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https://github.com/Alex-Rachel/TEngine.git
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更新Demo
更新Demo
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@@ -0,0 +1,198 @@
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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#if UNITY_2018_4 || UNITY_2019_4_OR_NEWER
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#if UNITASK_ASSETBUNDLE_SUPPORT
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using Cysharp.Threading.Tasks.Internal;
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using UnityEngine;
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namespace Cysharp.Threading.Tasks
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{
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public static partial class UnityAsyncExtensions
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{
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public static AssetBundleRequestAllAssetsAwaiter AwaitForAllAssets(this AssetBundleRequest asyncOperation)
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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return new AssetBundleRequestAllAssetsAwaiter(asyncOperation);
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}
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public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
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{
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return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken);
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}
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public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.allAssets);
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return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
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}
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public struct AssetBundleRequestAllAssetsAwaiter : ICriticalNotifyCompletion
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{
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AssetBundleRequest asyncOperation;
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Action<AsyncOperation> continuationAction;
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public AssetBundleRequestAllAssetsAwaiter(AssetBundleRequest asyncOperation)
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{
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this.asyncOperation = asyncOperation;
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this.continuationAction = null;
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}
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public AssetBundleRequestAllAssetsAwaiter GetAwaiter()
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{
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return this;
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}
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public bool IsCompleted => asyncOperation.isDone;
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public UnityEngine.Object[] GetResult()
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{
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if (continuationAction != null)
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{
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asyncOperation.completed -= continuationAction;
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continuationAction = null;
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var result = asyncOperation.allAssets;
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asyncOperation = null;
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return result;
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}
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else
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{
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var result = asyncOperation.allAssets;
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asyncOperation = null;
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return result;
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}
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}
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public void OnCompleted(Action continuation)
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{
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UnsafeOnCompleted(continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
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continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
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asyncOperation.completed += continuationAction;
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}
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}
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sealed class AssetBundleRequestAllAssetsConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestAllAssetsConfiguredSource>
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{
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static TaskPool<AssetBundleRequestAllAssetsConfiguredSource> pool;
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AssetBundleRequestAllAssetsConfiguredSource nextNode;
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public ref AssetBundleRequestAllAssetsConfiguredSource NextNode => ref nextNode;
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static AssetBundleRequestAllAssetsConfiguredSource()
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{
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TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestAllAssetsConfiguredSource), () => pool.Size);
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}
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AssetBundleRequest asyncOperation;
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IProgress<float> progress;
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
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AssetBundleRequestAllAssetsConfiguredSource()
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{
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}
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public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token);
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}
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if (!pool.TryPop(out var result))
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{
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result = new AssetBundleRequestAllAssetsConfiguredSource();
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}
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result.asyncOperation = asyncOperation;
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result.progress = progress;
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result.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public UnityEngine.Object[] GetResult(short token)
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{
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try
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{
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return core.GetResult(token);
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}
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finally
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{
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TryReturn();
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}
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}
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void IUniTaskSource.GetResult(short token)
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{
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GetResult(token);
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}
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public UniTaskStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public UniTaskStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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core.TrySetCanceled(cancellationToken);
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return false;
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}
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if (progress != null)
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{
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progress.Report(asyncOperation.progress);
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}
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if (asyncOperation.isDone)
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{
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core.TrySetResult(asyncOperation.allAssets);
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return false;
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}
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return true;
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}
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bool TryReturn()
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{
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TaskTracker.RemoveTracking(this);
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core.Reset();
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asyncOperation = default;
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progress = default;
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cancellationToken = default;
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return pool.TryPush(this);
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}
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}
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}
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}
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#endif
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#endif
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