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日志重定向相关的实用函数。
日志重定向相关的实用函数。
This commit is contained in:
99
UnityProject/Assets/TEngine/Editor/Utility/LogRedirection.cs
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99
UnityProject/Assets/TEngine/Editor/Utility/LogRedirection.cs
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using System;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEditorInternal;
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namespace TEngine.Editor
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{
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/// <summary>
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/// 日志重定向相关的实用函数。
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/// </summary>
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internal static class LogRedirection
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{
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[OnOpenAsset(0)]
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private static bool OnOpenAsset(int instanceID, int line)
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{
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if (line <= 0)
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{
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throw new ArgumentOutOfRangeException(nameof(line));
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}
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var stackTrace = GetStackTrace();
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if (!string.IsNullOrEmpty(stackTrace) && (stackTrace.Contains("[Debug]") ||
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stackTrace.Contains("[INFO]") ||
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stackTrace.Contains("[ASSERT]") ||
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stackTrace.Contains("[WARNING]") ||
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stackTrace.Contains("[ERROR]") ||
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stackTrace.Contains("[EXCEPTION]")))
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{
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// 使用正则表达式匹配at的哪个脚本的哪一行
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var matches = Regex.Match(stackTrace, @"\(at (.+)\)",
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RegexOptions.IgnoreCase);
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while (matches.Success)
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{
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var pathLine = matches.Groups[1].Value;
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if (!pathLine.Contains("Logger.cs") &&
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!pathLine.Contains("DefaultLogHelper.cs") &&
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!pathLine.Contains("GameFrameworkLog.cs") &&
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!pathLine.Contains("AssetsLogger.cs") &&
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!pathLine.Contains("Log.cs"))
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{
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var splitIndex = pathLine.LastIndexOf(":", StringComparison.Ordinal);
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// 脚本路径
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var path = pathLine.Substring(0, splitIndex);
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// 行号
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line = Convert.ToInt32(pathLine.Substring(splitIndex + 1));
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var fullPath = UnityEngine.Application.dataPath.Substring(0, UnityEngine.Application.dataPath.LastIndexOf("Assets", StringComparison.Ordinal));
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fullPath = $"{fullPath}{path}";
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// 跳转到目标代码的特定行
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InternalEditorUtility.OpenFileAtLineExternal(fullPath.Replace('/', '\\'), line);
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break;
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}
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matches = matches.NextMatch();
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// 获取当前日志窗口选中的日志的堆栈信息。
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/// </summary>
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/// <returns>选中日志的堆栈信息实例。</returns>
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private static string GetStackTrace()
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{
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// 通过反射获取ConsoleWindow类
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var consoleWindowType = typeof(EditorWindow).Assembly.GetType("UnityEditor.ConsoleWindow");
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// 获取窗口实例
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var fieldInfo = consoleWindowType.GetField("ms_ConsoleWindow",
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BindingFlags.Static |
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BindingFlags.NonPublic);
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if (fieldInfo != null)
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{
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var consoleInstance = fieldInfo.GetValue(null);
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if (consoleInstance != null)
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if (EditorWindow.focusedWindow == consoleInstance)
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{
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// 获取m_ActiveText成员
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fieldInfo = consoleWindowType.GetField("m_ActiveText",
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BindingFlags.Instance |
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BindingFlags.NonPublic);
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// 获取m_ActiveText的值
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if (fieldInfo != null)
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{
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var activeText = fieldInfo.GetValue(consoleInstance).ToString();
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return activeText;
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}
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}
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}
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return null;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8e219db54fde57a4aae694a55da3e1b1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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