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更新Demo
更新Demo
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142
UnityProject/Packages/UniTask/Runtime/Linq/DefaultIfEmpty.cs
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142
UnityProject/Packages/UniTask/Runtime/Linq/DefaultIfEmpty.cs
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using Cysharp.Threading.Tasks.Internal;
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using System;
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using System.Threading;
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namespace Cysharp.Threading.Tasks.Linq
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<TSource> DefaultIfEmpty<TSource>(this IUniTaskAsyncEnumerable<TSource> source)
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{
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Error.ThrowArgumentNullException(source, nameof(source));
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return new DefaultIfEmpty<TSource>(source, default);
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}
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public static IUniTaskAsyncEnumerable<TSource> DefaultIfEmpty<TSource>(this IUniTaskAsyncEnumerable<TSource> source, TSource defaultValue)
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{
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Error.ThrowArgumentNullException(source, nameof(source));
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return new DefaultIfEmpty<TSource>(source, defaultValue);
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}
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}
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internal sealed class DefaultIfEmpty<TSource> : IUniTaskAsyncEnumerable<TSource>
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{
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readonly IUniTaskAsyncEnumerable<TSource> source;
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readonly TSource defaultValue;
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public DefaultIfEmpty(IUniTaskAsyncEnumerable<TSource> source, TSource defaultValue)
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{
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this.source = source;
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this.defaultValue = defaultValue;
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}
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public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _DefaultIfEmpty(source, defaultValue, cancellationToken);
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}
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sealed class _DefaultIfEmpty : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
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{
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enum IteratingState : byte
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{
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Empty,
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Iterating,
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Completed
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}
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static readonly Action<object> MoveNextCoreDelegate = MoveNextCore;
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readonly IUniTaskAsyncEnumerable<TSource> source;
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readonly TSource defaultValue;
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CancellationToken cancellationToken;
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IteratingState iteratingState;
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IUniTaskAsyncEnumerator<TSource> enumerator;
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UniTask<bool>.Awaiter awaiter;
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public _DefaultIfEmpty(IUniTaskAsyncEnumerable<TSource> source, TSource defaultValue, CancellationToken cancellationToken)
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{
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this.source = source;
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this.defaultValue = defaultValue;
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this.cancellationToken = cancellationToken;
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this.iteratingState = IteratingState.Empty;
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TaskTracker.TrackActiveTask(this, 3);
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}
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public TSource Current { get; private set; }
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public UniTask<bool> MoveNextAsync()
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{
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cancellationToken.ThrowIfCancellationRequested();
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completionSource.Reset();
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if (iteratingState == IteratingState.Completed)
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{
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return CompletedTasks.False;
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}
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if (enumerator == null)
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{
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enumerator = source.GetAsyncEnumerator(cancellationToken);
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}
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awaiter = enumerator.MoveNextAsync().GetAwaiter();
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if (awaiter.IsCompleted)
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{
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MoveNextCore(this);
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}
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else
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{
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awaiter.SourceOnCompleted(MoveNextCoreDelegate, this);
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}
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return new UniTask<bool>(this, completionSource.Version);
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}
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static void MoveNextCore(object state)
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{
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var self = (_DefaultIfEmpty)state;
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if (self.TryGetResult(self.awaiter, out var result))
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{
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if (result)
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{
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self.iteratingState = IteratingState.Iterating;
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self.Current = self.enumerator.Current;
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self.completionSource.TrySetResult(true);
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}
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else
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{
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if (self.iteratingState == IteratingState.Empty)
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{
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self.iteratingState = IteratingState.Completed;
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self.Current = self.defaultValue;
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self.completionSource.TrySetResult(true);
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}
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else
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{
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self.completionSource.TrySetResult(false);
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}
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}
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}
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}
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public UniTask DisposeAsync()
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{
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TaskTracker.RemoveTracking(this);
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if (enumerator != null)
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{
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return enumerator.DisposeAsync();
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}
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return default;
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}
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}
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}
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}
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