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https://github.com/Alex-Rachel/TEngine.git
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更新Demo
更新Demo
This commit is contained in:
119
UnityProject/Packages/YooAsset/Runtime/InitializeParameters.cs
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119
UnityProject/Packages/YooAsset/Runtime/InitializeParameters.cs
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namespace YooAsset
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{
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/// <summary>
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/// 运行模式
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/// </summary>
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public enum EPlayMode
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{
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/// <summary>
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/// 编辑器下的模拟模式
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/// </summary>
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EditorSimulateMode,
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/// <summary>
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/// 离线运行模式
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/// </summary>
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OfflinePlayMode,
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/// <summary>
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/// 联机运行模式
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/// </summary>
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HostPlayMode,
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/// <summary>
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/// WebGL运行模式
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/// </summary>
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WebPlayMode,
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}
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/// <summary>
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/// 初始化参数
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/// </summary>
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public abstract class InitializeParameters
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{
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/// <summary>
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/// 文件解密服务接口
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/// </summary>
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public IDecryptionServices DecryptionServices = null;
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/// <summary>
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/// 内置文件的根路径
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/// 注意:当参数为空的时候会使用默认的根目录。
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/// </summary>
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public string BuildinRootDirectory = string.Empty;
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/// <summary>
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/// 沙盒文件的根路径
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/// 注意:当参数为空的时候会使用默认的根目录。
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/// </summary>
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public string SandboxRootDirectory = string.Empty;
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/// <summary>
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/// 资源加载每帧处理的最大时间片段
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/// 注意:默认值为MaxValue
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/// </summary>
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public long LoadingMaxTimeSlice = long.MaxValue;
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/// <summary>
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/// 下载失败尝试次数
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/// 注意:默认值为MaxValue
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/// </summary>
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public int DownloadFailedTryAgain = int.MaxValue;
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}
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/// <summary>
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/// 编辑器下模拟运行模式的初始化参数
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/// </summary>
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public class EditorSimulateModeParameters : InitializeParameters
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{
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/// <summary>
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/// 用于模拟运行的资源清单路径
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/// </summary>
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public string SimulateManifestFilePath = string.Empty;
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}
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/// <summary>
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/// 离线运行模式的初始化参数
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/// </summary>
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public class OfflinePlayModeParameters : InitializeParameters
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{
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}
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/// <summary>
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/// 联机运行模式的初始化参数
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/// </summary>
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public class HostPlayModeParameters : InitializeParameters
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{
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/// <summary>
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/// 内置资源查询服务接口
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/// </summary>
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public IBuildinQueryServices BuildinQueryServices = null;
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/// <summary>
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/// 分发资源查询服务接口
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/// </summary>
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public IDeliveryQueryServices DeliveryQueryServices = null;
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/// <summary>
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/// 远端资源地址查询服务类
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/// </summary>
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public IRemoteServices RemoteServices = null;
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}
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/// <summary>
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/// WebGL运行模式的初始化参数
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/// </summary>
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public class WebPlayModeParameters : InitializeParameters
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{
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/// <summary>
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/// 内置资源查询服务接口
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/// </summary>
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public IBuildinQueryServices BuildinQueryServices = null;
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/// <summary>
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/// 远端资源地址查询服务类
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/// </summary>
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public IRemoteServices RemoteServices = null;
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}
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}
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