YooAsset Extension程序集 因为MIniGame的FileSystem是写死了这个程序集

YooAsset Extension程序集 因为MIniGame的FileSystem是写死了这个程序集
This commit is contained in:
Alex-Rachel
2025-03-20 10:29:49 +08:00
parent 0ba9d1a8b7
commit 14bbb993f8
80 changed files with 43 additions and 2 deletions

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@@ -197,6 +197,7 @@ namespace TEngine
{
var createParameters = new WebPlayModeParameters();
#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
Log.Info("=======================WEIXINMINIGAME=======================");
IWebDecryptionServices webDecryptionServices = CreateWebDecryptionServices();
// 注意:如果有子目录,请修改此处!
@@ -206,6 +207,7 @@ namespace TEngine
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices, webDecryptionServices);
#else
Log.Info("=======================UNITY_WEBGL=======================");
createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
#endif
initializationOperation = package.InitializeAsync(createParameters);

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@@ -5,7 +5,8 @@
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:6055be8ebefd69e48b49212b09b47b2f",
"GUID:5efd170ecd8084500bed5692932fe14e"
"GUID:5efd170ecd8084500bed5692932fe14e",
"YooAsset.RuntimeExtension"
],
"includePlatforms": [],
"excludePlatforms": [],

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@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b826e89349869884994512ad083e53cc
guid: ae7a42484691fc944a8fa22364b6bcbb
folderAsset: yes
DefaultImporter:
externalObjects: {}

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@@ -3,9 +3,11 @@ using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Scripting;
using YooAsset;
using WeChatWASM;
[Preserve]
public static class WechatFileSystemCreater
{
public static FileSystemParameters CreateFileSystemParameters(string packageRoot, IRemoteServices remoteServices)
@@ -29,6 +31,7 @@ public static class WechatFileSystemCreater
/// 微信小游戏文件系统
/// 参考https://wechat-miniprogram.github.io/minigame-unity-webgl-transform/Design/UsingAssetBundle.html
/// </summary>
[Preserve]
internal class WechatFileSystem : IFileSystem
{
private class WebRemoteServices : IRemoteServices

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@@ -0,0 +1,18 @@
{
"name": "YooAsset.RuntimeExtension",
"rootNamespace": "",
"references": [
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:5efd170ecd8084500bed5692932fe14e",
"GUID:bb21d6197862c4c3e863390dec9859a7"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d7fc4d49301802c4d997d63a24928ab3
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,3 @@
<linker>
<assembly fullname="YooAsset.RuntimeExtension" preserve="all"/>
</linker>

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: ae37d193392b87649b9b6fa7c9628e7e
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: