mirror of
https://github.com/Alex-Rachel/TEngine.git
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更新Demo
更新Demo
This commit is contained in:
@@ -0,0 +1,110 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace YooAsset
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{
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public abstract class AsyncOperationBase : IEnumerator
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{
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// 用户请求的回调
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private Action<AsyncOperationBase> _callback;
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/// <summary>
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/// 状态
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/// </summary>
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public EOperationStatus Status { get; protected set; } = EOperationStatus.None;
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/// <summary>
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/// 错误信息
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/// </summary>
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public string Error { get; protected set; }
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/// <summary>
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/// 处理进度
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/// </summary>
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public float Progress { get; protected set; }
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/// <summary>
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/// 是否已经完成
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/// </summary>
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public bool IsDone
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{
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get
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{
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return Status == EOperationStatus.Failed || Status == EOperationStatus.Succeed;
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}
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}
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/// <summary>
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/// 完成事件
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/// </summary>
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public event Action<AsyncOperationBase> Completed
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{
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add
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{
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if (IsDone)
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value.Invoke(this);
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else
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_callback += value;
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}
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remove
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{
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_callback -= value;
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}
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}
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/// <summary>
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/// 异步操作任务
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/// </summary>
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public Task Task
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{
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get
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{
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if (_taskCompletionSource == null)
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{
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_taskCompletionSource = new TaskCompletionSource<object>();
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if (IsDone)
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_taskCompletionSource.SetResult(null);
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}
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return _taskCompletionSource.Task;
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}
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}
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internal abstract void Start();
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internal abstract void Update();
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internal void SetFinish()
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{
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Progress = 1f;
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_callback?.Invoke(this); //注意:如果完成回调内发生异常,会导致Task无限期等待
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if (_taskCompletionSource != null)
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_taskCompletionSource.TrySetResult(null);
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}
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internal void SetStart()
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{
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Status = EOperationStatus.Processing;
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}
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/// <summary>
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/// 清空完成回调
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/// </summary>
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protected void ClearCompletedCallback()
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{
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_callback = null;
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}
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#region 异步编程相关
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bool IEnumerator.MoveNext()
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{
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return !IsDone;
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}
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void IEnumerator.Reset()
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{
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}
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object IEnumerator.Current => null;
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private TaskCompletionSource<object> _taskCompletionSource;
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e928a1c08d679ad44bcb435678667fd7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,11 @@
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namespace YooAsset
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{
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public enum EOperationStatus
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{
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None,
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Processing,
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Succeed,
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Failed
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8b0b0ed13c7433847a91c0ffd8306125
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,33 @@
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namespace YooAsset
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{
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public abstract class GameAsyncOperation : AsyncOperationBase
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{
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internal override void Start()
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{
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OnStart();
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}
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internal override void Update()
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{
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OnUpdate();
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}
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/// <summary>
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/// 异步操作开始
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/// </summary>
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protected abstract void OnStart();
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/// <summary>
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/// 异步操作更新
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/// </summary>
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protected abstract void OnUpdate();
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/// <summary>
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/// 异步操作系统是否繁忙
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/// </summary>
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protected bool IsBusy()
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{
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return OperationSystem.IsBusy;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ff8a96dd005f55346986f8a98aff8c99
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,93 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace YooAsset
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{
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internal class OperationSystem
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{
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private static readonly List<AsyncOperationBase> _operations = new List<AsyncOperationBase>(100);
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private static readonly List<AsyncOperationBase> _newList = new List<AsyncOperationBase>(100);
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// 计时器相关
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private static Stopwatch _watch;
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private static long _frameTime;
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/// <summary>
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/// 异步操作的最小时间片段
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/// </summary>
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public static long MaxTimeSlice { set; get; } = long.MaxValue;
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/// <summary>
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/// 处理器是否繁忙
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/// </summary>
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public static bool IsBusy
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{
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get
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{
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return _watch.ElapsedMilliseconds - _frameTime >= MaxTimeSlice;
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}
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}
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/// <summary>
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/// 初始化异步操作系统
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/// </summary>
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public static void Initialize()
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{
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_watch = Stopwatch.StartNew();
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}
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/// <summary>
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/// 更新异步操作系统
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/// </summary>
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public static void Update()
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{
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_frameTime = _watch.ElapsedMilliseconds;
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// 添加新的异步操作
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if (_newList.Count > 0)
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{
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_operations.AddRange(_newList);
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_newList.Clear();
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}
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// 更新所有的异步操作
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for (int i = _operations.Count - 1; i >= 0; i--)
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{
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if (IsBusy)
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break;
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var operation = _operations[i];
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operation.Update();
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if (operation.IsDone)
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{
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_operations.RemoveAt(i);
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operation.SetFinish(); //注意:如果业务端发生异常,保证异步操作提前移除。
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}
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}
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}
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/// <summary>
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/// 销毁异步操作系统
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/// </summary>
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public static void DestroyAll()
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{
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_operations.Clear();
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_newList.Clear();
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_watch = null;
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_frameTime = 0;
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MaxTimeSlice = long.MaxValue;
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}
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/// <summary>
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/// 开始处理异步操作类
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/// </summary>
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public static void StartOperation(AsyncOperationBase operation)
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{
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_newList.Add(operation);
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operation.SetStart();
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operation.Start();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: b20b2efe14ab7e8498edb9819d24a172
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MonoImporter:
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||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
|
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