[+] TEngineServer

[+] TEngineServer
This commit is contained in:
ALEXTANG
2023-07-13 17:17:26 +08:00
parent a69f53592e
commit 0c8f3a5f92
790 changed files with 52737 additions and 2533 deletions

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using System;
using System.Collections.Concurrent;
namespace TEngine
{
/// <summary>
/// 线程安全的静态通用对象池
/// </summary>
/// <typeparam name="T"></typeparam>
public static class ConcurrentPool<T>
{
private static readonly ConcurrentQueue<T> PoolQueue = new ConcurrentQueue<T>();
public static int Count => PoolQueue.Count;
public static T Rent()
{
return PoolQueue.TryDequeue(out var t) ? t : Activator.CreateInstance<T>();
}
public static T Rent(Func<T> generator)
{
return PoolQueue.TryDequeue(out var t) ? t : generator();
}
public static void Return(T t)
{
if (t == null)
{
return;
}
PoolQueue.Enqueue(t);
}
public static void Return(T t, Action<T> reset)
{
if (t == null)
{
return;
}
reset(t);
PoolQueue.Enqueue(t);
}
}
}

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using System;
using System.Collections.Generic;
namespace TEngine
{
/// <summary>
/// 静态通用对象池
/// </summary>
/// <typeparam name="T"></typeparam>
public static class Pool<T>
{
private static readonly Queue<T> PoolQueue = new Queue<T>();
public static int Count => PoolQueue.Count;
public static T Rent()
{
return PoolQueue.Count == 0 ? Activator.CreateInstance<T>() : PoolQueue.Dequeue();
}
public static T Rent(Func<T> generator)
{
return PoolQueue.Count == 0 ? generator() : PoolQueue.Dequeue();
}
public static void Return(T t)
{
if (t == null)
{
return;
}
PoolQueue.Enqueue(t);
}
public static void Return(T t, Action<T> reset)
{
if (t == null)
{
return;
}
reset(t);
PoolQueue.Enqueue(t);
}
public static void Clear()
{
PoolQueue.Clear();
}
}
}

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using System;
using System.Collections.Generic;
namespace TEngine
{
public abstract class PoolCore<T>
{
private readonly Action<T> _reset;
private readonly Func<T> _generator;
private readonly Stack<T> _objects = new Stack<T>();
public int Count => _objects.Count;
/// <summary>
/// 初始化一个池子
/// </summary>
/// <param name="generator">某些类型的构造函数中可能需要额外的参数所以使用Func<T>生成器</param>
/// <param name="reset">某些类型可能需要对返回的对象进行额外清理</param>
/// <param name="initialCapacity">池子的初始大小、可以预先分配</param>
protected PoolCore(Func<T> generator, Action<T> reset, int initialCapacity = 0)
{
_generator = generator;
_reset = reset;
for (var i = 0; i < initialCapacity; ++i)
{
_objects.Push(generator());
}
}
public T Rent()
{
return _objects.Count > 0 ? _objects.Pop() : _generator();
}
public void Return(T item)
{
_reset(item);
_objects.Push(item);
}
public void Clear()
{
_objects.Clear();
}
}
}

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using System;
using System.Collections.Generic;
namespace TEngine
{
/// <summary>
/// 静态通用对象池
/// </summary>
/// <typeparam name="T"></typeparam>
public static class PoolWithDisposable<T> where T : IDisposable
{
private static readonly Queue<T> PoolQueue = new Queue<T>();
public static int Count => PoolQueue.Count;
public static T Rent()
{
return PoolQueue.Count == 0 ? Activator.CreateInstance<T>() : PoolQueue.Dequeue();
}
public static T Rent(Func<T> generator)
{
return PoolQueue.Count == 0 ? Activator.CreateInstance<T>() : PoolQueue.Dequeue();
}
public static void Return(T t)
{
if (t == null)
{
return;
}
PoolQueue.Enqueue(t);
t.Dispose();
}
public static void Return(T t, Action<T> reset)
{
if (t == null)
{
return;
}
reset(t);
PoolQueue.Enqueue(t);
t.Dispose();
}
public static void Clear()
{
PoolQueue.Clear();
}
}
}

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