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Update TEngineLogHelper.cs
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@@ -1,3 +1,4 @@
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Text;
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using System.Text;
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using Debug = UnityEngine.Debug;
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using Debug = UnityEngine.Debug;
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@@ -160,6 +161,7 @@ namespace TEngine
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else if (type == LogLevel.EXCEPTION)
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else if (type == LogLevel.EXCEPTION)
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{
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{
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Debug.LogError(logStr);
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Debug.LogError(logStr);
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throw new GameFrameworkException(logStr);
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}
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}
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}
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}
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