.Slider("Min Unload Unused Assets Interval", m_MinUnloadUnusedAssetsInterval.floatValue, 0f, 3600f);
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if (Math.Abs(minUnloadUnusedAssetsInterval - m_MinUnloadUnusedAssetsInterval.floatValue) > 0.01f)
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if (Math.Abs(minUnloadUnusedAssetsInterval - m_MinUnloadUnusedAssetsInterval.floatValue) > 0.01f)
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@@ -246,6 +249,7 @@ namespace TEngine.Editor.Inspector
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m_ReadWritePathType = serializedObject.FindProperty("m_ReadWritePathType");
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m_ReadWritePathType = serializedObject.FindProperty("m_ReadWritePathType");
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m_MinUnloadUnusedAssetsInterval = serializedObject.FindProperty("m_MinUnloadUnusedAssetsInterval");
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m_MinUnloadUnusedAssetsInterval = serializedObject.FindProperty("m_MinUnloadUnusedAssetsInterval");
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m_MaxUnloadUnusedAssetsInterval = serializedObject.FindProperty("m_MaxUnloadUnusedAssetsInterval");
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m_MaxUnloadUnusedAssetsInterval = serializedObject.FindProperty("m_MaxUnloadUnusedAssetsInterval");
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m_UseSystemUnloadUnusedAssets = serializedObject.FindProperty("m_UseSystemUnloadUnusedAssets");
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m_AssetAutoReleaseInterval = serializedObject.FindProperty("m_AssetAutoReleaseInterval");
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m_AssetAutoReleaseInterval = serializedObject.FindProperty("m_AssetAutoReleaseInterval");
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m_AssetCapacity = serializedObject.FindProperty("m_AssetCapacity");
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m_AssetCapacity = serializedObject.FindProperty("m_AssetCapacity");
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m_AssetExpireTime = serializedObject.FindProperty("m_AssetExpireTime");
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m_AssetExpireTime = serializedObject.FindProperty("m_AssetExpireTime");
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@@ -32,6 +32,7 @@ namespace TEngine
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[SerializeField] private float m_MaxUnloadUnusedAssetsInterval = 300f;
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[SerializeField] private float m_MaxUnloadUnusedAssetsInterval = 300f;
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[SerializeField] private bool m_UseSystemUnloadUnusedAssets = true;
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/// <summary>
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/// <summary>
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/// 当前最新的包裹版本。
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/// 当前最新的包裹版本。
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/// </summary>
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/// </summary>
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@@ -157,6 +158,15 @@ namespace TEngine
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get => m_MaxUnloadUnusedAssetsInterval;
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get => m_MaxUnloadUnusedAssetsInterval;
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set => m_MaxUnloadUnusedAssetsInterval = value;
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set => m_MaxUnloadUnusedAssetsInterval = value;
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}
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}
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/// <summary>
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/// 使用系统释放无用资源策略。
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/// </summary>
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public bool UseSystemUnloadUnusedAssets
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{
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get => m_UseSystemUnloadUnusedAssets;
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set => m_UseSystemUnloadUnusedAssets = value;
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}
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/// <summary>
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/// <summary>
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/// 获取无用资源释放的等待时长,以秒为单位。
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/// 获取无用资源释放的等待时长,以秒为单位。
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@@ -680,6 +690,10 @@ namespace TEngine
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m_PreorderUnloadUnusedAssets = false;
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m_PreorderUnloadUnusedAssets = false;
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m_LastUnloadUnusedAssetsOperationElapseSeconds = 0f;
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m_LastUnloadUnusedAssetsOperationElapseSeconds = 0f;
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m_AsyncOperation = Resources.UnloadUnusedAssets();
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m_AsyncOperation = Resources.UnloadUnusedAssets();
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if (m_UseSystemUnloadUnusedAssets)
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{
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m_ResourceManager.UnloadUnusedAssets();
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}
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}
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}
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if (m_AsyncOperation is { isDone: true })
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if (m_AsyncOperation is { isDone: true })
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