mirror of
https://github.com/Alex-Rachel/TEngine.git
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[+] UI循环列表拓展Grid 用法和List一样
[+] UI循环列表拓展Grid 用法和List一样
This commit is contained in:
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fileFormatVersion: 2
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guid: 0fcee77031f85f84dbc6735c875d64b8
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folderAsset: yes
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -0,0 +1,86 @@
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using System;
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using System.Collections.Generic;
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namespace GameLogic
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{
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public enum SnapStatus
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{
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NoTargetSet = 0,
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TargetHasSet = 1,
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SnapMoving = 2,
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SnapMoveFinish = 3
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}
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public enum ItemCornerEnum
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{
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LeftBottom = 0,
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LeftTop,
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RightTop,
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RightBottom,
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}
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public enum ListItemArrangeType
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{
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TopToBottom = 0,
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BottomToTop,
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LeftToRight,
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RightToLeft,
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}
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public enum GridItemArrangeType
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{
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TopLeftToBottomRight = 0,
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BottomLeftToTopRight,
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TopRightToBottomLeft,
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BottomRightToTopLeft,
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}
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public enum GridFixedType
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{
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ColumnCountFixed = 0,
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RowCountFixed,
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}
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public struct RowColumnPair
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{
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public RowColumnPair(int row1, int column1)
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{
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mRow = row1;
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mColumn = column1;
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}
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public bool Equals(RowColumnPair other)
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{
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return this.mRow == other.mRow && this.mColumn == other.mColumn;
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}
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public static bool operator ==(RowColumnPair a, RowColumnPair b)
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{
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return (a.mRow == b.mRow)&&(a.mColumn == b.mColumn);
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}
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public static bool operator !=(RowColumnPair a, RowColumnPair b)
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{
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return (a.mRow != b.mRow) || (a.mColumn != b.mColumn); ;
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}
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public override int GetHashCode()
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{
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return 0;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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return (obj is RowColumnPair) && Equals((RowColumnPair)obj);
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}
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public int mRow;
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public int mColumn;
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 19e4e487f35877f4b9bb864eb43484d6
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timeCreated: 1534508353
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licenseType: Store
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MonoImporter:
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d7f738dc5a266e94d9e9870fc76009c2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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@@ -0,0 +1,173 @@
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namespace GameLogic
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{
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//if GridFixedType is GridFixedType.ColumnCountFixed, then the GridItemGroup is one row of the gridview
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//if GridFixedType is GridFixedType.RowCountFixed, then the GridItemGroup is one column of the gridview
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public class GridItemGroup
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{
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private int _count = 0;
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private int _groupIndex = -1;//the row index or the column index of this group
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private LoopGridViewItem _first = null;
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private LoopGridViewItem _last = null;
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public int Count => _count;
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public LoopGridViewItem First => _first;
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public LoopGridViewItem Last => _last;
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public int GroupIndex
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{
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get => _groupIndex;
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set => _groupIndex = value;
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}
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public LoopGridViewItem GetItemByColumn(int column)
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{
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LoopGridViewItem cur = _first;
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while(cur != null)
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{
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if(cur.Column == column)
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{
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return cur;
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}
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cur = cur.NextItem;
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}
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return null;
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}
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public LoopGridViewItem GetItemByRow(int row)
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{
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LoopGridViewItem cur = _first;
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while (cur != null)
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{
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if (cur.Row == row)
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{
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return cur;
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}
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cur = cur.NextItem;
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}
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return null;
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}
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public void ReplaceItem(LoopGridViewItem curItem,LoopGridViewItem newItem)
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{
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newItem.PrevItem = curItem.PrevItem;
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newItem.NextItem = curItem.NextItem;
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if(newItem.PrevItem != null)
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{
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newItem.PrevItem.NextItem = newItem;
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}
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if(newItem.NextItem != null)
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{
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newItem.NextItem.PrevItem = newItem;
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}
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if(_first == curItem)
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{
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_first = newItem;
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}
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if(_last == curItem)
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{
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_last = newItem;
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}
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}
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public void AddFirst(LoopGridViewItem newItem)
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{
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newItem.PrevItem = null;
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newItem.NextItem = null;
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if (_first == null)
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{
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_first = newItem;
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_last = newItem;
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_first.PrevItem = null;
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_first.NextItem = null;
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_count++;
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}
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else
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{
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_first.PrevItem = newItem;
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newItem.PrevItem = null;
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newItem.NextItem = _first;
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_first = newItem;
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_count++;
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}
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}
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public void AddLast(LoopGridViewItem newItem)
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{
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newItem.PrevItem = null;
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newItem.NextItem = null;
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if (_first == null)
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{
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_first = newItem;
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_last = newItem;
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_first.PrevItem = null;
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_first.NextItem = null;
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_count++;
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}
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else
