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[+] TEngineServer
[+] TEngineServer
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47
Assets/GameScripts/DotNet/Core/Pool/ConcurrentPool.cs
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47
Assets/GameScripts/DotNet/Core/Pool/ConcurrentPool.cs
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using System;
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using System.Collections.Concurrent;
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namespace TEngine
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{
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/// <summary>
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/// 线程安全的静态通用对象池
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public static class ConcurrentPool<T>
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{
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private static readonly ConcurrentQueue<T> PoolQueue = new ConcurrentQueue<T>();
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public static int Count => PoolQueue.Count;
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public static T Rent()
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{
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return PoolQueue.TryDequeue(out var t) ? t : Activator.CreateInstance<T>();
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}
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public static T Rent(Func<T> generator)
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{
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return PoolQueue.TryDequeue(out var t) ? t : generator();
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}
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public static void Return(T t)
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{
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if (t == null)
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{
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return;
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}
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PoolQueue.Enqueue(t);
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}
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public static void Return(T t, Action<T> reset)
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{
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if (t == null)
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{
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return;
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}
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reset(t);
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PoolQueue.Enqueue(t);
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}
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}
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}
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