diff --git a/UnityProject/Assets/TEngine/Editor/Postprocessor/SpritePostprocessor.cs b/UnityProject/Assets/TEngine/Editor/Postprocessor/SpritePostprocessor.cs
index 0e3546c2..bcb253da 100644
--- a/UnityProject/Assets/TEngine/Editor/Postprocessor/SpritePostprocessor.cs
+++ b/UnityProject/Assets/TEngine/Editor/Postprocessor/SpritePostprocessor.cs
@@ -1,534 +1,3 @@
-// using System;
-// using System.Collections.Generic;
-// using System.IO;
-// using UnityEditor;
-// using UnityEditor.U2D;
-// using UnityEngine;
-// using UnityEngine.U2D;
-// using Object = UnityEngine.Object;
-//
-// ///
-// /// 图集导入管线。
-// ///
-// public class SpritePostprocessor : AssetPostprocessor
-// {
-// static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
-// {
-// foreach (var s in importedAssets)
-// {
-// EditorSpriteSaveInfo.OnImportSprite(s);
-// }
-//
-// foreach (var s in deletedAssets)
-// {
-// EditorSpriteSaveInfo.OnDeleteSprite(s);
-// }
-//
-// foreach (var s in movedFromAssetPaths)
-// {
-// EditorSpriteSaveInfo.OnDeleteSprite(s);
-// }
-//
-// foreach (var s in movedAssets)
-// {
-// EditorSpriteSaveInfo.OnImportSprite(s);
-// }
-// }
-// }
-//
-// public static class EditorSpriteSaveInfo
-// {
-// private const string NORMAL_ATLAS_DIR = "Assets/AssetArt/Atlas";
-// private const string UI_SPRITE_PATH = "Assets/AssetRaw/UIRaw";
-// private const string UI_ATLAS_PATH = "Assets/AssetRaw/UIRaw/Atlas";
-// private const string UI_RAW_PATH = "Assets/AssetRaw/UIRaw/UIRaw";
-// private static readonly List _dirtyAtlasList = new List();
-// private static readonly Dictionary> _allASprites = new Dictionary>();
-// private static readonly Dictionary _uiAtlasMap = new Dictionary();
-// private static bool _inited = false;
-// private static bool m_dirty = false;
-//
-// public static void Init()
-// {
-// if (_inited)
-// {
-// return;
-// }
-//
-// EditorApplication.update += CheckDirty;
-//
-// //读取所有图集信息
-// string[] findAssets = AssetDatabase.FindAssets("t:SpriteAtlas", new[] { NORMAL_ATLAS_DIR });
-// foreach (var findAsset in findAssets)
-// {
-// var path = AssetDatabase.GUIDToAssetPath(findAsset);
-// SpriteAtlas sa = AssetDatabase.LoadAssetAtPath(path, typeof(SpriteAtlas)) as SpriteAtlas;
-// if (sa == null)
-// {
-// Debug.LogError($"加载图集数据{path}失败");
-// continue;
-// }
-//
-// string atlasName = Path.GetFileNameWithoutExtension(path);
-// var objects = sa.GetPackables();
-// foreach (var o in objects)
-// {
-// if (!_allASprites.TryGetValue(atlasName, out var list))
-// {
-// list = new List();
-// _allASprites.Add(atlasName, list);
-// }
-//
-// list.Add(AssetDatabase.GetAssetPath(o));
-// }
-// }
-//
-// _inited = true;
-// }
-//
-// public static void CheckDirty()
-// {
-// if (m_dirty)
-// {
-// m_dirty = false;
-//
-// AssetDatabase.Refresh();
-// float lastProgress = -1;
-// for (int i = 0; i < _dirtyAtlasList.Count; i++)
-// {
-// string atlasName = _dirtyAtlasList[i];