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{
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_last.NextItem = newItem;
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newItem.PrevItem = _last;
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newItem.NextItem = null;
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_last = newItem;
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_count++;
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}
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}
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public LoopGridViewItem RemoveFirst()
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{
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LoopGridViewItem ret = _first;
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if (_first == null)
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{
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return ret;
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}
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if(_first == _last)
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{
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_first = null;
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_last = null;
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--_count;
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return ret;
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}
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_first = _first.NextItem;
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_first.PrevItem = null;
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--_count;
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return ret;
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}
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public LoopGridViewItem RemoveLast()
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{
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LoopGridViewItem ret = _last;
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if (_first == null)
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{
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return ret;
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}
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if (_first == _last)
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{
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_first = null;
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_last = null;
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--_count;
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return ret;
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}
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_last = _last.PrevItem;
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_last.NextItem = null;
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--_count;
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return ret;
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}
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public void Clear()
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{
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LoopGridViewItem current = _first;
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while (current != null)
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{
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current.PrevItem = null;
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current.NextItem = null;
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current = current.NextItem;
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}
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_first = null;
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_last = null;
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_count = 0;
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}
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}
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}
|
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: f7e7eb25fe1319d4b8773ddfab7a240e
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timeCreated: 1554538573
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licenseType: Store
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||||
MonoImporter:
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||||
serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -0,0 +1,113 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GameLogic
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{
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public class GridItemPool
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{
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private GameObject _prefabObj;
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private string _prefabName;
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private int _initCreateCount = 1;
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private readonly List<LoopGridViewItem> _tmpPooledItemList = new List<LoopGridViewItem>();
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private readonly List<LoopGridViewItem> _pooledItemList = new List<LoopGridViewItem>();
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private static int _curItemIdCount = 0;
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private RectTransform _itemParent = null;
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public GridItemPool()
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{
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}
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public void Init(GameObject prefabObj, int createCount, RectTransform parent)
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{
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_prefabObj = prefabObj;
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_prefabName = _prefabObj.name;
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_initCreateCount = createCount;
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_itemParent = parent;
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_prefabObj.SetActive(false);
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for (int i = 0; i < _initCreateCount; ++i)
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{
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LoopGridViewItem tViewItem = CreateItem();
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RecycleItemReal(tViewItem);
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}
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}
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public LoopGridViewItem GetItem()
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{
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_curItemIdCount++;
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LoopGridViewItem tItem = null;
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if (_tmpPooledItemList.Count > 0)
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{
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int count = _tmpPooledItemList.Count;
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tItem = _tmpPooledItemList[count - 1];
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_tmpPooledItemList.RemoveAt(count - 1);
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tItem.gameObject.SetActive(true);
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}
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else
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{
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int count = _pooledItemList.Count;
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if (count == 0)
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{
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tItem = CreateItem();
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}
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else
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{
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tItem = _pooledItemList[count - 1];
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_pooledItemList.RemoveAt(count - 1);
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tItem.gameObject.SetActive(true);
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}
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}
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tItem.ItemId = _curItemIdCount;
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return tItem;
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}
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public void DestroyAllItem()
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{
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ClearTmpRecycledItem();
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int count = _pooledItemList.Count;
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for (int i = 0; i < count; ++i)
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{
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GameObject.DestroyImmediate(_pooledItemList[i].gameObject);
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}
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_pooledItemList.Clear();
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}
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public LoopGridViewItem CreateItem()
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{
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GameObject go = GameObject.Instantiate<GameObject>(_prefabObj, Vector3.zero, Quaternion.identity, _itemParent);
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go.SetActive(true);
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RectTransform rf = go.GetComponent<RectTransform>();
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rf.localScale = Vector3.one;
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rf.anchoredPosition3D = Vector3.zero;
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rf.localEulerAngles = Vector3.zero;
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LoopGridViewItem tViewItem = go.GetComponent<LoopGridViewItem>();
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tViewItem.ItemPrefabName = _prefabName;
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tViewItem.GoId = go.GetHashCode();
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return tViewItem;
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}
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void RecycleItemReal(LoopGridViewItem item)
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{
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item.gameObject.SetActive(false);
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_pooledItemList.Add(item);
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}
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public void RecycleItem(LoopGridViewItem item)
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||||
{
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item.PrevItem = null;
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item.NextItem = null;
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||||
_tmpPooledItemList.Add(item);
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}
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||||
public void ClearTmpRecycledItem()
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||||
{
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||||
int count = _tmpPooledItemList.Count;
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||||
if (count == 0)
|
||||
{
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||||
return;
|
||||
}
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
RecycleItemReal(_tmpPooledItemList[i]);
|
||||
}
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||||
_tmpPooledItemList.Clear();
|
||||
}
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||||
}
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||||
}
|
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
|
||||
guid: c1eb92a17e8cee642a2245950dfaabea
|
||||
timeCreated: 1554538573
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
||||
guid: 17e9881a7bce8124a8f855b96a8ca11a
|
||||
timeCreated: 1554538573
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -0,0 +1,184 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
|
||||
public class LoopGridViewItem : MonoBehaviour
|
||||
{
|
||||
// indicates the item’s index in the list the mItemIndex can only be from 0 to itemTotalCount -1.
