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Update GameApp.cs
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@@ -19,8 +19,22 @@ public partial class GameApp:Singleton<GameApp>
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Utility.Unity.AddDestroyListener(Instance.OnDestroy);
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Utility.Unity.AddDestroyListener(Instance.OnDestroy);
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Utility.Unity.AddOnDrawGizmosListener(Instance.OnDrawGizmos);
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Utility.Unity.AddOnDrawGizmosListener(Instance.OnDrawGizmos);
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Utility.Unity.AddOnApplicationPauseListener(Instance.OnApplicationPause);
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Utility.Unity.AddOnApplicationPauseListener(Instance.OnApplicationPause);
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Instance.StartGameLogic();
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}
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}
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/// <summary>
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/// 开始游戏业务层逻辑。
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/// <remarks>显示UI、加载场景等。</remarks>
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/// </summary>
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private void StartGameLogic()
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{
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}
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/// <summary>
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/// 关闭游戏。
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/// </summary>
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/// <param name="shutdownType">关闭游戏框架类型。</param>
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public static void Shutdown(ShutdownType shutdownType)
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public static void Shutdown(ShutdownType shutdownType)
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{
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{
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