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[+] TEngineServer
[+] TEngineServer
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32
Assets/GameScripts/ThirdParty/Protobuf-net/Serializers/CharSerializer.cs
vendored
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32
Assets/GameScripts/ThirdParty/Protobuf-net/Serializers/CharSerializer.cs
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@@ -0,0 +1,32 @@
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#if !NO_RUNTIME
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using System;
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namespace ProtoBuf.Serializers
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{
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sealed class CharSerializer : UInt16Serializer
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{
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static readonly Type expectedType = typeof(char);
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public CharSerializer(ProtoBuf.Meta.TypeModel model) : base(model)
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{
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}
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public override Type ExpectedType => expectedType;
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public override void Write(object value, ProtoWriter dest)
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{
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ProtoWriter.WriteUInt16((ushort)(char)value, dest);
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}
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public override object Read(object value, ProtoReader source)
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{
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Helpers.DebugAssert(value == null); // since replaces
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return (char)source.ReadUInt16();
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}
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// no need for any special IL here; ushort and char are
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// interchangeable as long as there is no boxing/unboxing
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}
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}
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#endif
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