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[+] GameTickWacher
[+] GameTickWacher
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@@ -0,0 +1,40 @@
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using TEngine;
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namespace GameBase
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{
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/// <summary>
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/// 用来在多线程下检测耗时。
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/// </summary>
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public struct GameTickWatcher
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{
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private long _startTick;
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public GameTickWatcher()
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{
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_startTick = System.DateTime.Now.Ticks;
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}
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public void Refresh()
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{
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_startTick = System.DateTime.Now.Ticks;
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}
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/// <summary>
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/// 获取用时。
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/// </summary>
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/// <returns></returns>
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public float ElapseTime()
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{
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long endTick = System.DateTime.Now.Ticks;
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return (float)((endTick - _startTick) / 10000) / 1000.0f;
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}
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/// <summary>
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/// 输出用时。
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/// </summary>
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public void LogUsedTime()
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{
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Log.Info($"Used Time: {this.ElapseTime()}");
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7320165f7aa147a998a30fe2f7a5a5c2
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timeCreated: 1681989139
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@@ -2,9 +2,14 @@
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namespace GameBase
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{
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public class Singleton<T> where T:new()
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/// <summary>
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/// 通用单例。
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/// </summary>
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/// <typeparam name="T">泛型T。</typeparam>
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public class Singleton<T> where T : new()
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{
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private static T _instance;
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public static T Instance
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{
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get
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@@ -19,4 +24,4 @@ namespace GameBase
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}
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}
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}
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}
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}
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