|
||||
int mItemIndex = -1;
|
||||
// the row index, the item is in. starting from 0.
|
||||
int mRow = -1;
|
||||
// the column index, the item is in. starting from 0.
|
||||
int mColumn = -1;
|
||||
//indicates the item’s id.
|
||||
//This property is set when the item is created or fetched from pool,
|
||||
//and will no longer change until the item is recycled back to pool.
|
||||
int mItemId = -1;
|
||||
|
||||
private int _goId = 0;
|
||||
|
||||
public int GoId
|
||||
{
|
||||
set => _goId = value;
|
||||
get => _goId;
|
||||
}
|
||||
|
||||
LoopGridView mParentGridView = null;
|
||||
bool mIsInitHandlerCalled = false;
|
||||
string mItemPrefabName;
|
||||
RectTransform mCachedRectTransform;
|
||||
int mItemCreatedCheckFrameCount = 0;
|
||||
|
||||
object mUserObjectData = null;
|
||||
int mUserIntData1 = 0;
|
||||
int mUserIntData2 = 0;
|
||||
string mUserStringData1 = null;
|
||||
string mUserStringData2 = null;
|
||||
|
||||
LoopGridViewItem mPrevItem;
|
||||
LoopGridViewItem mNextItem;
|
||||
|
||||
public object UserObjectData
|
||||
{
|
||||
get { return mUserObjectData; }
|
||||
set { mUserObjectData = value; }
|
||||
}
|
||||
public int UserIntData1
|
||||
{
|
||||
get { return mUserIntData1; }
|
||||
set { mUserIntData1 = value; }
|
||||
}
|
||||
public int UserIntData2
|
||||
{
|
||||
get { return mUserIntData2; }
|
||||
set { mUserIntData2 = value; }
|
||||
}
|
||||
public string UserStringData1
|
||||
{
|
||||
get { return mUserStringData1; }
|
||||
set { mUserStringData1 = value; }
|
||||
}
|
||||
public string UserStringData2
|
||||
{
|
||||
get { return mUserStringData2; }
|
||||
set { mUserStringData2 = value; }
|
||||
}
|
||||
|
||||
public int ItemCreatedCheckFrameCount
|
||||
{
|
||||
get { return mItemCreatedCheckFrameCount; }
|
||||
set { mItemCreatedCheckFrameCount = value; }
|
||||
}
|
||||
|
||||
|
||||
public RectTransform CachedRectTransform
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mCachedRectTransform == null)
|
||||
{
|
||||
mCachedRectTransform = gameObject.GetComponent<RectTransform>();
|
||||
}
|
||||
return mCachedRectTransform;
|
||||
}
|
||||
}
|
||||
|
||||
public string ItemPrefabName
|
||||
{
|
||||
get
|
||||
{
|
||||
return mItemPrefabName;
|
||||
}
|
||||
set
|
||||
{
|
||||
mItemPrefabName = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int Row
|
||||
{
|
||||
get
|
||||
{
|
||||
return mRow;
|
||||
}
|
||||
set
|
||||
{
|
||||
mRow = value;
|
||||
}
|
||||
}
|
||||
public int Column
|
||||
{
|
||||
get
|
||||
{
|
||||
return mColumn;
|
||||
}
|
||||
set
|
||||
{
|
||||
mColumn = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int ItemIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
return mItemIndex;
|
||||
}
|
||||
set
|
||||
{
|
||||
mItemIndex = value;
|
||||
}
|
||||
}
|
||||
public int ItemId
|
||||
{
|
||||
get
|
||||
{
|
||||
return mItemId;
|
||||
}
|
||||
set
|
||||
{
|
||||
mItemId = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public bool IsInitHandlerCalled
|
||||
{
|
||||
get
|
||||
{
|
||||
return mIsInitHandlerCalled;
|
||||
}
|
||||
set
|
||||
{
|
||||
mIsInitHandlerCalled = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LoopGridView ParentGridView
|
||||
{
|
||||
get
|
||||
{
|
||||
return mParentGridView;
|
||||
}
|
||||
set
|
||||
{
|
||||
mParentGridView = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LoopGridViewItem PrevItem
|
||||
{
|
||||
get { return mPrevItem; }
|
||||
set { mPrevItem = value; }
