diff --git a/Assets/TEngine/Runtime/GameFramework/Audio/AudioModule.cs b/Assets/TEngine/Runtime/GameFramework/Audio/AudioModule.cs index 51dce5ee..640c6489 100644 --- a/Assets/TEngine/Runtime/GameFramework/Audio/AudioModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/Audio/AudioModule.cs @@ -228,6 +228,8 @@ namespace TEngine { return; } + + _audioCategories[(int)AudioType.Music].Enable = value; // 音乐采用0音量方式,避免恢复播放时的复杂逻辑 if (value)