-// Debug.Log("更新图集 : " + atlasName);
-// var curProgress = (float)i / _dirtyAtlasList.Count;
-// if (curProgress > lastProgress + 0.01f)
-// {
-// lastProgress = curProgress;
-// var progressText = $"当前进度:{i}/{_dirtyAtlasList.Count} {atlasName}";
-// bool cancel = EditorUtility.DisplayCancelableProgressBar("刷新图集" + atlasName, progressText, curProgress);
-// if (cancel)
-// {
-// break;
-// }
-// }
-//
-// bool isUI = atlasName.StartsWith("UIRaw");
-// SaveAtlas(atlasName, isUI);
-// }
-//
-// EditorUtility.ClearProgressBar();
-// AssetDatabase.SaveAssets();
-// AssetDatabase.Refresh();
-// _dirtyAtlasList.Clear();
-// }
-// }
-//
-// public static void OnImportSprite(string assetPath)
-// {
-// if (!assetPath.StartsWith(UI_SPRITE_PATH))
-// {
-// return;
-// }
-//
-// TextureImporter ti = AssetImporter.GetAtPath(assetPath) as TextureImporter;
-//
-// if (ti != null)
-// {
-// var modify = false;
-//
-// if (assetPath.StartsWith(UI_SPRITE_PATH))
-// {
-// if (ti.textureType != TextureImporterType.Sprite)
-// {
-// ti.textureType = TextureImporterType.Sprite;
-// modify = true;
-// }
-//
-// if (!string.IsNullOrEmpty(ti.spritePackingTag))
-// {
-// ti.spritePackingTag = string.Empty;
-// modify = true;
-// }
-//
-// var setting = new TextureImporterSettings();
-// ti.ReadTextureSettings(setting);
-// if (setting.spriteGenerateFallbackPhysicsShape)
-// {
-// setting.spriteGenerateFallbackPhysicsShape = false;
-// ti.SetTextureSettings(setting);
-// modify = true;
-// }
-//
-// if (IsKeepRawImage(assetPath))
-// {
-// //调整android格式
-// var andPlatformSettings = ti.GetPlatformTextureSettings("Android");
-// if (!andPlatformSettings.overridden)
-// {
-// andPlatformSettings.overridden = true;
-// modify = true;
-// }
-//
-// if (andPlatformSettings.format != TextureImporterFormat.ASTC_6x6)
-// {
-// andPlatformSettings.format = TextureImporterFormat.ASTC_6x6;
-// ti.SetPlatformTextureSettings(andPlatformSettings);
-// modify = true;
-// }
-//
-// //调整ios格式
-// var iosPlatformSettings = ti.GetPlatformTextureSettings("iPhone");
-// if (!iosPlatformSettings.overridden)
-// {
-// iosPlatformSettings.overridden = true;
-// modify = true;
-// }
-//
-// if (iosPlatformSettings.format != TextureImporterFormat.ASTC_5x5)
-// {
-// iosPlatformSettings.format = TextureImporterFormat.ASTC_5x5;
-// iosPlatformSettings.compressionQuality = 50;
-// ti.SetPlatformTextureSettings(iosPlatformSettings);
-// modify = true;
-// }
-// }
-// }
-//
-// if (modify)
-// {
-// ti.SaveAndReimport();
-// }
-//
-// if (ti.textureType == TextureImporterType.Sprite)
-// {
-// OnProcessSprite(assetPath);
-// }
-// }
-// }
-//
-// ///
-// /// 是否保持散图(不打图集)
-// ///
-// ///
-// ///
-// public static bool IsKeepRawImage(string dirPath)
-// {
-// return dirPath.Contains("UIRaw/Raw/") || dirPath.Contains("UIRaw_Raw_");
-// }
-//
-// public static string GetSpritePath(string assetPath)
-// {
-// string path = assetPath.Substring(0, assetPath.LastIndexOf(".", StringComparison.Ordinal));