|
||||
}
|
||||
public LoopGridViewItem NextItem
|
||||
{
|
||||
get { return mNextItem; }
|
||||
set { mNextItem = value; }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec0432517adfcb84bb6163d7a44ab8c1
|
||||
timeCreated: 1554538573
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9bbd48a4abc45c46a92b92d0df3ae07
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -8,23 +8,6 @@ using Object = UnityEngine.Object;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
public enum ItemCornerEnum
|
||||
{
|
||||
LeftBottom = 0,
|
||||
LeftTop,
|
||||
RightTop,
|
||||
RightBottom,
|
||||
}
|
||||
|
||||
|
||||
public enum ListItemArrangeType
|
||||
{
|
||||
TopToBottom,
|
||||
BottomToTop,
|
||||
LeftToRight,
|
||||
RightToLeft,
|
||||
}
|
||||
|
||||
public class ItemPool
|
||||
{
|
||||
private GameObject _prefabObj;
|
||||
@@ -171,13 +154,6 @@ namespace GameLogic
|
||||
public delegate LoopListViewItem
|
||||
OnGetItemByIndex(LoopListView listView, int index); // System.Func<LoopListView, int, LoopListViewItem>
|
||||
|
||||
public enum SnapStatus
|
||||
{
|
||||
NoTargetSet = 0,
|
||||
TargetHasSet = 1,
|
||||
SnapMoving = 2,
|
||||
SnapMoveFinish = 3
|
||||
}
|
||||
|
||||
public class LoopListView : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||
{
|
@@ -0,0 +1,14 @@
|
||||
namespace GameLogic
|
||||
{
|
||||
public class UILoopGridItemWidget: SelectItemBase
|
||||
{
|
||||
public LoopGridViewItem LoopItem { set; get; }
|
||||
|
||||
public int Index { private set; get; }
|
||||
|
||||
public virtual void UpdateItem(int index)
|
||||
{
|
||||
Index = index;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47ee457a0d7549b3a3b5d23f4ac048cd
|
||||
timeCreated: 1692346002
|
@@ -0,0 +1,171 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameLogic
|
||||
{
|
||||
/// <summary>
|
||||
/// UI列表。
|
||||
/// </summary>
|
||||
public class UILoopGridWidget<TItem, TData> : UIListBase<TItem, TData> where TItem : UILoopGridItemWidget, new()
|
||||
{
|
||||
/// <summary>
|
||||
/// LoopRectView
|
||||
/// </summary>
|
||||
public LoopGridView LoopRectView { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// Item字典
|
||||
/// </summary>
|
||||
private Dictionary<int, TItem> m_itemCache = new Dictionary<int, TItem>();
|
||||
|
||||
/// <summary>
|
||||
/// 计算偏差后的ItemList
|
||||
/// </summary>
|
||||
private List<TItem> m_items = new List<TItem>();
|
||||
|
||||
/// <summary>
|
||||
/// 计算偏差后的ItemList
|
||||
/// </summary>
|
||||
public List<TItem> items => m_items;
|
||||
|
||||
public override void BindMemberProperty()
|
||||
{
|
||||
base.BindMemberProperty();
|
||||
LoopRectView = rectTransform.GetComponent<LoopGridView>();
|
||||
}
|
||||
|
||||
public override void OnCreate()
|
||||
{
|
||||
base.OnCreate();
|
||||
LoopRectView.InitGridView(0, OnGetItemByIndex);
|
||||
}
|
||||
|
||||
public override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
m_itemCache.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Item回调函数
|
||||
/// </summary>
|
||||
protected Action<TItem, int> m_tpFuncItem;
|
||||
|
||||
/// <summary>
|
||||
/// 设置显示数据
|
||||
/// </summary>
|
||||
/// <param name="n"></param>
|
||||
/// <param name="datas"></param>
|
||||
/// <param name="funcItem"></param>
|
||||
protected override void AdjustItemNum(int n, List<TData> datas = null, Action<TItem, int> funcItem = null)
|
||||
{
|
||||
base.AdjustItemNum(n, datas, funcItem);
|
||||
m_tpFuncItem = funcItem;
|
||||
