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更新Demo
更新Demo
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334
UnityProject/Packages/UniTask/Runtime/Internal/WeakDictionary.cs
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334
UnityProject/Packages/UniTask/Runtime/Internal/WeakDictionary.cs
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Cysharp.Threading.Tasks.Internal
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{
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// Add, Remove, Enumerate with sweep. All operations are thread safe(in spinlock).
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internal class WeakDictionary<TKey, TValue>
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where TKey : class
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{
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Entry[] buckets;
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int size;
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SpinLock gate; // mutable struct(not readonly)
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readonly float loadFactor;
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readonly IEqualityComparer<TKey> keyEqualityComparer;
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public WeakDictionary(int capacity = 4, float loadFactor = 0.75f, IEqualityComparer<TKey> keyComparer = null)
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{
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var tableSize = CalculateCapacity(capacity, loadFactor);
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this.buckets = new Entry[tableSize];
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this.loadFactor = loadFactor;
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this.gate = new SpinLock(false);
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this.keyEqualityComparer = keyComparer ?? EqualityComparer<TKey>.Default;
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}
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public bool TryAdd(TKey key, TValue value)
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{
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bool lockTaken = false;
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try
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{
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gate.Enter(ref lockTaken);
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return TryAddInternal(key, value);
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}
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finally
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{
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if (lockTaken) gate.Exit(false);
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}
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}
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public bool TryGetValue(TKey key, out TValue value)
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{
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bool lockTaken = false;
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try
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{
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gate.Enter(ref lockTaken);
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if (TryGetEntry(key, out _, out var entry))
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{
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value = entry.Value;
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return true;
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}
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value = default(TValue);
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return false;
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}
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finally
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{
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if (lockTaken) gate.Exit(false);
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}
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}
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public bool TryRemove(TKey key)
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{
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bool lockTaken = false;
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try
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{
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gate.Enter(ref lockTaken);
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if (TryGetEntry(key, out var hashIndex, out var entry))
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{
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Remove(hashIndex, entry);
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return true;
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}
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return false;
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}
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finally
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{
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if (lockTaken) gate.Exit(false);
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}
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}
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bool TryAddInternal(TKey key, TValue value)
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{
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var nextCapacity = CalculateCapacity(size + 1, loadFactor);
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TRY_ADD_AGAIN:
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if (buckets.Length < nextCapacity)
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{
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// rehash
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var nextBucket = new Entry[nextCapacity];
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for (int i = 0; i < buckets.Length; i++)
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{
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var e = buckets[i];
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while (e != null)
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{
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AddToBuckets(nextBucket, key, e.Value, e.Hash);
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e = e.Next;
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}
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}
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buckets = nextBucket;
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goto TRY_ADD_AGAIN;
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}
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else
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{
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// add entry
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var successAdd = AddToBuckets(buckets, key, value, keyEqualityComparer.GetHashCode(key));
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if (successAdd) size++;
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return successAdd;
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}
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}
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bool AddToBuckets(Entry[] targetBuckets, TKey newKey, TValue value, int keyHash)
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{
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var h = keyHash;
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var hashIndex = h & (targetBuckets.Length - 1);
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TRY_ADD_AGAIN:
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if (targetBuckets[hashIndex] == null)
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{
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targetBuckets[hashIndex] = new Entry
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{
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Key = new WeakReference<TKey>(newKey, false),
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Value = value,
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Hash = h
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};
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return true;
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}
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else
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{
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// add to last.
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var entry = targetBuckets[hashIndex];
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while (entry != null)
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{
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if (entry.Key.TryGetTarget(out var target))
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{
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if (keyEqualityComparer.Equals(newKey, target))
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{
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return false; // duplicate
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}
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}
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else
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{
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Remove(hashIndex, entry);
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if (targetBuckets[hashIndex] == null) goto TRY_ADD_AGAIN; // add new entry
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}
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if (entry.Next != null)
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{
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entry = entry.Next;
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}
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else
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{
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// found last
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entry.Next = new Entry
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{
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Key = new WeakReference<TKey>(newKey, false),
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Value = value,
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Hash = h
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};
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entry.Next.Prev = entry;
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}
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}
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return false;
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}
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}
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bool TryGetEntry(TKey key, out int hashIndex, out Entry entry)
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{
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var table = buckets;
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var hash = keyEqualityComparer.GetHashCode(key);
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hashIndex = hash & table.Length - 1;
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entry = table[hashIndex];
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while (entry != null)
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{
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if (entry.Key.TryGetTarget(out var target))
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{
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if (keyEqualityComparer.Equals(key, target))
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{
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return true;
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}
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}
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else
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{
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// sweap
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Remove(hashIndex, entry);
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}
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entry = entry.Next;
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}
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return false;
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}
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void Remove(int hashIndex, Entry entry)
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{
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if (entry.Prev == null && entry.Next == null)
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{
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buckets[hashIndex] = null;
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}
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else
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{
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if (entry.Prev == null)
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{
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buckets[hashIndex] = entry.Next;
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}
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if (entry.Prev != null)
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{
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entry.Prev.Next = entry.Next;
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}
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if (entry.Next != null)
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{
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entry.Next.Prev = entry.Prev;
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}
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}
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size--;
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}
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public List<KeyValuePair<TKey, TValue>> ToList()
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{
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var list = new List<KeyValuePair<TKey, TValue>>(size);
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ToList(ref list, false);
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return list;
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}
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// avoid allocate everytime.
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public int ToList(ref List<KeyValuePair<TKey, TValue>> list, bool clear = true)
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{
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if (clear)
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{
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list.Clear();
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}
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var listIndex = 0;
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bool lockTaken = false;
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try
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{
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for (int i = 0; i < buckets.Length; i++)
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{
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var entry = buckets[i];
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while (entry != null)
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{
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if (entry.Key.TryGetTarget(out var target))
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{
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var item = new KeyValuePair<TKey, TValue>(target, entry.Value);
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if (listIndex < list.Count)
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{
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list[listIndex++] = item;
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}
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else
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{
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list.Add(item);
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listIndex++;
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}
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}
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else
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{
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// sweap
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Remove(i, entry);
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}
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entry = entry.Next;
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}
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}
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}
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finally
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{
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if (lockTaken) gate.Exit(false);
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}
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return listIndex;
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}
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static int CalculateCapacity(int collectionSize, float loadFactor)
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{
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var size = (int)(((float)collectionSize) / loadFactor);
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size--;
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size |= size >> 1;
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size |= size >> 2;
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size |= size >> 4;
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size |= size >> 8;
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size |= size >> 16;
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size += 1;
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if (size < 8)
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{
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size = 8;
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}
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return size;
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}
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class Entry
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{
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public WeakReference<TKey> Key;
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public TValue Value;
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public int Hash;
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public Entry Prev;
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public Entry Next;
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// debug only
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public override string ToString()
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{
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if (Key.TryGetTarget(out var target))
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{
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return target + "(" + Count() + ")";
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}
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else
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{
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return "(Dead)";
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}
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}
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int Count()
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{
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var count = 1;
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var n = this;
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while (n.Next != null)
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{
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count++;
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n = n.Next;
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}
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return count;
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}
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}
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}
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}
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