-// path = path.Replace("Assets/AssetRaw/", "");
-// return path;
-// }
-//
-// ///
-// /// 根据文件路径,返回图集名称
-// ///
-// ///
-// ///
-// public static string GetPackageTag(string fullName)
-// {
-// fullName = fullName.Replace("\\", "/");
-// int idx = fullName.LastIndexOf("UIRaw", StringComparison.Ordinal);
-// if (idx == -1)
-// {
-// return "";
-// }
-//
-// if (IsKeepRawImage(fullName))
-// {
-// return "";
-// }
-//
-// var atlasPath = fullName.Substring(idx);
-// string str = atlasPath;
-// str = str.Substring(0, str.LastIndexOf("/", StringComparison.Ordinal)).Replace("/", "_");
-//
-// return str;
-// }
-//
-// public static void OnProcessSprite(string assetPath)
-// {
-// if (!assetPath.StartsWith("Assets"))
-// {
-// return;
-// }
-//
-// if (assetPath.StartsWith("Assets/UIRaw_Delete"))
-// {
-// return;
-// }
-//
-// Init();
-//
-// var spriteName = Path.GetFileNameWithoutExtension(assetPath);
-// var spritePath = GetSpritePath(assetPath);
-// if (!_uiAtlasMap.TryGetValue(spriteName, out string oldAssetPath) || spritePath == oldAssetPath)
-// {
-// _uiAtlasMap[spriteName] = spritePath;
-// m_dirty = true;
-// }
-// else
-// {
-// Debug.LogError($"有重名的图片:{spriteName}\n旧图集:{oldAssetPath}\n新图集:{spritePath} ");
-// _uiAtlasMap[spriteName] = spritePath;
-// m_dirty = true;
-// }
-//
-// string atlasName = GetPackageTag(assetPath);
-// if (string.IsNullOrEmpty(atlasName))
-// {
-// bool keepRaw = IsKeepRawImage(assetPath);
-// if (!keepRaw)
-// {
-// Debug.LogError($"empty packingTag of asset :{assetPath} !!!");
-// }
-//
-// return;
-// }
-// else
-// {
-// List ret;
-// if (!_allASprites.TryGetValue(atlasName, out ret))
-// {
-// ret = new List();
-// _allASprites.Add(atlasName, ret);
-// }
-//
-// if (!ret.Contains(assetPath))
-// {
-// ret.Add(assetPath);
-// m_dirty = true;
-// if (!_dirtyAtlasList.Contains(atlasName))
-// {
-// _dirtyAtlasList.Add(atlasName);
-// }
-// }
-// }
-// }
-//
-// public static void OnDeleteSprite(string assetPath)
-// {
-// if (assetPath.StartsWith("Assets/UIRaw_Delete"))
-// {
-// return;
-// }
-//
-// if (!assetPath.StartsWith(UI_SPRITE_PATH))
-// {
-// return;
-// }
-//
-// Init();
-// string atlasName = GetPackageTag(assetPath);
-// if (!_allASprites.TryGetValue(atlasName, out var ret))
-// {
-// return;
-// }
-//
-// //改成文件名的匹配
-// if (!ret.Exists(s => Path.GetFileName(s) == Path.GetFileName(assetPath)))
-// {
-// return;
-// }
-//
-// if (assetPath.StartsWith(UI_SPRITE_PATH))
-// {
-// var spriteName = Path.GetFileNameWithoutExtension(assetPath);
-// if (_uiAtlasMap.ContainsKey(spriteName))
-// {
-// _uiAtlasMap.Remove(spriteName);
-// m_dirty = true;
-// }
-// }
-//
-// ret.Remove(assetPath);
-// m_dirty = true;
-// if (!_dirtyAtlasList.Contains(atlasName))
-// {
-// _dirtyAtlasList.Add(atlasName);
-// }
-// }
-//
-// #region 更新图集
-//
-// public static void SaveAtlas(string atlasName, bool isUI)
-// {
-// List