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[+] TEngineServer
[+] TEngineServer
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175
Assets/GameScripts/ThirdParty/Protobuf-net/ProtoContractAttribute.cs
vendored
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175
Assets/GameScripts/ThirdParty/Protobuf-net/ProtoContractAttribute.cs
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using System;
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namespace ProtoBuf
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{
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/// <summary>
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/// Indicates that a type is defined for protocol-buffer serialization.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Interface,
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AllowMultiple = false, Inherited = false)]
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public sealed class ProtoContractAttribute : Attribute
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{
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/// <summary>
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/// Gets or sets the defined name of the type.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Gets or sets the fist offset to use with implicit field tags;
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/// only uesd if ImplicitFields is set.
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/// </summary>
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public int ImplicitFirstTag
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{
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get { return implicitFirstTag; }
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set
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{
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if (value < 1) throw new ArgumentOutOfRangeException("ImplicitFirstTag");
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implicitFirstTag = value;
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}
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}
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private int implicitFirstTag;
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/// <summary>
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/// If specified, alternative contract markers (such as markers for XmlSerailizer or DataContractSerializer) are ignored.
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/// </summary>
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public bool UseProtoMembersOnly
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{
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get { return HasFlag(OPTIONS_UseProtoMembersOnly); }
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set { SetFlag(OPTIONS_UseProtoMembersOnly, value); }
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}
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/// <summary>
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/// If specified, do NOT treat this type as a list, even if it looks like one.
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/// </summary>
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public bool IgnoreListHandling
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{
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get { return HasFlag(OPTIONS_IgnoreListHandling); }
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set { SetFlag(OPTIONS_IgnoreListHandling, value); }
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}
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/// <summary>
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/// Gets or sets the mechanism used to automatically infer field tags
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/// for members. This option should be used in advanced scenarios only.
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/// Please review the important notes against the ImplicitFields enumeration.
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/// </summary>
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public ImplicitFields ImplicitFields { get; set; }
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/// <summary>
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/// Enables/disables automatic tag generation based on the existing name / order
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/// of the defined members. This option is not used for members marked
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/// with ProtoMemberAttribute, as intended to provide compatibility with
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/// WCF serialization. WARNING: when adding new fields you must take
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/// care to increase the Order for new elements, otherwise data corruption
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/// may occur.
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/// </summary>
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/// <remarks>If not explicitly specified, the default is assumed from Serializer.GlobalOptions.InferTagFromName.</remarks>
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public bool InferTagFromName
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{
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get { return HasFlag(OPTIONS_InferTagFromName); }
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set
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{
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SetFlag(OPTIONS_InferTagFromName, value);
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SetFlag(OPTIONS_InferTagFromNameHasValue, true);
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}
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}
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/// <summary>
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/// Has a InferTagFromName value been explicitly set? if not, the default from the type-model is assumed.
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/// </summary>
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internal bool InferTagFromNameHasValue
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{ // note that this property is accessed via reflection and should not be removed
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get { return HasFlag(OPTIONS_InferTagFromNameHasValue); }
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}
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/// <summary>
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/// Specifies an offset to apply to [DataMember(Order=...)] markers;
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/// this is useful when working with mex-generated classes that have
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/// a different origin (usually 1 vs 0) than the original data-contract.
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///
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/// This value is added to the Order of each member.
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/// </summary>
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public int DataMemberOffset { get; set; }
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/// <summary>
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/// If true, the constructor for the type is bypassed during deserialization, meaning any field initializers
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/// or other initialization code is skipped.
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/// </summary>
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public bool SkipConstructor
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{
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get { return HasFlag(OPTIONS_SkipConstructor); }
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set { SetFlag(OPTIONS_SkipConstructor, value); }
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}
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/// <summary>
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/// Should this type be treated as a reference by default? Please also see the implications of this,
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/// as recorded on ProtoMemberAttribute.AsReference
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/// </summary>
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public bool AsReferenceDefault
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{
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get { return HasFlag(OPTIONS_AsReferenceDefault); }
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set
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{
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SetFlag(OPTIONS_AsReferenceDefault, value);
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}
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}
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/// <summary>
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/// Indicates whether this type should always be treated as a "group" (rather than a string-prefixed sub-message)
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/// </summary>
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public bool IsGroup
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{
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get { return HasFlag(OPTIONS_IsGroup); }
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set
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{
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SetFlag(OPTIONS_IsGroup, value);
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}
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}
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private bool HasFlag(ushort flag) { return (flags & flag) == flag; }
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private void SetFlag(ushort flag, bool value)
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{
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if (value) flags |= flag;
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else flags = (ushort)(flags & ~flag);
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}
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private ushort flags;
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private const ushort
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OPTIONS_InferTagFromName = 1,
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OPTIONS_InferTagFromNameHasValue = 2,
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OPTIONS_UseProtoMembersOnly = 4,
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OPTIONS_SkipConstructor = 8,
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OPTIONS_IgnoreListHandling = 16,
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OPTIONS_AsReferenceDefault = 32,
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OPTIONS_EnumPassthru = 64,
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OPTIONS_EnumPassthruHasValue = 128,
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OPTIONS_IsGroup = 256;
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/// <summary>
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/// Applies only to enums (not to DTO classes themselves); gets or sets a value indicating that an enum should be treated directly as an int/short/etc, rather
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/// than enforcing .proto enum rules. This is useful *in particul* for [Flags] enums.
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/// </summary>
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public bool EnumPassthru
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{
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get { return HasFlag(OPTIONS_EnumPassthru); }
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set
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{
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SetFlag(OPTIONS_EnumPassthru, value);
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SetFlag(OPTIONS_EnumPassthruHasValue, true);
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}
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}
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/// <summary>
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/// Allows to define a surrogate type used for serialization/deserialization purpose.
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/// </summary>
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public Type Surrogate { get; set; }
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/// <summary>
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/// Has a EnumPassthru value been explicitly set?
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/// </summary>
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internal bool EnumPassthruHasValue
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{ // note that this property is accessed via reflection and should not be removed
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get { return HasFlag(OPTIONS_EnumPassthruHasValue); }
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}
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}
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}
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