[+] TEngineServer

[+] TEngineServer
This commit is contained in:
ALEXTANG
2023-07-13 17:17:26 +08:00
parent a69f53592e
commit 0c8f3a5f92
790 changed files with 52737 additions and 2533 deletions

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@@ -0,0 +1,251 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using TEngine.DataStructure;
namespace TEngine.Core
{
public static class RandomHelper
{
private static readonly Random Random = new Random();
private static readonly byte[] Byte8 = new byte[8];
private static readonly byte[] Byte2 = new byte[2];
public static ulong RandUInt64()
{
Random.NextBytes(Byte8);
return BitConverter.ToUInt64(Byte8, 0);
}
public static long RandInt64()
{
Random.NextBytes(Byte8);
return BitConverter.ToInt64(Byte8, 0);
}
public static uint RandUInt32()
{
return (uint) Random.Next();
}
public static ushort RandUInt16()
{
Random.NextBytes(Byte2);
return BitConverter.ToUInt16(Byte2, 0);
}
/// <summary>
/// 获取lower与Upper之间的随机数,包含下限,不包含上限
/// </summary>
/// <param name="lower"></param>
/// <param name="upper"></param>
/// <returns></returns>
public static int RandomNumber(int lower, int upper)
{
return Random.Next(lower, upper);
}
public static bool RandomBool()
{
return Random.Next(2) == 0;
}
public static T RandomArray<T>(this T[] array)
{
return array[RandomNumber(0, array.Count() - 1)];
}
public static T RandomArray<T>(this List<T> array)
{
return array[RandomNumber(0, array.Count() - 1)];
}
/// <summary>
/// 打乱数组
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="arr">要打乱的数组</param>
public static void BreakRank<T>(List<T> arr)
{
if (arr == null || arr.Count < 2)
{
return;
}
for (var i = 0; i < arr.Count / 2; i++)
{
var index = Random.Next(0, arr.Count);
(arr[index], arr[arr.Count - index - 1]) = (arr[arr.Count - index - 1], arr[index]);
}
}
public static float RandFloat01()
{
var value = Random.NextDouble();
return (float) value;
}
private static int Rand(int n)
{
var rd = new Random();
// 注意返回值是左闭右开所以maxValue要加1
return rd.Next(1, n + 1);
}
/// <summary>
/// 通过权重随机
/// </summary>
/// <param name="weights"></param>
/// <returns></returns>
public static int RandomByWeight(int[] weights)
{
var sum = weights.Sum();
var numberRand = Rand(sum);
var sumTemp = 0;
for (var i = 0; i < weights.Length; i++)
{
sumTemp += weights[i];
if (numberRand <= sumTemp)
{
return i;
}
}
return -1;
}
/// <summary>
/// 固定概率的随机、就是某数值上限里比出多少次
/// </summary>
/// <param name="args"></param>
/// <returns></returns>
public static int RandomByFixedProbability(int[] args)
{
var argCount = args.Length;
var sum = args.Sum();
var random = Random.NextDouble() * sum;
while (sum > random)
{
sum -= args[argCount - 1];
argCount--;
}
return argCount;
}
/// <summary>
/// 返回随机数。
/// </summary>
/// <param name="containNegative">是否包含负数。</param>
/// <returns>返回一个随机的单精度浮点数。</returns>
public static float NextFloat(bool containNegative = false)
{
float f;
var buffer = new byte[4];
if (containNegative)
{
do
{
Random.NextBytes(buffer);
f = BitConverter.ToSingle(buffer, 0);
} while ((f >= float.MinValue && f < float.MaxValue) == false);
return f;
}
do
{
Random.NextBytes(buffer);
f = BitConverter.ToSingle(buffer, 0);
} while ((f >= 0 && f < float.MaxValue) == false);
return f;
}
/// <summary>
/// 返回一个小于所指定最大值的非负随机数。
/// </summary>
/// <param name="maxValue">要生成的随机数的上限(随机数不能取该上限值)。 maxValue 必须大于或等于零。</param>
/// <returns>大于等于零且小于 maxValue 的单精度浮点数,即:返回值的范围通常包括零但不包括 maxValue。 不过,如果 maxValue 等于零,则返回 maxValue。</returns>
public static float NextFloat(float maxValue)
{
if (maxValue.Equals(0))
{
return maxValue;
}
if (maxValue < 0)
{
throw new ArgumentOutOfRangeException("“maxValue”必须大于 0。", "maxValue");
}
float f;
var buffer = new byte[4];
do
{
Random.NextBytes(buffer);
f = BitConverter.ToSingle(buffer, 0);
} while ((f >= 0 && f < maxValue) == false);
return f;
}
/// <summary>
/// 返回一个指定范围内的随机数。
/// </summary>
/// <param name="minValue">返回的随机数的下界(随机数可取该下界值)。</param>
/// <param name="maxValue">返回的随机数的上界(随机数不能取该上界值)。 maxValue 必须大于或等于 minValue。</param>
/// <returns>一个大于等于 minValue 且小于 maxValue 的单精度浮点数,即:返回的值范围包括 minValue 但不包括 maxValue。 如果 minValue 等于 maxValue则返回 minValue。</returns>
public static float NextFloat(float minValue, float maxValue)
{
if (minValue.Equals(maxValue))
{
return minValue;
}
if (minValue > maxValue)
{
throw new ArgumentOutOfRangeException("“minValue”不能大于 maxValue。", "minValue");
}
float f;
var buffer = new byte[4];
do
{
Random.NextBytes(buffer);
f = BitConverter.ToSingle(buffer, 0);
} while ((f >= minValue && f < maxValue) == false);
return f;
}
/// <summary>
/// 在4个Vector2点范围内随机出一个位置
/// </summary>
/// <param name="minX">X轴最小值</param>
/// <param name="maxX">X轴最大值</param>
/// <param name="minY">Y轴最小值</param>
/// <param name="maxY">Y轴最大值</param>
/// <returns></returns>
public static Vector2 NextVector2(float minX, float maxX, float minY, float maxY)
{
return new Vector2(NextFloat(minX, maxX), NextFloat(minY, maxY));
}
public static string RandomNumberCode(int len = 6)
{
int num = 0;
for (int i = 0; i < len; i++)
{
int number = RandomNumber(0, 10);
num = num * 10 + number;
}
return num.ToString();
}
}
}