LoopRectView.SetListItemCount(n);
|
||||
LoopRectView.RefreshAllShownItem();
|
||||
m_tpFuncItem = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取Item
|
||||
/// </summary>
|
||||
/// <param name="listView"></param>
|
||||
/// <param name="itemIndex"></param>
|
||||
/// <param name="row"></param>
|
||||
/// <param name="column"></param>
|
||||
/// <returns></returns>
|
||||
protected LoopGridViewItem OnGetItemByIndex(LoopGridView listView, int itemIndex,int row,int column)
|
||||
{
|
||||
if (itemIndex < 0 || itemIndex >= num) return null;
|
||||
var item = itemBase == null ? CreateItem() : CreateItem(itemBase);
|
||||
if (item == null) return null;
|
||||
item.SetItemIndex(itemIndex);
|
||||
UpdateListItem(item, itemIndex, m_tpFuncItem);
|
||||
return item.LoopItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建Item
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public TItem CreateItem()
|
||||
{
|
||||
return CreateItem(typeof(TItem).Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建Item
|
||||
/// </summary>
|
||||
/// <param name="itemName"></param>
|
||||
/// <returns></returns>
|
||||
public TItem CreateItem(string itemName)
|
||||
{
|
||||
TItem widget = null;
|
||||
LoopGridViewItem item = LoopRectView.AllocOrNewListViewItem(itemName);
|
||||
if (item != null)
|
||||
{
|
||||
widget = CreateItem(item);
|
||||
}
|
||||
return widget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建Item
|
||||
/// </summary>
|
||||
/// <param name="prefab"></param>
|
||||
/// <returns></returns>
|
||||
public TItem CreateItem(GameObject prefab)
|
||||
{
|
||||
TItem widget = null;
|
||||
LoopGridViewItem item = LoopRectView.AllocOrNewListViewItem(prefab);
|
||||
if (item != null)
|
||||
{
|
||||
widget = CreateItem(item);
|
||||
}
|
||||
return widget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建Item
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
private TItem CreateItem(LoopGridViewItem item)
|
||||
{
|
||||
TItem widget;
|
||||
if (!m_itemCache.TryGetValue(item.GoId, out widget))
|
||||
{
|
||||
widget = CreateWidget<TItem>(item.gameObject);
|
||||
widget.LoopItem = item;
|
||||
m_itemCache.Add(item.GoId, widget);
|
||||
}
|
||||
|
||||
return widget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取item
|
||||
/// </summary>
|
||||
/// <param name="i"></param>
|
||||
/// <returns></returns>
|
||||
public override TItem GetItem(int i)
|
||||
{
|
||||
return i >= 0 && i < m_items.Count ? m_items[i] : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取itemList
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<TItem> GetItemList()
|
||||
{
|
||||
m_items.Clear();
|
||||
for (int i = 0; i < m_itemCache.Count; i++)
|
||||
{
|
||||
m_items.Add(m_itemCache[i]);
|
||||
}
|
||||
return m_items;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0930448d067145dfb0428b248f1086ae
|
||||
timeCreated: 1692346037
|
@@ -7,7 +7,7 @@ namespace GameLogic
|
||||
/// <summary>
|
||||
/// UI列表。
|
||||
/// </summary>
|
||||
public class UILoopListWidget<ItemT, DataT> : UIListBase<ItemT, DataT> where ItemT : UILoopItemWidget, new()
|
||||
public class UILoopListWidget<TItem, TData> : UIListBase<TItem, TData> where TItem : UILoopItemWidget, new()
|
||||
{
|
||||
/// <summary>
|
||||
/// LoopRectView
|
||||
@@ -17,17 +17,17 @@ namespace GameLogic
|
||||
/// <summary>
|
||||
/// Item字典
|
||||
/// </summary>
|
||||
private Dictionary<int, ItemT> m_itemCache = new Dictionary<int, ItemT>();
|
||||
