From 0c51ae7bdd9e6954f59371fdb627223f2697a866 Mon Sep 17 00:00:00 2001 From: ALEXTANG <574809918@qq.com> Date: Thu, 13 Jul 2023 19:40:12 +0800 Subject: [PATCH] Update Update --- .../Unity/{ApplicationContext.cs => GameContext.cs} | 4 ++-- ...pplicationContext.cs.meta => GameContext.cs.meta} | 0 .../Core/Unity/{GameAppEntry.cs => GameSystem.cs} | 12 ++++++------ .../{GameAppEntry.cs.meta => GameSystem.cs.meta} | 0 4 files changed, 8 insertions(+), 8 deletions(-) rename Assets/GameScripts/DotNet/Core/Unity/{ApplicationContext.cs => GameContext.cs} (92%) rename Assets/GameScripts/DotNet/Core/Unity/{ApplicationContext.cs.meta => GameContext.cs.meta} (100%) rename Assets/GameScripts/DotNet/Core/Unity/{GameAppEntry.cs => GameSystem.cs} (74%) rename Assets/GameScripts/DotNet/Core/Unity/{GameAppEntry.cs.meta => GameSystem.cs.meta} (100%) diff --git a/Assets/GameScripts/DotNet/Core/Unity/ApplicationContext.cs b/Assets/GameScripts/DotNet/Core/Unity/GameContext.cs similarity index 92% rename from Assets/GameScripts/DotNet/Core/Unity/ApplicationContext.cs rename to Assets/GameScripts/DotNet/Core/Unity/GameContext.cs index e28c1b73..dd5a6a7e 100644 --- a/Assets/GameScripts/DotNet/Core/Unity/ApplicationContext.cs +++ b/Assets/GameScripts/DotNet/Core/Unity/GameContext.cs @@ -11,9 +11,9 @@ namespace TEngine public struct OnAppClosed { } - public static class ApplicationContext + public static class GameContext { - public static void Initialize() + public static void Init() { // 设置默认的线程的同步上下文 SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Main); diff --git a/Assets/GameScripts/DotNet/Core/Unity/ApplicationContext.cs.meta b/Assets/GameScripts/DotNet/Core/Unity/GameContext.cs.meta similarity index 100% rename from Assets/GameScripts/DotNet/Core/Unity/ApplicationContext.cs.meta rename to Assets/GameScripts/DotNet/Core/Unity/GameContext.cs.meta diff --git a/Assets/GameScripts/DotNet/Core/Unity/GameAppEntry.cs b/Assets/GameScripts/DotNet/Core/Unity/GameSystem.cs similarity index 74% rename from Assets/GameScripts/DotNet/Core/Unity/GameAppEntry.cs rename to Assets/GameScripts/DotNet/Core/Unity/GameSystem.cs index 1d67a8af..aa7c4ab9 100644 --- a/Assets/GameScripts/DotNet/Core/Unity/GameAppEntry.cs +++ b/Assets/GameScripts/DotNet/Core/Unity/GameSystem.cs @@ -4,16 +4,16 @@ using UnityEngine; namespace TEngine { - public class GameAppEntry : MonoBehaviour + public class GameSystem : MonoBehaviour { /// - /// 初始化框架 + /// 初始化框架。 /// - public static Scene Initialize() + public static Scene Init() { // 初始化框架 - ApplicationContext.Initialize(); - new GameObject("[TEngine.Unity]").AddComponent(); + GameContext.Init(); + new GameObject("[TEngine.Unity]").AddComponent(); // 框架需要一个Scene来驱动、所以要创建一个Scene、后面所有的框架都会在这个Scene下 // 也就是把这个Scene给卸载掉、框架的东西都会清除掉 return Scene.Create("Unity"); @@ -33,7 +33,7 @@ namespace TEngine private void OnApplicationQuit() { EventSystem.Instance?.Publish(new OnAppClosed()); - ApplicationContext.Close(); + GameContext.Close(); } } } diff --git a/Assets/GameScripts/DotNet/Core/Unity/GameAppEntry.cs.meta b/Assets/GameScripts/DotNet/Core/Unity/GameSystem.cs.meta similarity index 100% rename from Assets/GameScripts/DotNet/Core/Unity/GameAppEntry.cs.meta rename to Assets/GameScripts/DotNet/Core/Unity/GameSystem.cs.meta