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https://github.com/Alex-Rachel/TEngine.git
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[+] TEngineServer
[+] TEngineServer
This commit is contained in:
184
Assets/GameScripts/DotNet/Core/Entitas/EntitiesSystem.cs
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184
Assets/GameScripts/DotNet/Core/Entitas/EntitiesSystem.cs
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using TEngine.DataStructure;
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using TEngine.Core;
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namespace TEngine
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{
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public sealed class EntitiesSystem : Singleton<EntitiesSystem>, IUpdateSingleton
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{
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private readonly OneToManyList<int, Type> _assemblyList = new();
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private readonly Dictionary<Type, IAwakeSystem> _awakeSystems = new();
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private readonly Dictionary<Type, IUpdateSystem> _updateSystems = new();
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private readonly Dictionary<Type, IDestroySystem> _destroySystems = new();
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private readonly Dictionary<Type, IEntitiesSystem> _deserializeSystems = new();
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private readonly Queue<long> _updateQueue = new Queue<long>();
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protected override void OnLoad(int assemblyName)
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{
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foreach (var entitiesSystemType in AssemblyManager.ForEach(assemblyName, typeof(IEntitiesSystem)))
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{
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var entity = Activator.CreateInstance(entitiesSystemType);
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switch (entity)
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{
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case IAwakeSystem iAwakeSystem:
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{
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_awakeSystems.Add(iAwakeSystem.EntitiesType(), iAwakeSystem);
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break;
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}
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case IDestroySystem iDestroySystem:
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{
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_destroySystems.Add(iDestroySystem.EntitiesType(), iDestroySystem);
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break;
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}
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case IDeserializeSystem iDeserializeSystem:
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{
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_deserializeSystems.Add(iDeserializeSystem.EntitiesType(), iDeserializeSystem);
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break;
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}
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case IUpdateSystem iUpdateSystem:
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{
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_updateSystems.Add(iUpdateSystem.EntitiesType(), iUpdateSystem);
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break;
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}
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}
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_assemblyList.Add(assemblyName, entitiesSystemType);
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}
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}
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protected override void OnUnLoad(int assemblyName)
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{
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if (!_assemblyList.TryGetValue(assemblyName, out var assembly))
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{
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return;
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}
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_assemblyList.RemoveByKey(assemblyName);
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foreach (var type in assembly)
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{
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_awakeSystems.Remove(type);
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_updateSystems.Remove(type);
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_destroySystems.Remove(type);
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_deserializeSystems.Remove(type);
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}
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}
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public void Awake<T>(T entity) where T : Entity
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{
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var type = entity.GetType();
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if (!_awakeSystems.TryGetValue(type, out var awakeSystem))
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{
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return;
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}
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try
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{
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awakeSystem.Invoke(entity);
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}
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catch (Exception e)
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{
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Log.Error($"{type.Name} Error {e}");
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}
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}
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public void Destroy<T>(T entity) where T : Entity
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{
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var type = entity.GetType();
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if (!_destroySystems.TryGetValue(type, out var system))
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{
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return;
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}
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try
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{
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system.Invoke(entity);
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}
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catch (Exception e)
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{
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Log.Error($"{type.Name} Error {e}");
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}
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}
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public void Deserialize<T>(T entity) where T : Entity
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{
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var type = entity.GetType();
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if (!_deserializeSystems.TryGetValue(type, out var system))
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{
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return;
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}
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try
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{
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system.Invoke(entity);
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}
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catch (Exception e)
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{
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Log.Error($"{type.Name} Error {e}");
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}
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}
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public void StartUpdate(Entity entity)
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{
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if (!_updateSystems.ContainsKey(entity.GetType()))
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{
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return;
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}
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_updateQueue.Enqueue(entity.RuntimeId);
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}
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public void Update()
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{
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var updateQueueCount = _updateQueue.Count;
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while (updateQueueCount-- > 0)
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{
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var runtimeId = _updateQueue.Dequeue();
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var entity = Entity.GetEntity(runtimeId);
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if (entity == null || entity.IsDisposed)
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{
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continue;
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}
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var type = entity.GetType();
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if (!_updateSystems.TryGetValue(type, out var updateSystem))
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{
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continue;
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}
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_updateQueue.Enqueue(runtimeId);
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try
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{
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updateSystem.Invoke(entity);
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}
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catch (Exception e)
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{
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Log.Error($"{type} Error {e}");
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}
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}
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}
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public override void Dispose()
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{
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_assemblyList.Clear();
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_awakeSystems.Clear();
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_updateSystems.Clear();
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_destroySystems.Clear();
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_deserializeSystems.Clear();
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AssemblyManager.OnLoadAssemblyEvent -= OnLoad;
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AssemblyManager.OnUnLoadAssemblyEvent -= OnUnLoad;
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base.Dispose();
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}
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}
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}
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