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更新Demo
更新Demo
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128
UnityProject/Packages/UniTask/Runtime/Linq/Pairwise.cs
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128
UnityProject/Packages/UniTask/Runtime/Linq/Pairwise.cs
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using Cysharp.Threading.Tasks.Internal;
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using System;
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using System.Threading;
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namespace Cysharp.Threading.Tasks.Linq
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<(TSource, TSource)> Pairwise<TSource>(this IUniTaskAsyncEnumerable<TSource> source)
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{
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Error.ThrowArgumentNullException(source, nameof(source));
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return new Pairwise<TSource>(source);
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}
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}
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internal sealed class Pairwise<TSource> : IUniTaskAsyncEnumerable<(TSource, TSource)>
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{
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readonly IUniTaskAsyncEnumerable<TSource> source;
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public Pairwise(IUniTaskAsyncEnumerable<TSource> source)
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{
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this.source = source;
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}
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public IUniTaskAsyncEnumerator<(TSource, TSource)> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _Pairwise(source, cancellationToken);
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}
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sealed class _Pairwise : MoveNextSource, IUniTaskAsyncEnumerator<(TSource, TSource)>
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{
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static readonly Action<object> MoveNextCoreDelegate = MoveNextCore;
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readonly IUniTaskAsyncEnumerable<TSource> source;
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CancellationToken cancellationToken;
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IUniTaskAsyncEnumerator<TSource> enumerator;
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UniTask<bool>.Awaiter awaiter;
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TSource prev;
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bool isFirst;
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public _Pairwise(IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationToken)
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{
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this.source = source;
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this.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(this, 3);
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}
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public (TSource, TSource) Current { get; private set; }
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public UniTask<bool> MoveNextAsync()
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{
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cancellationToken.ThrowIfCancellationRequested();
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if (enumerator == null)
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{
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isFirst = true;
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enumerator = source.GetAsyncEnumerator(cancellationToken);
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}
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completionSource.Reset();
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SourceMoveNext();
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return new UniTask<bool>(this, completionSource.Version);
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}
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void SourceMoveNext()
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{
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try
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{
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awaiter = enumerator.MoveNextAsync().GetAwaiter();
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if (awaiter.IsCompleted)
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{
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MoveNextCore(this);
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}
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else
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{
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awaiter.SourceOnCompleted(MoveNextCoreDelegate, this);
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}
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}
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catch (Exception ex)
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{
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completionSource.TrySetException(ex);
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}
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}
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static void MoveNextCore(object state)
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{
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var self = (_Pairwise)state;
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if (self.TryGetResult(self.awaiter, out var result))
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{
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if (result)
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{
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if (self.isFirst)
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{
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self.isFirst = false;
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self.prev = self.enumerator.Current;
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self.SourceMoveNext(); // run again. okay to use recursive(only one more).
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}
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else
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{
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var p = self.prev;
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self.prev = self.enumerator.Current;
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self.Current = (p, self.prev);
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self.completionSource.TrySetResult(true);
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}
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}
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else
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{
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self.completionSource.TrySetResult(false);
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}
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}
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}
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public UniTask DisposeAsync()
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{
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TaskTracker.RemoveTracking(this);
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if (enumerator != null)
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{
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return enumerator.DisposeAsync();
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}
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return default;
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}
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}
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}
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}
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