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[+] TEngineServer
[+] TEngineServer
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64
Assets/GameScripts/ThirdParty/Protobuf-net/Serializers/NetObjectSerializer.cs
vendored
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64
Assets/GameScripts/ThirdParty/Protobuf-net/Serializers/NetObjectSerializer.cs
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#if !NO_RUNTIME
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using System;
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using System.Reflection;
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using ProtoBuf.Meta;
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namespace ProtoBuf.Serializers
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{
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sealed class NetObjectSerializer : IProtoSerializer
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{
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private readonly int key;
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private readonly Type type;
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private readonly BclHelpers.NetObjectOptions options;
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public NetObjectSerializer(TypeModel model, Type type, int key, BclHelpers.NetObjectOptions options)
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{
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bool dynamicType = (options & BclHelpers.NetObjectOptions.DynamicType) != 0;
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this.key = dynamicType ? -1 : key;
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this.type = dynamicType ? model.MapType(typeof(object)) : type;
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this.options = options;
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}
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public Type ExpectedType => type;
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public bool ReturnsValue => true;
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public bool RequiresOldValue => true;
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public object Read(object value, ProtoReader source)
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{
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return BclHelpers.ReadNetObject(value, source, key, type == typeof(object) ? null : type, options);
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}
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public void Write(object value, ProtoWriter dest)
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{
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BclHelpers.WriteNetObject(value, dest, key, options);
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}
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#if FEAT_COMPILER
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public void EmitRead(Compiler.CompilerContext ctx, Compiler.Local valueFrom)
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{
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ctx.LoadValue(valueFrom);
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ctx.CastToObject(type);
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ctx.LoadReaderWriter();
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ctx.LoadValue(ctx.MapMetaKeyToCompiledKey(key));
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if (type == ctx.MapType(typeof(object))) ctx.LoadNullRef();
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else ctx.LoadValue(type);
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ctx.LoadValue((int)options);
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ctx.EmitCall(ctx.MapType(typeof(BclHelpers)).GetMethod("ReadNetObject"));
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ctx.CastFromObject(type);
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}
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public void EmitWrite(Compiler.CompilerContext ctx, Compiler.Local valueFrom)
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{
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ctx.LoadValue(valueFrom);
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ctx.CastToObject(type);
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ctx.LoadReaderWriter();
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ctx.LoadValue(ctx.MapMetaKeyToCompiledKey(key));
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ctx.LoadValue((int)options);
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ctx.EmitCall(ctx.MapType(typeof(BclHelpers)).GetMethod("WriteNetObject"));
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}
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#endif
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}
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}
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#endif
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