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[+] TEngineServer
[+] TEngineServer
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16
Assets/GameScripts/DotNet/Core/Unity/AssemblyName.cs
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16
Assets/GameScripts/DotNet/Core/Unity/AssemblyName.cs
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public static class AssemblyName
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{
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// 这个对应的是NetCore工程
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public const int AssemblyDotNet = 1;
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public const int GameBase = 10;
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public const int GameLogic = 20;
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public const int GameProto = 30;
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// 你可以添加多个工程、如果有新添加的可以在这里添加、
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// 并在AssemblyLoadHelper里添加对应的加载逻辑
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// 参考LoadModelDll这个方法
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// 这样添加是为了方便后面热重载使用
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}
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