private Dictionary<int, TItem> m_itemCache = new Dictionary<int, TItem>();
|
||||
|
||||
/// <summary>
|
||||
/// 计算偏差后的ItemList
|
||||
/// </summary>
|
||||
private List<ItemT> m_items = new List<ItemT>();
|
||||
private List<TItem> m_items = new List<TItem>();
|
||||
|
||||
/// <summary>
|
||||
/// 计算偏差后的ItemList
|
||||
/// </summary>
|
||||
public List<ItemT> items => m_items;
|
||||
public List<TItem> items => m_items;
|
||||
|
||||
public override void BindMemberProperty()
|
||||
{
|
||||
@@ -50,7 +50,7 @@ namespace GameLogic
|
||||
/// <summary>
|
||||
/// Item回调函数
|
||||
/// </summary>
|
||||
protected Action<ItemT, int> m_tpFuncItem;
|
||||
protected Action<TItem, int> m_tpFuncItem;
|
||||
|
||||
/// <summary>
|
||||
/// 设置显示数据
|
||||
@@ -58,7 +58,7 @@ namespace GameLogic
|
||||
/// <param name="n"></param>
|
||||
/// <param name="datas"></param>
|
||||
/// <param name="funcItem"></param>
|
||||
protected override void AdjustItemNum(int n, List<DataT> datas = null, Action<ItemT, int> funcItem = null)
|
||||
protected override void AdjustItemNum(int n, List<TData> datas = null, Action<TItem, int> funcItem = null)
|
||||
{
|
||||
base.AdjustItemNum(n, datas, funcItem);
|
||||
m_tpFuncItem = funcItem;
|
||||
@@ -87,9 +87,9 @@ namespace GameLogic
|
||||
/// 创建Item
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ItemT CreateItem()
|
||||
public TItem CreateItem()
|
||||
{
|
||||
return CreateItem(typeof(ItemT).Name);
|
||||
return CreateItem(typeof(TItem).Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -97,9 +97,9 @@ namespace GameLogic
|
||||
/// </summary>
|
||||
/// <param name="itemName"></param>
|
||||
/// <returns></returns>
|
||||
public ItemT CreateItem(string itemName)
|
||||
public TItem CreateItem(string itemName)
|
||||
{
|
||||
ItemT widget = null;
|
||||
TItem widget = null;
|
||||
LoopListViewItem item = LoopRectView.AllocOrNewListViewItem(itemName);
|
||||
if (item != null)
|
||||
{
|
||||
@@ -113,9 +113,9 @@ namespace GameLogic
|
||||
/// </summary>
|
||||
/// <param name="prefab"></param>
|
||||
/// <returns></returns>
|
||||
public ItemT CreateItem(GameObject prefab)
|
||||
public TItem CreateItem(GameObject prefab)
|
||||
{
|
||||
ItemT widget = null;
|
||||
TItem widget = null;
|
||||
LoopListViewItem item = LoopRectView.AllocOrNewListViewItem(prefab);
|
||||
if (item != null)
|
||||
{
|
||||
@@ -129,12 +129,12 @@ namespace GameLogic
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
private ItemT CreateItem(LoopListViewItem item)
|
||||
private TItem CreateItem(LoopListViewItem item)
|
||||
{
|
||||
ItemT widget;
|
||||
TItem widget;
|
||||
if (!m_itemCache.TryGetValue(item.GoId, out widget))
|
||||
{
|
||||
widget = CreateWidget<ItemT>(item.gameObject);
|
||||
widget = CreateWidget<TItem>(item.gameObject);
|
||||
widget.LoopItem = item;
|
||||
m_itemCache.Add(item.GoId, widget);
|
||||
}
|
||||
@@ -147,7 +147,7 @@ namespace GameLogic
|
||||
/// </summary>
|
||||
/// <param name="i"></param>
|
||||
/// <returns></returns>
|
||||
public override ItemT GetItem(int i)
|
||||
public override TItem GetItem(int i)
|
||||
{
|
||||
return i >= 0 && i < m_items.Count ? m_items[i] : null;
|
||||
}
|
||||
@@ -156,7 +156,7 @@ namespace GameLogic
|
||||
/// 获取itemList
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<ItemT> GetItemList()
|
||||
public List<TItem> GetItemList()
|
||||
{
|
||||
m_items.Clear();
|
||||
for (int i = 0; i < m_itemCache.Count; i++)
|
||||
|
Reference in New Issue
Block a user